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Everspace Wiki
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1.0 Launch
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1.0 Launch
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===Features=== *Added new [[main missions]] (completing the storyline) *Added new star system: [[Khione]] *Added new ship customization options (ship modules, engine trails, window tint) *Added level 30 [[perks]] *Added [[Achievements (ES2)|achievements]] *Added [[Codex (ES2)|codex]] * Added markers that can be placed in locations to tag points of interest *Added Tier-IV player [[Ships (ES2)|ships]] * Added backer rewards: [[Legendary items]] ([[:Category:Backer items (ES2)|full list]]) * Added backer rewards: [[Stranded Pilot|Stranded Pilots]] *Added backer rewards: Special backer-compiled ships with unique names are now occasionally offered at ship dealers *Added backer rewards: NPC names chosen by backers (used in "Hitman" [[jobs]]) *Added new enemy type: [[Outlaw Teleport Drone]] *Replaced all remaining Text-To-Speech audio with proper English voice recordings * Added German voice recordings *Added Color Vision Deficiency modes *Made keybinding screen navigable with controllers and updated look *Added a few more stats to the data/player stats screen *Added option to configure auto-aim strength for mouse+keyboard (previously only available for gamepad/joystick) *Added better [[commodity]] availability, new price ranges, stack sizes, and price information for improved [[trading]] opportunities *Added a feature to acquire jobs occasionally on the map *Re-enabled collisions and atmospheric drag in supralight *"Nightmare" [[Difficulty (ES2)|difficulty]] is now unlocked after having completed the storyline *Added force feedback effects (vibration) for controllers *Manual save games can now receive a custom name *Added loot drop at the end of a faction battle event *Added more situational dialogues * Added more variations to NPC pilots' background chatter * UI: Added animations and transitions to in-game, main, and pause menu *UI: Added difficulty selection menu when starting a new game *UI: Added savegame info widget to load and save screen *UI: Added gamepad controls scheme selection when starting a new game with gamepad *UI: Added new screenshots gallery for every "The Story So Far" plot point entry *UI: Added start screen before the main menu *UI: Added team credits to the main menu * UI: Added "Mark all as read" feature to data tab and codex subcategories * UI: Added "Mark all as seen" feature to crafting tab affecting crafting resources and blueprints *UI: Added gamepad controls overview action to pause menu when opened with gamepad
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