Everspace Wiki
(updated everything, cleaned up, added desc to infobox, changed category.)
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{{Equipment TabBox
{{stub}}
 
  +
| mk1name = Adaptive Armor
{{Equipment infobox
 
| name = Adaptive Armor
+
| mk2name = Adaptive Armor Mk2
 
| mk3name = Adaptive Armor Mk3
| image = Everspace-Device-AdaptiveArmor.png
 
| type = Passive Device
+
| mk1image = Device-Icon-AdaptiveArmor.png
  +
| mk2image = Device-Icon-AdaptiveArmorMk2.png
| desc = Increases the ship's armor, effectively reducing any incoming damage.
 
  +
| mk3image = Device-Icon-AdaptiveArmorMk3.png
| effect = +10%
 
  +
| mk1desc = Increases the ship's armor by a small percentage, effectively reducing any incoming damage.
| energyalloc = 16
 
 
| mk2desc = Increases the ship's armor, effectively reducing any incoming damage.
  +
| mk3desc = Greatly increases the ship's armor, effectively reducing any incoming damage.
  +
| type = Passive Device
  +
| manu = [[ANCILE]]
  +
| classres = Interceptor
  +
| classres2 = Scout
  +
| classres3 = Gunship
  +
| mk1effect = +10%
  +
| mk2effect = +15%
  +
| mk3effect = +20%
  +
| mk1energyalloc = 16
  +
| mk2energyalloc = 24
  +
| mk3energyalloc = 36
  +
| mk1scrap = 22
  +
| mk2scrap = 36
  +
| mk3scrap = 54
  +
| mk3compound = 11
  +
| mk1gas = 2
  +
| mk2gas = 5
  +
| mk3gas = 10
  +
| mk1ore = 8
  +
| mk2ore = 18
  +
| mk3ore = 24
  +
| mk1plasma = 13
  +
| mk2plasma = 22
  +
| mk3plasma = 33
  +
| mk2dmatter = 8
  +
| mk3dmatter = 16
  +
| mk1salscrap = 4
  +
| mk2salscrap = 7
  +
| mk3salscrap = 11
  +
| mk1salplasma = 3
  +
| mk2salplasma = 4
  +
| mk3salplasma = 7
 
}}
 
}}
  +
{{Quote|[[HIVE]]: A wise decision. That should keep you alive for longer.<br>[[Hero]]: I hope so. Dying sure is getting old.|HIVE and Hero after equipping Adaptive Armor the first time.}}
  +
'''Adaptive Armor''' is a passive [[Equipment#Devices|device]] in ''[[Everspace]]'' that decreases damage taken. Only one Adaptive Armor (of any level) can be installed at one time.
   
  +
==Trivia==
'''Adaptive Armor''' is a passive [[Equipment#Devices|device]] in ''[[Everspace]]''. Prior to [https://forum.everspace-game.com/discussion/4049/update-0-3-0-29930 Update 0.3.0.29930], it was known as Hull Enhancer, but with the same appearance.
 
  +
*Prior to [https://forum.everspace-game.com/discussion/4049/update-0-3-0-29930 Update 0.3.0.29930], it was known as Hull Enhancer, with the same appearance & effect. It has three variants, with the '''Adaptive Armor Mk2''' and '''Adaptive Armor Mk3''' being upgraded versions of the base Adaptive Armor.
You can't have more than one Adaptive Armor variant installed.
 
 
 
==Crafting==
 
Crafting Adaptive Armor requires the following [[resources]]:
 
* 2 [[Resources#Gas|Gas]]
 
* 7 [[Resources#Ore|Ore]]
 
* 12 [[Resources#Plasma|Plasma]]
 
* 20 [[Resources#Scrap|Scrap]]
 
 
 
 
==Salvaging==
 
Salvaging Adaptive Armor yields the following resources:
 
 
==See Also==
 
* [[Adaptive Armor Mk2]]
 
* [[Adaptive Armor Mk3]]
 
   
  +
{{Equipment NavBox}}
 
[[Category:Equipment]]
 
[[Category:Equipment]]
 
[[Category:Passive devices]]
 
[[Category:Passive devices]]

Revision as of 22:08, 3 April 2021

Device-Icon-AdaptiveArmor
Adaptive Armor
Passive Device
Increases the ship's armor by a small percentage, effectively reducing any incoming damage.

Manufacturer: ANCILE
Class Restriction
Interceptor

Scout

Gunship


Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
16
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
+10%
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots
Nano Bots
Resource-SmallIcon-ViridianEnergy
Viridian Energy
Resource-SmallIcon-Scrap
Scrap
22
Resource-SmallIcon-Gel
Gel
Resource-SmallIcon-Compound
Compounds
Resource-SmallIcon-PowerCell
Power Cells
Resource-SmallIcon-Processor
Processors
Resource-SmallIcon-Crystal
Crystals
Resource-SmallIcon-Gas
Gas
2
Resource-SmallIcon-Ore
Ore
8
Resource-SmallIcon-Plasma
Plasma
13
Resource-SmallIcon-DarkMatter
Dark Matter
Resource-SmallIcon-DarkEnergy
Dark Energy
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap
Scrap
4
Resource-SmallIcon-Gel
Gel
{{{salgel}}}
Resource-SmallIcon-Compound
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas
Gas
Resource-SmallIcon-Ore
Ore
Resource-SmallIcon-Plasma
Plasma
3
Resource-SmallIcon-DarkMatter
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{saldenergy}}}

Device-Icon-AdaptiveArmorMk2
Adaptive Armor Mk2
Passive Device
Increases the ship's armor, effectively reducing any incoming damage.

Manufacturer: ANCILE
Class Restriction
Interceptor

Scout

Gunship


Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
24
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
+15%
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots
Nano Bots
Resource-SmallIcon-ViridianEnergy
Viridian Energy
Resource-SmallIcon-Scrap
Scrap
36
Resource-SmallIcon-Gel
Gel
Resource-SmallIcon-Compound
Compounds
Resource-SmallIcon-PowerCell
Power Cells
Resource-SmallIcon-Processor
Processors
Resource-SmallIcon-Crystal
Crystals
Resource-SmallIcon-Gas
Gas
5
Resource-SmallIcon-Ore
Ore
18
Resource-SmallIcon-Plasma
Plasma
22
Resource-SmallIcon-DarkMatter
Dark Matter
8
Resource-SmallIcon-DarkEnergy
Dark Energy
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap
Scrap
7
Resource-SmallIcon-Gel
Gel
{{{salgel}}}
Resource-SmallIcon-Compound
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas
Gas
Resource-SmallIcon-Ore
Ore
Resource-SmallIcon-Plasma
Plasma
4
Resource-SmallIcon-DarkMatter
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{saldenergy}}}

Device-Icon-AdaptiveArmorMk3
Adaptive Armor Mk3
Passive Device
Greatly increases the ship's armor, effectively reducing any incoming damage.

Manufacturer: ANCILE
Class Restriction
Interceptor

Scout

Gunship


Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
36
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
+20%
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots
Nano Bots
Resource-SmallIcon-ViridianEnergy
Viridian Energy
Resource-SmallIcon-Scrap
Scrap
54
Resource-SmallIcon-Gel
Gel
Resource-SmallIcon-Compound
Compounds
11
Resource-SmallIcon-PowerCell
Power Cells
Resource-SmallIcon-Processor
Processors
Resource-SmallIcon-Crystal
Crystals
Resource-SmallIcon-Gas
Gas
10
Resource-SmallIcon-Ore
Ore
24
Resource-SmallIcon-Plasma
Plasma
33
Resource-SmallIcon-DarkMatter
Dark Matter
16
Resource-SmallIcon-DarkEnergy
Dark Energy
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap
Scrap
11
Resource-SmallIcon-Gel
Gel
{{{salgel}}}
Resource-SmallIcon-Compound
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas
Gas
Resource-SmallIcon-Ore
Ore
Resource-SmallIcon-Plasma
Plasma
7
Resource-SmallIcon-DarkMatter
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{saldenergy}}}

HIVE: A wise decision. That should keep you alive for longer.
Hero: I hope so. Dying sure is getting old.
~ HIVE and Hero after equipping Adaptive Armor the first time.

Adaptive Armor is a passive device in Everspace that decreases damage taken. Only one Adaptive Armor (of any level) can be installed at one time.

Trivia

  • Prior to Update 0.3.0.29930, it was known as Hull Enhancer, with the same appearance & effect. It has three variants, with the Adaptive Armor Mk2 and Adaptive Armor Mk3 being upgraded versions of the base Adaptive Armor.