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Ancient Rifts (or v0.10.30110) was a major update to Everspace 2 that was released on November 23rd, 2022, after initially being available on the experimental branch starting on November 11th. It was also known as the Fall Update.

Developer Notes[ | ]

The developer notes can be read on the corresponding Kickstarter update.

Patchnotes[ | ]

Features[ | ]

  • Removed most of the dynamic enemy level scaling and added a few specific, system-wide leveling events
  • Added the first version of Ancient Rifts
  • Added new side quests
  • Added legendary items
  • Added new Outlaw units: Outlaw Raider and Outlaw Tormentor
  • Added new secondary weapon: Cruise Missiles
  • Added new device: Front Shield Generator
  • Added new Bomber: Titan
  • Added new Gunship: Dominator
  • Device Mastery modes can now be previewed
  • Added new job types (and job board for Kato)
  • Added new unknown signal/distress call types
  • Added option to keep audio playing when game is unfocused
  • Added new data sub-tab "The Story So Far" to rewatch cinematics and recap the latest story development (mainly placeholder content)
  • Added AMD FidelityFX™ v2.1.1 to the AI-Upscaling methods
  • Overhauled racing activity
  • Overhauled ship dealer
  • UI: Overhauled ship selector
  • UI: Stats tab rework - Added racing stats overview

Tweaks[ | ]

  • Reworked Sentinel special: now increases primary weapon fire rate by up to 20%, depending on shield charge percentage
  • Zurilia Bombers will now briefly disable their front shield when firing missiles
  • Striker ULT will now automatically deactivate if no further enemies are in range
  • Reduced drop chance for signal decoders as High-Risk Area boss loot
  • Some structures (like tanks) will now also sometimes drop scrap metal when destroyed
  • Improved speed of save game creation to reduce lag during saving
  • Saving during Enemy Wave Challenge is now no longer possible due to exploitative behavior
  • Missiles fired by the "auto-fire at critical hit" attribute now have a 60% reduced damage/effect
  • Changed look of Service Drone
  • Changed look of Elek's ship
  • Improved boss fight in Ghost Fleet: Better flight behavior that makes it easier to hit the boss
  • Improved boss fight in Ceto before entering Union: More health and better weapons
  • Increased loot quality bonuses of High-Risk Area mutators
  • Improved Fusion Hook "Kunai" behavior to prevent targets from overshooting
  • Completing certain unknown signal or distress call events will now grant a small amount of renown
  • Improved Reflecting Panel behavior for better handling
  • Item indicators for outleveled equipment now take rarity into account as well
  • Weapons are aligned straight forward in sequences now
  • Crafting - Removed general restriction that crafted items cannot be modified
  • Crafting - Added restriction that items above player level cannot be adapted if gap is higher than 2
  • Balancing: Buffed Retaliator units
  • Balancing: Reduced "Downtime Warrior" perk effect from 25% to 15%
  • Balancing: Increased Thermo Gun projectile homing agility
  • Balancing: Reduced Zurilia Drone damage
  • Balancing: Brought damage and hitpoints scaling to equal levels, i.e. reduced both enemy health and player damage potential
  • Balancing: Slightly increased "Very Hard" difficulty
  • Balancing: Increased some NPC armor/shield hitpoints
  • Balancing: Increased Sentinel Expertise scaling
  • Balancing: Increased "Percussive Maintenance" perk proc chance but reduced effect
  • Balancing: Increased Vindicator Expertise scaling for drone HP and damage
  • Balancing: Reduced Executioner damage and increased spread
  • Balancing: Increased Bomber base HP and shield/armor bonuses
  • Balancing: Reduced Bomber secondary energy consumption
  • Balancing: Reduced Gunship Expertise scaling
  • Balancing: Reduced Gunship boost speed passive bonus
  • Balancing: Increased Structure scaling
  • Balancing: Slightly increased Corrosion Injector damage
  • Balancing: Improved aiming precision of Vindicator drones
  • Balancing: Increased credits earned from jobs but decreased XP
  • Balancing: Increased Utility damage scaling
  • Balancing: Increased Bloodstar Repeater kinetic damage
  • Balancing: Increased Cave Crawler corrosion damage
  • Balancing: The primary attributes, Firepower, Precision and Structure, can now roll simultaneously on items
  • Balancing: Increased Umbra DPS
  • Balancing: Increased Homing Missile damage but reduced their fire rate
  • Balancing: Increased missile ammo across the board
  • Balancing: Increased Ceto Ghost Hunt boss hull and armor hitpoints
  • Balancing: Slightly reduced mine ammo across the board
  • Balancing: Reduced mine fire rates across the board
  • Balancing: Slightly reduced Rail Gun charge duration
  • Balancing: Adjusted some device cooldown values depending on device level
  • Balancing: Increased Energy Shield consumable hitpoints fraction
  • Performance: Fixed performance lag when a random travel map encounter is popping up
  • UI: High-Risk areas now display with proper HUD marker in supralight even if not hovered or targeted
  • UI: Secondary weapons with low fire rates now display a cooldown in HUD to indicate when they can be fired again
  • UI: Overhauled Game Over screen design
  • UI: Added message banner for harmless/underleveled signal decoders on activation
  • UI: Added message banner for harmless/underleveled high-risk areas when trying to set waypoint
  • UI: Added indicators to missions and renown screens for rewards that can be claimed
  • UX: The Crafting tab is now hidden until the first crafting inventory item is added
  • UX: Crafting parts of the respective rarity will now be hidden until the first item is dismantled
  • UX: Crafting tab now stays on selected category until ingame menu was closed
  • UX: Made refinements to Crafting inventory when using gamepad and keyboard to navigate to new items
  • UX: Reworked Perks tab navigation and selection priority logic (e.g. implicit selection of investable perks after companion was changed)

Bugfixes[ | ]

  • Added missing location map image for "Drake Passage"
  • Fixed item grades not correctly applied when claiming job renown rewards
  • Fixed Daredevil master challenge achievable in lower rarity high-risk areas
  • Fixed Renegade Plating not showing correct blueprint progress
  • Fixed doing shenanigans via an exploit by not allowing to access photo mode while the ingame menu is opened
  • Fixed that after a long playtime it was possible that no valid positions for new job offer locations, unknown signals or high-risk-areas could be found anymore
  • Fixed that some Tier 3 ships that don't have Tier 3 wings, yet showed Tier 1 wings as fallback instead of Tier 2, even if that was available (only fixed for newly generated ships on offer)
  • Fixed that secondary weapons received 0 energy when installed, even if not flying Bomber, and thus could briefly not be fired
  • Fixed weapons not tracking the crosshair correctly in first-person mode
  • Fixed that the final fight of the mission "The Convert" could happen in different locations
  • Fixed that vindicator drones left the location after a "Battle Support"-mission was done
  • Fixed unlimited boss invulnerability in gas harvester boss fight if weak points are destroyed too quickly
  • Fixed that there was a regular jump-in instead of a "arrive via bypass"-animation when fast-traveling between Union locations "Torn Station" and "Prescott Starbase"
  • Fixed infinite range on Fusion Hook "Kunai" mode
  • Fixed Magnetic Repulsor "Swing Together" mode affecting invalid target types
  • Fixed Stinger passive incorrectly restoring 100% of shield hitpoint instead of 25% on device use
  • Fixed soft-lock during "The Eye" if dying with a drone right after having hacked a server before gaining control of player ship again
  • Fixed Teleporter "Parting Gift" mode damage scaling
  • Fixed an issue in "Gang Wars 3" and "Battle Support" type missions that could lead to having no NPCs.
  • Fixed hero attributes of items having wrong appearance after replacing them with an item from the shop
  • Fixed Scout Expertise not increasing range of secondary weapons
  • Fixed discovery percentage on map locations not immediately updating after discovering a secret
  • Fixed Anti-Missile Drone shooting beyond its weapon range in High-Risk Areas
  • Fixed that Vindicator drones were still fighting Okkar after wanted state wore off
  • Fixed Sentinel ULT "Static Overload" draining weapon energy
  • Fixed Bomber ULT "ARC-9000" continuing to drain ULT energy after exploding
  • Fixed Striker ULT "Quantum Tether" jumping to invalid targets after original target is destroyed
  • Fixed Bomber ULT "ARC-9000" memory leak
  • Fixed that for some users the game would show a black screen at start for a couple of minutes when having a VR headset connected by removing some default OpenXR plugins Unreal Engine ships with
  • Fixed that player would jump away during "turn around" sequence if jump was being charged when sequence started
  • Fixed skybox artifacts occurring on AMD GPUs
  • Fixed that two Tareens were visible during one of the "Emissary" mission sequences
  • Fixed minor issues in several sequences
  • Added Drake system Spatial Bypass location to "Rips In Space" task locations when Drake is unlocked and Bypass is not yet built.
  • Fixed wrong calculation of weapon damage modifiers at higher levels
  • Fixed Level 25 player perk "Preparation" not removing stacks when deselected
  • Fixed Bomber passive "Target lock-on duration reduced by 50%" not working
  • Fixed that tutorial box for supralight auto-pilot showed "ok" action binding instead of "interact" binding
  • Fixed that player drones could destroy targets during a sequence
  • Fixed that friendly mines could also be included in the "Destroy all mines" task during "Back to Work", which lead to a mission blocker
  • Fixed detonators without timers not being correctly reset after leaving the area
  • Fixed Freelancer Freighter containers not exploding
  • Clamp job item rewards to max stack size (if there is one)
  • Fixed that invasion enemies could spawn above max player level
  • Fixed that consumables became more valuable with higher player levels
  • Fixed DLSS mode being set to off when changing game maps
  • UI: Fixed that side-by-side compare item icons were missing in some cases
  • UI: Added missing scrollbar to map location and ship stats info widget
  • UI: Fixed that when unlocking a blueprint the category and/or rarity was not changed in some cases
  • UI: Fixed that wrong device mode indicator could be shown after a device reset
  • UI: Fixed that player attribute buttons could be unresponsive in some cases
  • UI: Fixed that tab buttons stayed highlighted in some cases even though they were not hovered with mouse anymore
  • UI: Crafting consumables - Fixed that filling up equipped stacks could lead to multiple half-stacked slots in cargo
  • UI: Crafting consumables - Fixed that equip action was sometimes rendered inactive but was still executable
  • UI: Fixed that zoom in and out actions on map were still possible when resource selection widget was shown (gamepad only)
  • UI: Fixed action button captions overlaps in English and German localization
  • UI: Fixed perks details for locked player perks which could show a lock icon instead of the unlock level in some cases
  • UI: Fixed that the craft action button on empty slots was sometimes rendered inactive even though it was active
  • UX: The ship selector is now usable again on the inventory screen when using a gamepad
  • UX: Multiple fixes regarding the crafting screen navigation and input logic
  • UI: Fixed that loot container screen wasn't implicitly closed in some cases after the last item was removed
  • UI: Fixed that perk container label could show a wrong text in one situation
  • UI: Fixed that perk slot invest hint icon could have a wrong state in some cases
  • UI: Fixed that Dax's temporary reactor repair perk could stay after upgrading until a location was left
  • UI: Fixed that the perk slot action buttons could be temporarily hidden in some cases

Tweaks[ | ]

Only relevant if you played on the experimental branch before the update was released*Increased drop chance of "Tears of the Mad" in Rifts

  • The hologram flag on a racing gate is now faded out when getting close for better readability
  • Mounted turrets are no longer affected by Thundercore
  • Updated Rift visuals
  • UI: Story so far - The completion ratio is now hidden (community suggestion)
  • UI: Story so far - Updated description texts and preview thumbnails
  • UI: Story so far - Gallery action buttons are now only shown in case more than one image is available

Bugfixes[ | ]

Only relevant if you played on the experimental branch before the update was released

  • Fixed that when having cargo unit BOB installed, a new BOB was spawned whenever a drone was possessed
  • Fixed potential freeze when reviving NPCs with "Wrath of the Fallen" while using High-Pressure mode from Energized Boost
  • Fixed that the job list was not showing correct jobs for a station when two job boards were available in the same location and having viewed the other station's job board previously
  • Fixed that NPCs revived via "Wrath of the Fallen" were respawned after reentering the location
  • Fixed that Ancient Wardens were not destroyed after 10s when being revived via "Wrath of the Fallen"
  • Fixed that distress calls of type "Faction Battle" could spawn with invalid friendly faction
  • Fixed that cloaked containers at unknown signal locations of type "Hidden Stash" always had the same loot
  • Fixed that some damage sources were not scaled correctly in Rifts
  • Fixed corrosion mines and missiles not increasing damage with Final Reckoning buff
  • Fixed Bomber Titan wing collision mesh and added missing exhaust effect for Tier 2
  • Fixed that Distress Call of type "Items Needed" could succeed even though ship in need was destroyed
  • Fixed that Maddocks could be killed by his own mines in Sato Orbit
  • Fixed that rarity colors of ships in ship dealer screen were incorrect
  • Fixed interact marker on Spatial Bypass when constructing
  • Fixed Primesense Observer giving too much expertise
  • Fixed legendary weapon Devotion not consuming ULT energy when not placed in first weapon slot
  • Fixed that for "Volatile Goods" job an explosion could still be triggered even though goods had already been unloaded
  • Fixed that drone in "Volatile Goods" job could accidentally be destroyed by AI
  • Fixed that secrets being incorrectly counted for the location completion due to the newly placed Mainframe Components in Zharkov, Khaït Nebula and Drake
  • Fixed that Ramen Delivery Drones could carry objects
  • Fixed "Omni Manus" sometimes causing the Missile Defense System not to trigger at all
  • Fixed crafting inventory not being cleared after tutorial which led to the crystal gathering task already having some progress
Updates
PC Full Release
1.0 Launchv1.0.33633v1.0.33691v1.0.34243v1.0.34616Armed & Dangerousv1.1.36252v1.1.36529Incursionsv1.2.39726V1.2.40068V1.3.42909
PC Early Access
v0.4.16214v0.4.16428Union: Contracts & Hinterlandv0.5.18385Zharkov: The Vortexv0.6.20667Khaït Nebula: Stranger Skiesv0.7.22403
Stinger's Debutv0.8.25327v0.8.25412Drake: Gang WarsAncient Riftsv0.10.30179
PC Alpha/Beta
Prototype • v0.2.10550 • v0.3.12959
All Everspace 2 Updates
The current version is V1.3.42909, released on September 16, 2024


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