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Device-Icon-AdaptiveArmor
Adaptive Armor
Passive Device
Increases the ship's armor by a small percentage, effectively reducing any incoming damage.

Manufacturer: ANCILE
Class Restriction
Interceptor

Scout

Gunship


Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
16
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
+10%
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots
Nano Bots
Resource-SmallIcon-ViridianEnergy
Viridian Energy
Resource-SmallIcon-Scrap
Scrap
22
Resource-SmallIcon-Gel
Gel
Resource-SmallIcon-Compound
Compounds
Resource-SmallIcon-PowerCell
Power Cells
Resource-SmallIcon-Processor
Processors
Resource-SmallIcon-Crystal
Crystals
Resource-SmallIcon-Gas
Gas
2
Resource-SmallIcon-Ore
Ore
8
Resource-SmallIcon-Plasma
Plasma
13
Resource-SmallIcon-DarkMatter
Dark Matter
Resource-SmallIcon-DarkEnergy
Dark Energy
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap
Scrap
4
Resource-SmallIcon-Gel
Gel
{{{salgel}}}
Resource-SmallIcon-Compound
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas
Gas
Resource-SmallIcon-Ore
Ore
Resource-SmallIcon-Plasma
Plasma
3
Resource-SmallIcon-DarkMatter
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{saldenergy}}}

Device-Icon-AdaptiveArmorMk2
Adaptive Armor Mk2
Passive Device
Increases the ship's armor, effectively reducing any incoming damage.

Manufacturer: ANCILE
Class Restriction
Interceptor

Scout

Gunship


Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
24
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
+15%
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots
Nano Bots
Resource-SmallIcon-ViridianEnergy
Viridian Energy
Resource-SmallIcon-Scrap
Scrap
36
Resource-SmallIcon-Gel
Gel
Resource-SmallIcon-Compound
Compounds
Resource-SmallIcon-PowerCell
Power Cells
Resource-SmallIcon-Processor
Processors
Resource-SmallIcon-Crystal
Crystals
Resource-SmallIcon-Gas
Gas
5
Resource-SmallIcon-Ore
Ore
18
Resource-SmallIcon-Plasma
Plasma
22
Resource-SmallIcon-DarkMatter
Dark Matter
8
Resource-SmallIcon-DarkEnergy
Dark Energy
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap
Scrap
7
Resource-SmallIcon-Gel
Gel
{{{salgel}}}
Resource-SmallIcon-Compound
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas
Gas
Resource-SmallIcon-Ore
Ore
Resource-SmallIcon-Plasma
Plasma
4
Resource-SmallIcon-DarkMatter
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{saldenergy}}}

Device-Icon-AdaptiveArmorMk3
Adaptive Armor Mk3
Passive Device
Greatly increases the ship's armor, effectively reducing any incoming damage.

Manufacturer: ANCILE
Class Restriction
Interceptor

Scout

Gunship


Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
36
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
+20%
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots
Nano Bots
Resource-SmallIcon-ViridianEnergy
Viridian Energy
Resource-SmallIcon-Scrap
Scrap
54
Resource-SmallIcon-Gel
Gel
Resource-SmallIcon-Compound
Compounds
11
Resource-SmallIcon-PowerCell
Power Cells
Resource-SmallIcon-Processor
Processors
Resource-SmallIcon-Crystal
Crystals
Resource-SmallIcon-Gas
Gas
10
Resource-SmallIcon-Ore
Ore
24
Resource-SmallIcon-Plasma
Plasma
33
Resource-SmallIcon-DarkMatter
Dark Matter
16
Resource-SmallIcon-DarkEnergy
Dark Energy
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap
Scrap
11
Resource-SmallIcon-Gel
Gel
{{{salgel}}}
Resource-SmallIcon-Compound
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas
Gas
Resource-SmallIcon-Ore
Ore
Resource-SmallIcon-Plasma
Plasma
7
Resource-SmallIcon-DarkMatter
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{saldenergy}}}

HIVE: A wise decision. That should keep you alive for longer.
Hero: I hope so. Dying sure is getting old.
~ HIVE and Hero  after equipping Adaptive Armor the first time.

Adaptive Armor is a passive device in Everspace that decreases damage taken. Only one Adaptive Armor (of any level) can be installed at one time. It has three variants, with the Adaptive Armor Mk2 and Adaptive Armor Mk3 being upgraded versions of the base Adaptive Armor.

Tips and Tricks[ | ]

  • Armor is flat damage reduction. The armor bonus is additive, meaning that equipping this device will add 10/15/20 percent more damage reduction.
    • The Colonial Interceptor has 10% base armor, so equipping an Adaptive Armor Mk3 will add 20% to that, giving a total of 30% armor or 30% damage reduction.
    • The Colonial Gunship with a maxed out Armor perk (40%) will have a total of 60% armor/damage reduction with an Adaptive Armor Mk3.
    • Both the Colonial Scout and Colonial Sentinel have 0% base armor, so they will get 20% armor with an Adaptive Armor Mk3.
  • Armor can be further increased by 5% with the Armor Bonus Subroutine and 5% more with the armor upgrade from a G&B Factory.
  • The multiplicative damage reduction from Damage Limiters will reduce the remaining damage after it has been reduced by armor by their effect percentage, so a Damage Limiter Mk3 will take away 60% of the remaining 30% damage (with 70% armor) effectively giving a total of 88% damage reduction. This means that damage limiters are more effective with less armor.

Damage Reduction formula:

Damage Reduction = (Ship Armor + (Damage Limiter Percent x (100%-Ship Armor)))

Trivia[ | ]

  • Prior to Update 0.3.0.29930, it was known as Hull Enhancer, with the same appearance & effect.
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