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{{Equipment infobox |
{{Equipment infobox |
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− | | |
+ | | name = Beam Laser |
+ | | image = PriWeapon-Icon-BeamLaser.png |
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⚫ | |||
+ | | type = Primary Weapon |
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− | | hulldmg = |
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+ | | desc = A powerful energy beam weapon that deals a constant high amount of both hull and shield damage. The perfect tool to quickly destroy weaker drones. |
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− | | shielddmg = |
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+ | | manu = [[Salvor Armament Group]] |
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− | | firerate = |
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− | | |
+ | | hulldmg = 48 |
− | | |
+ | | shielddmg = 48 |
− | | |
+ | | energyconweap = 4.5 |
− | | |
+ | | range = 1,600 |
− | | hullareadmg = |
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− | | shieldareadmg = |
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− | | areadmgrange = |
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⚫ | |||
⚫ | |||
− | | energyconinc = |
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}} |
}} |
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− | The '''Beam Laser |
+ | The '''Beam Laser''' is a [[Equipment#primary weapon|primary weapon]] in ''[[Everspace]]'' that fires a constant dual energy beam. |
+ | |||
+ | ==[[Tips and Tricks]]== |
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+ | *Comes equipped in the [[Colonial Scout]]'s A loadout. |
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+ | *[[Critical Hit Chance Mod]]s and [[Fire Rate Mod]]s cannot be installed (since they would have no effect). The Beam Laser cannot crit. |
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+ | |||
+ | ==Crafting== |
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+ | {{Craft |
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+ | | scrap = 22 |
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⚫ | |||
+ | | crystal = 4 |
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+ | | ore = 13 |
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+ | }} |
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+ | |||
+ | ==Salvaging== |
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+ | {{Craft |
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+ | | salvage = Y |
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⚫ | |||
⚫ | |||
+ | }} |
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+ | |||
+ | ==Gallery== |
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+ | <gallery mode ="packed" style="text-align:left"> |
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+ | Everspace-Gunship-BeamLaser.png|The Beam Laser's model equipped on the [[Gunship]]. |
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+ | </gallery> |
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== See also == |
== See also == |
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− | * [[ |
+ | * [[Beam Laser M3]] |
− | * [[Spread Mod III]] |
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+ | [[Category:Equipment]] |
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[[Category:Primary weapons]] |
[[Category:Primary weapons]] |
Revision as of 20:24, 3 February 2020
Beam Laser
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Primary Weapon
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A powerful energy beam weapon that deals a constant high amount of both hull and shield damage. The perfect tool to quickly destroy weaker drones. Manufacturer: Salvor Armament Group |
Class Restriction {{{classres}}} {{{classres2}}} {{{classres3}}} {{{classres4}}} Hull DPS {{{hulldps}}}/s Shield DPS {{{shielddps}}}/s Hull Damage 48 Shield Damage 48 Hull Area Damage {{{hullareadmg}}} Shield Area Damage {{{shieldareadmg}}} Fire Rate {{{firerate}}}/s Energy Consumption 4.5/s Energy Consumption {{{energycon}}} Damage Per Energy {{{dmgxen}}} Velocity {{{speed}}}m/s Spread {{{spread}}}° Range 1,600m Full Charge Duration {{{fullchdur}}}s Area Damage Range {{{areadmgrange}}}m Full Charge Damage Bonus {{{fullchdmgx}}}x Full Charge Add. Projectiles {{{fullchpro}}} Damage Increase +{{{dmginc}}}% Energy Consumption Increase +{{{energyconinc}}}% Energy Allocation {{{energyalloc}}} Hitpoints {{{hp}}} Recharge Rate {{{rechargerate}}}/s Recharge Delay {{{rechargedel}}}s Shutdown Duration {{{shutdowndur}}}s Cooldown Duration {{{cooldur}}}s Cooldown Duration Decrease -{{{cooldurdec}}}% Fire Rate Increase +{{{firerateinc}}}% Energy Consumption Decrease -{{{energycondec}}}% Hitpoints Increase +{{{hpincper}}}% Recharge Rate Increase +{{{rechrateinc}}}% Recharge Delay Decrease -{{{rechdeldec}}}% Shutdown Duration Decrease -{{{shutdowndurdec}}}% Resource Amount {{{resamt}}} Homing {{{homing}}} Effect {{{effect}}} Effect Duration {{{effectdur}}}s Repair Amount {{{repamt}}} Life Time {{{lifetime}}}s Critical Hit Chance Increase +{{{crithitchinc}}}% Velocity Increase +{{{speedinc}}}% Range Increase +{{{rangeinc}}}% Spread Decrease -{{{spreaddec}}}% Effect Duration Increase +{{{effectdurinc}}}% Jump Cooldown Increase +{{{jmpcooldinc}}}% Full Charge Damage Mulitplier {{{fullchdamx}}}x Success Chance {{{succha}}}% Nano Bot Drop Chance {{{nanodrop}}}% Max Stack Size {{{slotmax}}} Shield Piercing +{{{shieldpierce}}}% Conversion Percentage {{{convpercent}}}% Conversion Amount {{{convamt}}} Conversion Ratio {{{convratio}}}
Critical Hit Chance {{{crithit}}}% |
CRAFTING
|
Required Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap {{{scrap}}} Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}} Dark Energy {{{denergy}}} |
SALVAGING
|
Obtained Resources Nano Bots {{{salnanobot}}} Viridian Energy {{{salvenergy}}} Scrap {{{salscrap}}} Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas {{{salgas}}} Ore {{{salore}}} Plasma {{{salplasma}}} Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
The Beam Laser is a primary weapon in Everspace that fires a constant dual energy beam.
Tips and Tricks
- Comes equipped in the Colonial Scout's A loadout.
- Critical Hit Chance Mods and Fire Rate Mods cannot be installed (since they would have no effect). The Beam Laser cannot crit.
Crafting
Required Resources Obtained Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap 22 Gel {{{gel}}} Compounds {{{compound}}} Power Cells 4 Processors {{{processor}}} Crystals 4 Gas {{{gas}}} Ore 13 Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Salvaging
Required Resources Obtained Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap 4 Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore 2 Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Gallery
The Beam Laser's model equipped on the Gunship.