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Everspace Wiki
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1.0 Launch
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1.0 Launch
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===Tweaks=== *Replaced or refined all in-game sequences *Tweaked some main and [[side mission]] base [[level]]s and XP rewards *Levels of NPCs in random [[Supralight events|supralight encounters]] are now determined by the average location level of the system region in which they appear *The game will no longer offer jobs with a difficulty higher than the highest current location level of the respective system *Random encounters except for shooting challenge now won't grant XP anymore (depending on type renown and/or credits are given) *Time-sensitive events and puzzles are now made easier on lower difficulties *Sort missions in missions screen depending on the time of activation or completion * The [[Prescott Starbase|Black Market Dealer]] now sells [[Signal Decoder]]s *Tweaked mesh, cockpit window, and trail colors of elite and normal [[G&B]] fighters to distinguish them further *Hardened ore patches, plasma harvesters, and location challenges will now count toward the location progression *Improved plasma harvesters' visibility and interaction *Time is now slowed down when selecting equipment via gamepad or when a key is assigned (can be turned off in options) *"Play It Safe" perk will now only trigger with warfare devices *"Relentless" perk is now based on the number of installed support devices *Register resource for map info the moment it is registered by the ship's sensor, not only when mining it *Improved [[Flak (ES2)|Flak]] radial damage hit registration *Slightly reduced number of enemies during "Scavenger Baiting" random encounter *Increased amount of attackers at [[Nephtys Plains]] during "[[Spares and Scrap|Spares & Scrap]]" *Enemies in [[Ancient Rift|Ancient Rifts]] now show an "ancient-possessed" graphical effect *Balancing: Increased Flak energy consumption and slightly decreased fire rate to compensate for improved efficiency *Balancing: Reduced [[Vindicator]] drone base damage * Balancing: Reduced [[Homing Missiles (ES2)|Homing Missile]] fire rate *Balancing: Slightly reduced [[Gunship (ES2)]] Coil Gun Turret base damage *Balancing: [[Ancient Rift]] stage mutators are now stacking *Balancing: Reduced [[Annihilator Virus]] explosion delay and increased its infection rate *Markers are now added to the last two remaining targets of a "destroy base" task *Prevent stacking of [[Consumables (ES2)|consumable]] effects by applying a cooldown after use of at least 3 seconds or the consumable's effect duration *[[Redeemer]] turrets are now immune to EMP * Photo Mode camera can no longer clip through geometry *Added pilot model for third-person view *Added optional task to tutorial mission to use the cruise drive *Lots of performance improvements *Axis dead zones and sensitivities are now working on "logical action axes" instead of physical ones (different settings can, for example, now be used for the right stick for "Pitch" and "Camera Pitch") *Let AI ignore player during jump gate activation and also grant invincibility * Spawn some Elite Squad ships instead of regular G&B ships during "[[Into the Forest]]" side mission, as they are mentioned in dialogue *Show consumables in HUD with low opacity when they are disabled (just like for devices) *Removed "work in progress" and "early access" banners *UI: Optimized ship customization navigation, including animations and sfx *UI: Customization tab - Changed style selection to better communicate custom editable styles * UI: Customization tab - Locked decal color selection as long as no decal was selected * UI: Added mainframe expansion invest info glow animation *UI: Removed modify action for legendary items since they can't be modified anyway *UI: Added, tweaked, and fixed numerous menu sound effects *UI: Added currently selected difficulty to pause menu and game over screen *UI: Added new indication marker logic for shop tab to better highlight mission-relevant items during campaign *UI: Improved widescreen support for many in-game menu tabs and sub-screens *UI: Re-enabling "new" indicator animations *UI: Removed crafting inventory from modal crafting widget *UI: Enabled multi-item select for loot container screen *UI: Implicitly turn on companion perk tracking after upgrade in case it was turned off *UI: Added "new" indicators for reward items (job and renown) that were just claimed * UI: Added feature to get back from a data subpage by clicking on the data tab again while it's opened (instead of pressing back) *UI: Removed "shine" icon animation from already unlocked device items *UI: "Remove level restriction" option is now pre-selected for restricted items when opening the modal modify widget *UI: "Buy and equip" of level-restricted items won't show an options dialog first but an error banner right away *UI: Optimized button hold durations in in-game menu and consistently block input while held *UI: Changed some default key bindings of in-game menu actions to be consistent across all menu screens *UI: Gamepad - Increased dead zone for right analog stick to avoid unintentional scrolling *UI: Fading background music when loading a savegame or going back to main menu
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