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Everspace Wiki
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Adaptive Armor
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{{Equipment TabBox | mk1name = Adaptive Armor | mk2name = Adaptive Armor Mk2 | mk3name = Adaptive Armor Mk3 | mk1image = Device-Icon-AdaptiveArmor.png | mk2image = Device-Icon-AdaptiveArmorMk2.png | mk3image = Device-Icon-AdaptiveArmorMk3.png | mk1desc = Increases the ship's armor by a small percentage, effectively reducing any incoming damage. | mk2desc = Increases the ship's armor, effectively reducing any incoming damage. | mk3desc = Greatly increases the ship's armor, effectively reducing any incoming damage. | type = Passive Device | manu = [[ANCILE]] | classres = Interceptor | classres2 = Scout | classres3 = Gunship | mk1effect = +10% | mk2effect = +15% | mk3effect = +20% | mk1energyalloc = 16 | mk2energyalloc = 24 | mk3energyalloc = 36 | mk1scrap = 22 | mk2scrap = 36 | mk3scrap = 54 | mk3compound = 11 | mk1gas = 2 | mk2gas = 5 | mk3gas = 10 | mk1ore = 8 | mk2ore = 18 | mk3ore = 24 | mk1plasma = 13 | mk2plasma = 22 | mk3plasma = 33 | mk2dmatter = 8 | mk3dmatter = 16 | mk1salscrap = 4 | mk2salscrap = 7 | mk3salscrap = 11 | mk1salplasma = 3 | mk2salplasma = 4 | mk3salplasma = 7 }} {{Quote|[[HIVE]]: A wise decision. That should keep you alive for longer.<br>[[Hero]]: I hope so. Dying sure is getting old.|HIVE and Hero|after equipping Adaptive Armor the first time.}} '''Adaptive Armor''' is a passive [[Equipment#Devices|device]] in ''[[Everspace]]'' that decreases damage taken. Only one Adaptive Armor (of any level) can be installed at one time. It has three variants, with the '''Adaptive Armor Mk2''' and '''Adaptive Armor Mk3''' being upgraded versions of the base Adaptive Armor. ==[[Tips and Tricks]]== *Armor is flat damage reduction. The armor bonus is additive, meaning that equipping this device will add 10/15/20 percent more damage reduction. **The [[Colonial Interceptor]] has 10% base armor, so equipping an Adaptive Armor Mk3 will add 20% to that, giving a total of 30% armor or 30% damage reduction. **The [[Colonial Gunship]] with a maxed out [[Perks#Armor|Armor perk]] (40%) will have a total of 60% armor/damage reduction with an Adaptive Armor Mk3. **Both the [[Colonial Scout]] and [[Colonial Sentinel]] have 0% base armor, so they will get 20% armor with an Adaptive Armor Mk3. *Armor can be further increased by 5% with the Armor Bonus [[Subroutine]] and 5% more with the armor upgrade from a [[G&B Factory]]. *The multiplicative damage reduction from [[Damage Limiter]]s will reduce the remaining damage after it has been reduced by armor by their effect percentage, so a Damage Limiter Mk3 will take away 60% of the remaining 30% damage (with 70% armor) effectively giving a total of 88% damage reduction. This means that damage limiters are more effective with less armor. Damage Reduction formula:<pre>Damage Reduction = (Ship Armor + (Damage Limiter Percent x (100%-Ship Armor)))</pre> ==Trivia== *Prior to [https://forum.everspace-game.com/discussion/4049/update-0-3-0-29930 Update 0.3.0.29930], it was known as Hull Enhancer, with the same appearance & effect. {{Equipment NavBox}} [[Category:Equipment]] [[Category:Passive devices]]
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