Ancient Rifts (or v0.10.30110) was a major update to Everspace 2 that was released on November 23rd, 2022, after initially being available on the experimental branch starting on November 11th. It was also known as the Fall Update.
Developer Notes[ | ]
The developer notes can be read on the corresponding Kickstarter update.
Patchnotes[ | ]
Features[ | ]
- Removed most of the dynamic enemy level scaling and added a few specific, system-wide leveling events
- Added the first version of Ancient Rifts
- Added new side quests
- Added legendary items
- Added new Outlaw units: Outlaw Raider and Outlaw Tormentor
- Added new secondary weapon: Cruise Missiles
- Added new device: Front Shield Generator
- Added new Bomber: Titan
- Added new Gunship: Dominator
- Device Mastery modes can now be previewed
- Added new job types (and job board for Kato)
- Added new unknown signal/distress call types
- Added option to keep audio playing when game is unfocused
- Added new data sub-tab "The Story So Far" to rewatch cinematics and recap the latest story development (mainly placeholder content)
- Added AMD FidelityFX™ v2.1.1 to the AI-Upscaling methods
- Overhauled racing activity
- Overhauled ship dealer
- UI: Overhauled ship selector
- UI: Stats tab rework - Added racing stats overview
Tweaks[ | ]
- Reworked Sentinel special: now increases primary weapon fire rate by up to 20%, depending on shield charge percentage
- Zurilia Bombers will now briefly disable their front shield when firing missiles
- Striker ULT will now automatically deactivate if no further enemies are in range
- Reduced drop chance for signal decoders as High-Risk Area boss loot
- Some structures (like tanks) will now also sometimes drop scrap metal when destroyed
- Improved speed of save game creation to reduce lag during saving
- Saving during Enemy Wave Challenge is now no longer possible due to exploitative behavior
- Missiles fired by the "auto-fire at critical hit" attribute now have a 60% reduced damage/effect
- Changed look of Service Drone
- Changed look of Elek's ship
- Improved boss fight in Ghost Fleet: Better flight behavior that makes it easier to hit the boss
- Improved boss fight in Ceto before entering Union: More health and better weapons
- Increased loot quality bonuses of High-Risk Area mutators
- Improved Fusion Hook "Kunai" behavior to prevent targets from overshooting
- Completing certain unknown signal or distress call events will now grant a small amount of renown
- Improved Reflecting Panel behavior for better handling
- Item indicators for outleveled equipment now take rarity into account as well
- Weapons are aligned straight forward in sequences now
- Crafting - Removed general restriction that crafted items cannot be modified
- Crafting - Added restriction that items above player level cannot be adapted if gap is higher than 2
- Balancing: Buffed Retaliator units
- Balancing: Reduced "Downtime Warrior" perk effect from 25% to 15%
- Balancing: Increased Thermo Gun projectile homing agility
- Balancing: Reduced Zurilia Drone damage
- Balancing: Brought damage and hitpoints scaling to equal levels, i.e. reduced both enemy health and player damage potential
- Balancing: Slightly increased "Very Hard" difficulty
- Balancing: Increased some NPC armor/shield hitpoints
- Balancing: Increased Sentinel Expertise scaling
- Balancing: Increased "Percussive Maintenance" perk proc chance but reduced effect
- Balancing: Increased Vindicator Expertise scaling for drone HP and damage
- Balancing: Reduced Executioner damage and increased spread
- Balancing: Increased Bomber base HP and shield/armor bonuses
- Balancing: Reduced Bomber secondary energy consumption
- Balancing: Reduced Gunship Expertise scaling
- Balancing: Reduced Gunship boost speed passive bonus
- Balancing: Increased Structure scaling
- Balancing: Slightly increased Corrosion Injector damage
- Balancing: Improved aiming precision of Vindicator drones
- Balancing: Increased credits earned from jobs but decreased XP
- Balancing: Increased Utility damage scaling
- Balancing: Increased Bloodstar Repeater kinetic damage
- Balancing: Increased Cave Crawler corrosion damage
- Balancing: The primary attributes, Firepower, Precision and Structure, can now roll simultaneously on items
- Balancing: Increased Umbra DPS
- Balancing: Increased Homing Missile damage but reduced their fire rate
- Balancing: Increased missile ammo across the board
- Balancing: Increased Ceto Ghost Hunt boss hull and armor hitpoints
- Balancing: Slightly reduced mine ammo across the board
- Balancing: Reduced mine fire rates across the board
- Balancing: Slightly reduced Rail Gun charge duration
- Balancing: Adjusted some device cooldown values depending on device level
- Balancing: Increased Energy Shield consumable hitpoints fraction
- Performance: Fixed performance lag when a random travel map encounter is popping up
- UI: High-Risk areas now display with proper HUD marker in supralight even if not hovered or targeted
- UI: Secondary weapons with low fire rates now display a cooldown in HUD to indicate when they can be fired again
- UI: Overhauled Game Over screen design
- UI: Added message banner for harmless/underleveled signal decoders on activation
- UI: Added message banner for harmless/underleveled high-risk areas when trying to set waypoint
- UI: Added indicators to missions and renown screens for rewards that can be claimed
- UX: The Crafting tab is now hidden until the first crafting inventory item is added
- UX: Crafting parts of the respective rarity will now be hidden until the first item is dismantled
- UX: Crafting tab now stays on selected category until ingame menu was closed
- UX: Made refinements to Crafting inventory when using gamepad and keyboard to navigate to new items
- UX: Reworked Perks tab navigation and selection priority logic (e.g. implicit selection of investable perks after companion was changed)
Bugfixes[ | ]
- Added missing location map image for "Drake Passage"
- Fixed item grades not correctly applied when claiming job renown rewards
- Fixed Daredevil master challenge achievable in lower rarity high-risk areas
- Fixed Renegade Plating not showing correct blueprint progress
- Fixed doing shenanigans via an exploit by not allowing to access photo mode while the ingame menu is opened
- Fixed that after a long playtime it was possible that no valid positions for new job offer locations, unknown signals or high-risk-areas could be found anymore
- Fixed that some Tier 3 ships that don't have Tier 3 wings, yet showed Tier 1 wings as fallback instead of Tier 2, even if that was available (only fixed for newly generated ships on offer)
- Fixed that secondary weapons received 0 energy when installed, even if not flying Bomber, and thus could briefly not be fired
- Fixed weapons not tracking the crosshair correctly in first-person mode
- Fixed that the final fight of the mission "The Convert" could happen in different locations
- Fixed that vindicator drones left the location after a "Battle Support"-mission was done
- Fixed unlimited boss invulnerability in gas harvester boss fight if weak points are destroyed too quickly
- Fixed that there was a regular jump-in instead of a "arrive via bypass"-animation when fast-traveling between Union locations "Torn Station" and "Prescott Starbase"
- Fixed infinite range on Fusion Hook "Kunai" mode
- Fixed Magnetic Repulsor "Swing Together" mode affecting invalid target types
- Fixed Stinger passive incorrectly restoring 100% of shield hitpoint instead of 25% on device use
- Fixed soft-lock during "The Eye" if dying with a drone right after having hacked a server before gaining control of player ship again
- Fixed Teleporter "Parting Gift" mode damage scaling
- Fixed an issue in "Gang Wars 3" and "Battle Support" type missions that could lead to having no NPCs.
- Fixed hero attributes of items having wrong appearance after replacing them with an item from the shop
- Fixed Scout Expertise not increasing range of secondary weapons
- Fixed discovery percentage on map locations not immediately updating after discovering a secret
- Fixed Anti-Missile Drone shooting beyond its weapon range in High-Risk Areas
- Fixed that Vindicator drones were still fighting Okkar after wanted state wore off
- Fixed Sentinel ULT "Static Overload" draining weapon energy
- Fixed Bomber ULT "ARC-9000" continuing to drain ULT energy after exploding
- Fixed Striker ULT "Quantum Tether" jumping to invalid targets after original target is destroyed
- Fixed Bomber ULT "ARC-9000" memory leak
- Fixed that for some users the game would show a black screen at start for a couple of minutes when having a VR headset connected by removing some default OpenXR plugins Unreal Engine ships with
- Fixed that player would jump away during "turn around" sequence if jump was being charged when sequence started
- Fixed skybox artifacts occurring on AMD GPUs
- Fixed that two Tareens were visible during one of the "Emissary" mission sequences
- Fixed minor issues in several sequences
- Added Drake system Spatial Bypass location to "Rips In Space" task locations when Drake is unlocked and Bypass is not yet built.
- Fixed wrong calculation of weapon damage modifiers at higher levels
- Fixed Level 25 player perk "Preparation" not removing stacks when deselected
- Fixed Bomber passive "Target lock-on duration reduced by 50%" not working
- Fixed that tutorial box for supralight auto-pilot showed "ok" action binding instead of "interact" binding
- Fixed that player drones could destroy targets during a sequence
- Fixed that friendly mines could also be included in the "Destroy all mines" task during "Back to Work", which lead to a mission blocker
- Fixed detonators without timers not being correctly reset after leaving the area
- Fixed Freelancer Freighter containers not exploding
- Clamp job item rewards to max stack size (if there is one)
- Fixed that invasion enemies could spawn above max player level
- Fixed that consumables became more valuable with higher player levels
- Fixed DLSS mode being set to off when changing game maps
- UI: Fixed that side-by-side compare item icons were missing in some cases
- UI: Added missing scrollbar to map location and ship stats info widget
- UI: Fixed that when unlocking a blueprint the category and/or rarity was not changed in some cases
- UI: Fixed that wrong device mode indicator could be shown after a device reset
- UI: Fixed that player attribute buttons could be unresponsive in some cases
- UI: Fixed that tab buttons stayed highlighted in some cases even though they were not hovered with mouse anymore
- UI: Crafting consumables - Fixed that filling up equipped stacks could lead to multiple half-stacked slots in cargo
- UI: Crafting consumables - Fixed that equip action was sometimes rendered inactive but was still executable
- UI: Fixed that zoom in and out actions on map were still possible when resource selection widget was shown (gamepad only)
- UI: Fixed action button captions overlaps in English and German localization
- UI: Fixed perks details for locked player perks which could show a lock icon instead of the unlock level in some cases
- UI: Fixed that the craft action button on empty slots was sometimes rendered inactive even though it was active
- UX: The ship selector is now usable again on the inventory screen when using a gamepad
- UX: Multiple fixes regarding the crafting screen navigation and input logic
- UI: Fixed that loot container screen wasn't implicitly closed in some cases after the last item was removed
- UI: Fixed that perk container label could show a wrong text in one situation
- UI: Fixed that perk slot invest hint icon could have a wrong state in some cases
- UI: Fixed that Dax's temporary reactor repair perk could stay after upgrading until a location was left
- UI: Fixed that the perk slot action buttons could be temporarily hidden in some cases
Tweaks[ | ]
Only relevant if you played on the experimental branch before the update was released*Increased drop chance of "Tears of the Mad" in Rifts
- The hologram flag on a racing gate is now faded out when getting close for better readability
- Mounted turrets are no longer affected by Thundercore
- Updated Rift visuals
- UI: Story so far - The completion ratio is now hidden (community suggestion)
- UI: Story so far - Updated description texts and preview thumbnails
- UI: Story so far - Gallery action buttons are now only shown in case more than one image is available
Bugfixes[ | ]
Only relevant if you played on the experimental branch before the update was released
- Fixed that when having cargo unit BOB installed, a new BOB was spawned whenever a drone was possessed
- Fixed potential freeze when reviving NPCs with "Wrath of the Fallen" while using High-Pressure mode from Energized Boost
- Fixed that the job list was not showing correct jobs for a station when two job boards were available in the same location and having viewed the other station's job board previously
- Fixed that NPCs revived via "Wrath of the Fallen" were respawned after reentering the location
- Fixed that Ancient Wardens were not destroyed after 10s when being revived via "Wrath of the Fallen"
- Fixed that distress calls of type "Faction Battle" could spawn with invalid friendly faction
- Fixed that cloaked containers at unknown signal locations of type "Hidden Stash" always had the same loot
- Fixed that some damage sources were not scaled correctly in Rifts
- Fixed corrosion mines and missiles not increasing damage with Final Reckoning buff
- Fixed Bomber Titan wing collision mesh and added missing exhaust effect for Tier 2
- Fixed that Distress Call of type "Items Needed" could succeed even though ship in need was destroyed
- Fixed that Maddocks could be killed by his own mines in Sato Orbit
- Fixed that rarity colors of ships in ship dealer screen were incorrect
- Fixed interact marker on Spatial Bypass when constructing
- Fixed Primesense Observer giving too much expertise
- Fixed legendary weapon Devotion not consuming ULT energy when not placed in first weapon slot
- Fixed that for "Volatile Goods" job an explosion could still be triggered even though goods had already been unloaded
- Fixed that drone in "Volatile Goods" job could accidentally be destroyed by AI
- Fixed that secrets being incorrectly counted for the location completion due to the newly placed Mainframe Components in Zharkov, Khaït Nebula and Drake
- Fixed that Ramen Delivery Drones could carry objects
- Fixed "Omni Manus" sometimes causing the Missile Defense System not to trigger at all
- Fixed crafting inventory not being cleared after tutorial which led to the crystal gathering task already having some progress
PC Full Release |
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1.0 Launch • v1.0.33633 • v1.0.33691 • v1.0.34243 • v1.0.34616 • Armed & Dangerous • v1.1.36252 • v1.1.36529 • Incursions • v1.2.39726 • V1.2.40068 • V1.3.42909 |
PC Early Access |
v0.4.16214 • v0.4.16428 • Union: Contracts & Hinterland • v0.5.18385 • Zharkov: The Vortex • v0.6.20667 • Khaït Nebula: Stranger Skies • v0.7.22403 Stinger's Debut • v0.8.25327 • v0.8.25412 • Drake: Gang Wars • Ancient Rifts • v0.10.30179 |
PC Alpha/Beta |
Prototype • v0.2.10550 • v0.3.12959 |
All Everspace 2 Updates |
The current version is V1.3.42909, released on September 16, 2024
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