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Everspace Wiki
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Armed & Dangerous
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Armed & Dangerous
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=== Tweaks === *21:9 aspect ratio HUD improvements *Made sure that players coming from the demo retroactively get the "A New Home" achievement at a later point *Increased average number of NPCs present during "Volatile Goods" jobs *Renamed "Executioner" Scatter Gun to "[[Enforcer]]" *[[Vindicator]] drones off-screen hud marker only show when in combat *[[Castiel's Protection]] [[legendary]] [[shield]]: improved the holograms' ability to distract enemies *Added option to switch off [[Elek]]'s "Fire Support" perk *Ammo of [[secondary weapons (ES2)|secondary weapons]] is now filled up when starting an Ancient Rift *The 5-cube secret in "[[Kheimon]]" has been given clearer clues and confusing symbols have been removed *The [[Eclipse]] set buff will no longer reset its duration when switching weapons *Integrated community suggestions for translation improvements from Crowdin *The selected inventory sort mode will no longer reset when entering a new location *Increased maximum item shop inventory size *A 60 FPS frame rate limit now applies in the main menu, when paused or docked *Balancing: Increased [[Scatter Gun (ES2)|Scatter Gun]] base damage but reduced charge damage bonus *Balancing: Increased [[Sentinel]] [[ULT]] "[[Static Overload]]" damage *Balancing: Increased [[Vanguard]] Expertise base bonus but reduced scaling limit *Balancing: Added more variance to individual [[Boosters (ES2)|Booster]] stats *Balancing: Slightly increased [[Synchro Pulse]] energy consumption *Balancing: Reduced [[Jaeger]] fire rate and range but increased base damage *UI: Added icon marker for set items *UI: Ship customization - More information about the number of unlocked modules *UI: UI: Ship dealer - Added additional price tag for trade-in, price colorization, and other improvements to the purchase process *UI: Loot container - All looted items are now shown in the on-screen log *UI: New [[Heads-up display (ES2)|HUD]] XP-bar appearance when max level is reached *UI: Restricted item modification and changing map modes during a rift *UI: Added missing (intro-) SFX playback on some menu screens and -pages *UI: Improved item handling within loot container to avoid some previously available exploits
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