(updated everything, cleaned up, added desc to infobox, changed category.) |
(condensing mks) |
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− | {{stub}} |
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+ | | mk1name = Adaptive Armor |
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+ | | mk2name = Adaptive Armor Mk2 |
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− | | image = Everspace-Device-AdaptiveArmor.png |
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+ | | mk1image = Device-Icon-AdaptiveArmor.png |
+ | | mk2image = Device-Icon-AdaptiveArmorMk2.png |
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+ | | mk3image = Device-Icon-AdaptiveArmorMk3.png |
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− | | effect = +10% |
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+ | | mk1desc = Increases the ship's armor by a small percentage, effectively reducing any incoming damage. |
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− | | energyalloc = 16 |
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+ | | mk3desc = Greatly increases the ship's armor, effectively reducing any incoming damage. |
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+ | | type = Passive Device |
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+ | | manu = [[ANCILE]] |
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+ | | classres = Interceptor |
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+ | | classres2 = Scout |
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+ | | classres3 = Gunship |
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+ | | mk1effect = +10% |
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+ | | mk2effect = +15% |
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+ | | mk3effect = +20% |
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+ | | mk1energyalloc = 16 |
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+ | | mk2energyalloc = 24 |
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+ | | mk3energyalloc = 36 |
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+ | | mk1scrap = 22 |
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+ | | mk2scrap = 36 |
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+ | | mk3scrap = 54 |
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+ | | mk3compound = 11 |
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+ | | mk1gas = 2 |
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+ | | mk2gas = 5 |
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+ | | mk3gas = 10 |
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+ | | mk1ore = 8 |
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+ | | mk2ore = 18 |
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+ | | mk3ore = 24 |
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+ | | mk1plasma = 13 |
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+ | | mk2plasma = 22 |
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+ | | mk3plasma = 33 |
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+ | | mk2dmatter = 8 |
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+ | | mk3dmatter = 16 |
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+ | | mk1salscrap = 4 |
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+ | | mk2salscrap = 7 |
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+ | | mk3salscrap = 11 |
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+ | | mk1salplasma = 3 |
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+ | | mk2salplasma = 4 |
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+ | | mk3salplasma = 7 |
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}} |
}} |
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+ | {{Quote|[[HIVE]]: A wise decision. That should keep you alive for longer.<br>[[Hero]]: I hope so. Dying sure is getting old.|HIVE and Hero after equipping Adaptive Armor the first time.}} |
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+ | '''Adaptive Armor''' is a passive [[Equipment#Devices|device]] in ''[[Everspace]]'' that decreases damage taken. Only one Adaptive Armor (of any level) can be installed at one time. |
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+ | ==Trivia== |
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− | '''Adaptive Armor''' is a passive [[Equipment#Devices|device]] in ''[[Everspace]]''. Prior to [https://forum.everspace-game.com/discussion/4049/update-0-3-0-29930 Update 0.3.0.29930], it was known as Hull Enhancer, but with the same appearance. |
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+ | *Prior to [https://forum.everspace-game.com/discussion/4049/update-0-3-0-29930 Update 0.3.0.29930], it was known as Hull Enhancer, with the same appearance & effect. It has three variants, with the '''Adaptive Armor Mk2''' and '''Adaptive Armor Mk3''' being upgraded versions of the base Adaptive Armor. |
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− | You can't have more than one Adaptive Armor variant installed. |
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− | ==Crafting== |
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− | Crafting Adaptive Armor requires the following [[resources]]: |
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− | * 2 [[Resources#Gas|Gas]] |
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− | * 7 [[Resources#Ore|Ore]] |
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− | * 12 [[Resources#Plasma|Plasma]] |
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− | * 20 [[Resources#Scrap|Scrap]] |
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− | ==Salvaging== |
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− | Salvaging Adaptive Armor yields the following resources: |
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− | ==See Also== |
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− | * [[Adaptive Armor Mk2]] |
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+ | {{Equipment NavBox}} |
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[[Category:Equipment]] |
[[Category:Equipment]] |
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[[Category:Passive devices]] |
[[Category:Passive devices]] |
Revision as of 22:08, 3 April 2021
Adaptive Armor
|
Passive Device
|
Increases the ship's armor by a small percentage, effectively reducing any incoming damage. Manufacturer: ANCILE |
Class Restriction Interceptor Scout Gunship Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 16 Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect +10% Effect Duration s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
|
Required Resources Nano Bots Viridian Energy Scrap 22 Gel Compounds Power Cells Processors Crystals Gas 2 Ore 8 Plasma 13 Dark Matter Dark Energy |
SALVAGING
|
Obtained Resources Nano Bots Viridian Energy {{{salvenergy}}} Scrap 4 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma 3 Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
Adaptive Armor Mk2
|
Passive Device
|
Increases the ship's armor, effectively reducing any incoming damage. Manufacturer: ANCILE |
Class Restriction Interceptor Scout Gunship Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 24 Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect +15% Effect Duration s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
|
Required Resources Nano Bots Viridian Energy Scrap 36 Gel Compounds Power Cells Processors Crystals Gas 5 Ore 18 Plasma 22 Dark Matter 8 Dark Energy |
SALVAGING
|
Obtained Resources Nano Bots Viridian Energy {{{salvenergy}}} Scrap 7 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma 4 Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
Adaptive Armor Mk3
|
Passive Device
|
Greatly increases the ship's armor, effectively reducing any incoming damage. Manufacturer: ANCILE |
Class Restriction Interceptor Scout Gunship Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 36 Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect +20% Effect Duration s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
|
Required Resources Nano Bots Viridian Energy Scrap 54 Gel Compounds 11 Power Cells Processors Crystals Gas 10 Ore 24 Plasma 33 Dark Matter 16 Dark Energy |
SALVAGING
|
Obtained Resources Nano Bots Viridian Energy {{{salvenergy}}} Scrap 11 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma 7 Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
“ | HIVE: A wise decision. That should keep you alive for longer. Hero: I hope so. Dying sure is getting old. |
„ |
~ HIVE and Hero after equipping Adaptive Armor the first time. |
Adaptive Armor is a passive device in Everspace that decreases damage taken. Only one Adaptive Armor (of any level) can be installed at one time.
Trivia
- Prior to Update 0.3.0.29930, it was known as Hull Enhancer, with the same appearance & effect. It has three variants, with the Adaptive Armor Mk2 and Adaptive Armor Mk3 being upgraded versions of the base Adaptive Armor.