Components

Components are critical parts of the player's ship in Everspace. They can be randomly damaged if the ship's hull is below 75%, or can randomly overheat during a battle. If a component is damaged or overheated, it will continue to function but at a significant penalty. Secondary weapons are an exception and no longer work while damaged or overheated. The chance of a component being damaged can be reduced with the Component Damage Chance Perk, and the repair costs can be decreased with the Component Damage Repair Costs Perk.

Damage Chance
The chance for a component to be damaged is based on a formula and a percentage based on current hull hitpoints.
 * There are three different base chances for component damage for every hit: 1% if hull is below 75%, 1.5% if below 50% and 2% if below 25%
 * Components cannot be damaged when above 75% hull.


 * These base chances are modified based on the max hitpoints of the ship and amount of damage the hit deals:
 * With the component perks and any ship armor factored in, the final formula for the damage chance is:

Primary Weapons [[File:Icon-Primary.png]]
Effect of being damaged/overheated:
 * Fire rate is much slower.
 * Energy consumption is higher.

Shield Generator [[File:Icon-Shield.png]]
Effect of being damaged/overheated:
 * 75% slower shield recharge.
 * Longer shutdown duration.

Engine [[File:Icon-Engines.png]]
Effect of being damaged/overheated:
 * Maximum speed: -50%
 * Maximum acceleration: -50%

Secondary Weapons [[File:Icon-Secondary.png]]
Effect of being damaged/overheated:
 * Cannot use any secondary weapons.

Sensor [[File:Icon-Sensor.png]]
Effect of being damaged/overheated:
 * Sensor strength is decreased.
 * Visible markers flicker in and out of view, making targeting anything impossible.

Life Support System [[File:Icon-Lifesupport.png]]
Effect of being damaged/overheated:
 * The ship/player slowly runs out of oxygen, shown by a percentage in the upper right corner of the screen. Causes death when it reaches 0%.

Inertia Dampeners [[File:Icon-Dampeners.png]]
Effect of being damaged/overheated:
 * The ship will keep its momentum and won't stop its movement immediately after moving in any direction.