Template:Equipment infobox/ru/doc

Usage


Parameters

 * name: Equipment's name. Defaults to.
 * image: Image. Format: (XXX).png or (XXX).jpg
 * desc: In-game description
 * type: Equipment type (XXX)
 * manu: In-game manufacturer corporation (XXX)
 * classres: Class Restriction (XXX)
 * classres: Class Restriction (Second Entry) (XXX)
 * classres: Class Restriction (Third Entry) (XXX)
 * classres: Class Restriction (Fourth Entry) (XXX)
 * energycon: Energy consumption per use (XXX)
 * energycondec: Energy Consumption Decrease -(XXX)
 * firerateinc: Fire Rate Increase -for weapons-
 * effectdur: Effect duration (XXX)s
 * cooldur: Cooldown Duration (XXX)
 * effect: Effect (Anything you want to put)
 * slotmax: Max In One Slot (XX)

Equipment Specific

 * hulldps: Hull Damage (XXX)/s
 * shielddps: Shield Damage (XXX)/s
 * hulldmg: Hull Damage (XXX) -per shot-
 * shielddmg: Shield Damage (XXX) -per shot-
 * hullareadmg: Hull Area Damage (XXX)m
 * shieldareadmg: Shield Area Damage (XXX)m
 * areadmgrange: Area Damage Range (XXX)m
 * firerate: Fire Rate (XXX)/s
 * dmgxen: Damage Per Energy (XXX)
 * range: Range (XXX)m
 * speed: Velocity (XXX)m/s
 * spread: Spread (XXX)º
 * homing: Homing (Yes/No)
 * dmginc: Upgrade's Damage Increase (XXX)
 * energyconinc: Upgrade's Energy Consumption Increase (XXX)
 * energyconweap: Weapon's Energy Consumption (XXX)/s
 * fullchdur: Full Charge Duration (XXX)s
 * fullchdmgx: Full Charge Damage Multiplier (XXX)x
 * fullchpro: Full Charge Added Projectiles (XXX)
 * nanodrop: Nano Bots Drop Chance (XX)%
 * resamt: Resource Amount (XX)
 * repamt: Repair Amount (XXX)
 * shieldpierce: Shield Piercing (XXX)%

Shield Specific

 * energyalloc: Energy allocation to use equipment.
 * hp: Hitpoints (XXX)
 * rechargerate: Recharge Rate (XXX)/s
 * rechargedel: Recharge Delay (XXX)s
 * shutdowndur: Shutdown Duration (XXX)s

Booster / Upgrade Specific

 * hpincper: Hitpoints Increase Percent +(XXX)%
 * rechrateinc: Recharge Rate Increase +(XXX)%
 * rechdeldec: Recharge Delay Decrease -(XXX)%
 * shutdowndurdec: Shutdown Duration Decrease -(XXX)%
 * lifetime: Life Time (XXX)s
 * cooldurdec: Cooldown Duration Decrease -(XXX)%
 * crithitchinc: Critical Hit Chance Increase +(XXX)%
 * speedinc: Velocity Increase +(XXX)%
 * rangeinc: Range Increase +(XXX)%
 * spreaddec: Spread Decrease -(XXX)%
 * effectdurinc: Effect Duration Increase +(XXX)%
 * jmpcooldinc: Jump Cooldown Increase +(XXX)%
 * jmpchrginc: Jump Charge Increase +(XXX)%
 * fullchdamx: Full Charge Damage Multiplier (XXX)x
 * succha: Success Chance (XXX)%