Adaptive Armor
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Passive Device
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Increases the ship's armor by a small percentage, effectively reducing any incoming damage. Manufacturer: ANCILE |
Class Restriction Interceptor Scout Gunship Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 16 Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect +10% Effect Duration s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
|
Required Resources Nano Bots Viridian Energy Scrap 22 Gel Compounds Power Cells Processors Crystals Gas 2 Ore 8 Plasma 13 Dark Matter Dark Energy |
SALVAGING
|
Obtained Resources Nano Bots Viridian Energy {{{salvenergy}}} Scrap 4 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma 3 Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
Adaptive Armor Mk2
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Passive Device
|
Increases the ship's armor, effectively reducing any incoming damage. Manufacturer: ANCILE |
Class Restriction Interceptor Scout Gunship Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 24 Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect +15% Effect Duration s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
|
Required Resources Nano Bots Viridian Energy Scrap 36 Gel Compounds Power Cells Processors Crystals Gas 5 Ore 18 Plasma 22 Dark Matter 8 Dark Energy |
SALVAGING
|
Obtained Resources Nano Bots Viridian Energy {{{salvenergy}}} Scrap 7 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma 4 Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
Adaptive Armor Mk3
|
Passive Device
|
Greatly increases the ship's armor, effectively reducing any incoming damage. Manufacturer: ANCILE |
Class Restriction Interceptor Scout Gunship Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 36 Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect +20% Effect Duration s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
|
Required Resources Nano Bots Viridian Energy Scrap 54 Gel Compounds 11 Power Cells Processors Crystals Gas 10 Ore 24 Plasma 33 Dark Matter 16 Dark Energy |
SALVAGING
|
Obtained Resources Nano Bots Viridian Energy {{{salvenergy}}} Scrap 11 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma 7 Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
“ | HIVE: A wise decision. That should keep you alive for longer. Hero: I hope so. Dying sure is getting old. |
„ |
~ HIVE and Hero after equipping Adaptive Armor the first time. |
Adaptive Armor is a passive device in Everspace that decreases damage taken. Only one Adaptive Armor (of any level) can be installed at one time. It has three variants, with the Adaptive Armor Mk2 and Adaptive Armor Mk3 being upgraded versions of the base Adaptive Armor.
Tips and Tricks[ | ]
- Armor is flat damage reduction. The armor bonus is additive, meaning that equipping this device will add 10/15/20 percent more damage reduction.
- The Colonial Interceptor has 10% base armor, so equipping an Adaptive Armor Mk3 will add 20% to that, giving a total of 30% armor or 30% damage reduction.
- The Colonial Gunship with a maxed out Armor perk (40%) will have a total of 60% armor/damage reduction with an Adaptive Armor Mk3.
- Both the Colonial Scout and Colonial Sentinel have 0% base armor, so they will get 20% armor with an Adaptive Armor Mk3.
- Armor can be further increased by 5% with the Armor Bonus Subroutine and 5% more with the armor upgrade from a G&B Factory.
- The multiplicative damage reduction from Damage Limiters will reduce the remaining damage after it has been reduced by armor by their effect percentage, so a Damage Limiter Mk3 will take away 60% of the remaining 30% damage (with 70% armor) effectively giving a total of 88% damage reduction. This means that damage limiters are more effective with less armor.
Damage Reduction formula:
Damage Reduction = (Ship Armor + (Damage Limiter Percent x (100%-Ship Armor)))
Trivia[ | ]
- Prior to Update 0.3.0.29930, it was known as Hull Enhancer, with the same appearance & effect.