Energy Discharger

"Hero: Wow! What a kick! HIVE: Don't get too comfortable with it, it has a long recharge."

- Hero and HIVE after using the Energy Discharger the first time.

The Energy Discharger is an active device in Everspace that removes all remaining energy from the core in order to create a radial energy blast, highly damaging all nearby targets. It has three variants, with the Energy Discharger Mk2 and Energy Discharger Mk3 being upgraded versions of the base Energy Discharger.

Tips and Tricks

 * Most useful combined with Energy Core Extensions and backup Energy Injectors.
 * A maxed out Colonial Sentinel with a full energy core (255) will deal a maximum of 499 damage with the Mk1, 570 with the Mk2, and 641 with the Mk3. Adding a Mk3 Energy Core Extension (295 energy) with the Mk3 Energy Discharger will deal a maximum of 729 hull and shield damage, which is much more than a Plasma Torpedo but around 300 less damage than the ARC-9000, the highest damaging equipment in the game.
 * Comparatively, the Remote Energy Discharger Mk3 does 450 hull and shield damage for a cost of 35 energy and a much shorter cooldown of 24 seconds.