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Armed & Dangerous
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Armed & Dangerous
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{{Update |name=Armed & Dangerous |release_date=October 2, 2023 |patch_notes=[https://steamcommunity.com/app/1128920/discussions/0/3877093659890844291/ Steam] |previous=[[v1.0.34616]] |next=[[v1.1.36252]] }} '''Armed & Dangerous''' ('''v1.1.35878''' or Free Update #1) was a major update to ''[[Everspace 2]]'' that released on October 2nd, 2023, bringing many new unique pieces of [[Equipment (ES2)|equipment]], [[Equipment sets|sets]], item attributes, Tier 4 [[Ships (ES2)|ship]] wing types, and more. The official soundtrack, the Artbook DLC, and macOS support were also released on the same day. ==Developer Notes == ''Today, we’re bringing the Armed & Dangerous Update to all platforms. This free update is gear-focused and brings new item sets, catalysts, attributes, ship passives, tier 4 wing modules, music and audio, macOS support, a few community-requested features, as well as a slew of tweaks and bug fixes.'' The full developer post can be read at the [https://www.kickstarter.com/projects/rockfishgames/everspace-2/posts/3922734 corresponding Kickstarter update]. ==Patchnotes == ===Features=== *Added 10 new item [[sets]] (34 new items total) *Added 45 new item bonus attributes *Added 4 new [[catalysts]] *Added new consumable: [[Combat Drone (ES2)|Combat Drone]] *Added 4 new [[passives]] to each [[Ships (ES2)|ship]] class, for a total of 36 new ship passives *Added new Tier 4 wing modules *Added "Randomize" function for ship colors and ship modules customization *Added Quickload/Quicksave *Added a special timed autosave within a location that is also written when collectibles are unlocked (not written during fights/missions - will be delayed) *Added new [[Khala]] [[Perks (ES2)|perk]] that reveals any remaining secrets in a [[Locations (ES2)|location]] if most of the area's secrets have already been discovered *Added new [[Tareen]] perk that enables selling resources from the crafting inventory *Added re-rolling of bonus attributes modify action *Added "Hold To Enable" and "Hold To Disable" Inertia Dampeners control mode === Tweaks === *21:9 aspect ratio HUD improvements *Made sure that players coming from the demo retroactively get the "A New Home" achievement at a later point *Increased average number of NPCs present during "Volatile Goods" jobs *Renamed "Executioner" Scatter Gun to "[[Enforcer]]" *[[Vindicator]] drones off-screen hud marker only show when in combat *[[Castiel's Protection]] [[legendary]] [[shield]]: improved the holograms' ability to distract enemies *Added option to switch off [[Elek]]'s "Fire Support" perk *Ammo of [[secondary weapons (ES2)|secondary weapons]] is now filled up when starting an Ancient Rift *The 5-cube secret in "[[Kheimon]]" has been given clearer clues and confusing symbols have been removed *The [[Eclipse]] set buff will no longer reset its duration when switching weapons *Integrated community suggestions for translation improvements from Crowdin *The selected inventory sort mode will no longer reset when entering a new location *Increased maximum item shop inventory size *A 60 FPS frame rate limit now applies in the main menu, when paused or docked *Balancing: Increased [[Scatter Gun (ES2)|Scatter Gun]] base damage but reduced charge damage bonus *Balancing: Increased [[Sentinel]] [[ULT]] "[[Static Overload]]" damage *Balancing: Increased [[Vanguard]] Expertise base bonus but reduced scaling limit *Balancing: Added more variance to individual [[Boosters (ES2)|Booster]] stats *Balancing: Slightly increased [[Synchro Pulse]] energy consumption *Balancing: Reduced [[Jaeger]] fire rate and range but increased base damage *UI: Added icon marker for set items *UI: Ship customization - More information about the number of unlocked modules *UI: UI: Ship dealer - Added additional price tag for trade-in, price colorization, and other improvements to the purchase process *UI: Loot container - All looted items are now shown in the on-screen log *UI: New [[Heads-up display (ES2)|HUD]] XP-bar appearance when max level is reached *UI: Restricted item modification and changing map modes during a rift *UI: Added missing (intro-) SFX playback on some menu screens and -pages *UI: Improved item handling within loot container to avoid some previously available exploits === Bugfixes === *Fixed that all shields had a 5s recharge delay *Fixed Redeemer Drone not shooting *Fixed that remote controlling a drone did not correctly restore visibility of health/equipment HUD in 1st person mode if "hide HUD in 1st person mode" was enabled *Fixed that transfer of needed item during "need repairs" type distress call was still possible while ship was exploding *Fixed that sometimes a ship could not be bought despite having sufficient credits *Fixed Outlaw Teleport Drone not firing missiles from a distance *Fixed that menu options that open a context window for selection could be changed with "navigate left" and "navigate right" actions, but without effect *Fixed Bomber not receiving the energy equivalent on secondary ammo refund *Fixed Energy Orbs not providing weapon energy *Fixed that Vanguard "device cooldown reduction for support devices" perk also reduced device duration *Fixed that custom resolution scaling only worked right after changing the setting, not after changing locations or loading a game *Fixed "Excessive Force" perk not re-initializing correctly after undocking *Fixed that damage done by Gunship turret and sticky turrets did not count as player-instigated damage *Fixed some buffs and debuffs not resetting correctly *Fixed that the "Symphony of Destruction" perk would trigger when killing creatures *Fixed a keybinding conflict regarding Spatial Bypass target location on map when having "OK" bound to "Space Bar" *Fixed that changing nothing but joystick deadzone(s) in keybinding screen did not lead to changes being recognized and applied *Fixed that HUD markers of single emitters for "trap" encounters were not immediately visible when too far away *Fixed "Close Call" perk not regenerating when docking *Fixed Time Extender not resetting correctly when leaving location while it's activated *Fixed ammo exceeding max ammo after replacing high-capacity catalyst on secondaries *Fixed device cooldown reductions not being correctly displayed in HUD *Fixed that plasma harvester states were not saved *Fixed potential controller stick drift in supralight/photo mode *Fixed that no standing/credits were deducted from "Ramen Delivery" jobs if drone was destroyed during 2nd or 3rd delivery *Fixed mouse wheel scrolling problems in Missions screen *Fixed that language was not automatically set to Steam's language on very first start after install *Fixed that game freezes when selling too many items at once *UI: Fixed multiple issues when scrolling through savegame selection (mostly gamepad related) *UI: Fixed HUD loot log when more than 10 items were looted at once *UI: Ship customization - Fixed multiple smaller issues and inconsistencies regarding navigation and selection of menu entries *UI: Fixed secondary item icons being displayed smaller than others in HUD log *UI: Fixed multiple issues with buttons shown in footer of a different in-game menu tab *UI: Fixed scrolling of item stat cards within a loot container *UI: Fixed Data sub tab fade-in animation getting stuck in some cases *UI: Fixed item log showing the available stack amount of crafting resources from shops instead of the purchased amount *UI: Fixed multiple issues regarding the amount selection widget, some of which could ultimately lead to invalid item states {{Versions}}
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