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== Gallery == |
== Gallery == |
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Everspace-AncientWeapon-Screenshot.png|A screenshot of the weapon being fired. The red outer edge is from being damaged from firing it. |
Everspace-AncientWeapon-Screenshot.png|A screenshot of the weapon being fired. The red outer edge is from being damaged from firing it. |
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Everspace-Gunship-AncientWeapon.png|The Ancient Weapon equipped on the [[Colonial Gunship]]. |
Everspace-Gunship-AncientWeapon.png|The Ancient Weapon equipped on the [[Colonial Gunship]]. |
Revision as of 21:08, 22 December 2017
This article is a stub or a work in progress. You can help by expanding or improving it. |
Ancient Weapon
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Primary Weapon
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This mysterious alien weapon fuses with the ship and replaces its weapon systems completely. The heat created from its raw power cannot be channeled by conventional means which leads to some damage to the ship's hull with every shot fired. However, it will not destroy the ship and its damage output increases with declining hull integrity. Manufacturer: {{{manu}}} |
Class Restriction {{{classres}}} {{{classres2}}} {{{classres3}}} {{{classres4}}} Hull DPS {{{hulldps}}}/s Shield DPS {{{shielddps}}}/s Hull Damage Varies Shield Damage Varies Hull Area Damage {{{hullareadmg}}} Shield Area Damage {{{shieldareadmg}}} Fire Rate 2/s Energy Consumption 12.6/s Energy Consumption {{{energycon}}} Damage Per Energy {{{dmgxen}}} Velocity {{{speed}}}m/s Spread {{{spread}}}° Range 4,000m Full Charge Duration {{{fullchdur}}}s Area Damage Range {{{areadmgrange}}}m Full Charge Damage Bonus {{{fullchdmgx}}}x Full Charge Add. Projectiles {{{fullchpro}}} Damage Increase +{{{dmginc}}}% Energy Consumption Increase +{{{energyconinc}}}% Energy Allocation {{{energyalloc}}} Hitpoints {{{hp}}} Recharge Rate {{{rechargerate}}}/s Recharge Delay {{{rechargedel}}}s Shutdown Duration {{{shutdowndur}}}s Cooldown Duration {{{cooldur}}}s Cooldown Duration Decrease -{{{cooldurdec}}}% Fire Rate Increase +{{{firerateinc}}}% Energy Consumption Decrease -{{{energycondec}}}% Hitpoints Increase +{{{hpincper}}}% Recharge Rate Increase +{{{rechrateinc}}}% Recharge Delay Decrease -{{{rechdeldec}}}% Shutdown Duration Decrease -{{{shutdowndurdec}}}% Resource Amount {{{resamt}}} Homing {{{homing}}} Effect {{{effect}}} Effect Duration {{{effectdur}}}s Repair Amount {{{repamt}}} Life Time {{{lifetime}}}s Critical Hit Chance Increase +{{{crithitchinc}}}% Velocity Increase +{{{speedinc}}}% Range Increase +{{{rangeinc}}}% Spread Decrease -{{{spreaddec}}}% Effect Duration Increase +{{{effectdurinc}}}% Jump Cooldown Increase +{{{jmpcooldinc}}}% Full Charge Damage Mulitplier {{{fullchdamx}}}x Success Chance {{{succha}}}% Nano Bot Drop Chance {{{nanodrop}}}% Max Stack Size {{{slotmax}}} Shield Piercing +{{{shieldpierce}}}% Conversion Percentage {{{convpercent}}}% Conversion Amount {{{convamt}}} Conversion Ratio {{{convratio}}}
Critical Hit Chance {{{crithit}}}% |
CRAFTING
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Required Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap {{{scrap}}} Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}} Dark Energy {{{denergy}}} |
SALVAGING
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Obtained Resources Nano Bots {{{salnanobot}}} Viridian Energy {{{salvenergy}}} Scrap {{{salscrap}}} Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas {{{salgas}}} Ore {{{salore}}} Plasma {{{salplasma}}} Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
The Ancient Weapon is a special primary weapon. It is only usable with the Ancient Weapon Glyph equipped. Similar to the Shock Rifle, this weapon can hit enemies at extreme distances and instantly reaches its target. Even at high hull hitpoints, such as at 1100 hp with the Gunship, the weapon still does around 120 hull and shield damage, which is incredibly powerful.
Tips and Tricks
- This weapon is ineffective in close fights and is best used at a distance. It also may not be very effective versus Okkar frigates, due to how many times it might have to be fired.
- Every shot counts, so be sure to aim well. If your crosshair turns red, that means your crosshair is hovering directly over the enemy you're targeting.
- The Colonial Gunship is recommended for the ship to use with this weapon. It has the most hull hitpoints, and has increased armor which lowers the damage from each shot. Also, turrets and drones make up for the loss of other weapons and make close-range fights a lot easier.
- It deals at least under five damage to the hull with the gunship, but further testing is needed.
Gallery
The Ancient Weapon equipped on the Colonial Gunship.