Beam Laser M3
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Primary Weapon
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A powerful energy beam weapon that deals a constant high amount of both hull and shield damage. Needs to charge up before firing. Manufacturer: Salvor Armament Group |
Class Restriction {{{classres}}} {{{classres2}}} {{{classres3}}} {{{classres4}}} Hull DPS 80/s Shield DPS 80/s Hull Damage {{{hulldmg}}} Shield Damage {{{shielddmg}}} Hull Area Damage {{{hullareadmg}}} Shield Area Damage {{{shieldareadmg}}} Fire Rate {{{firerate}}}/s Energy Consumption 7.1/s Energy Consumption {{{energycon}}} Damage Per Energy {{{dmgxen}}} Velocity {{{speed}}}m/s Spread {{{spread}}}° Range 1,100m Full Charge Duration {{{fullchdur}}}s Area Damage Range {{{areadmgrange}}}m Full Charge Damage Bonus {{{fullchdmgx}}}x Full Charge Add. Projectiles {{{fullchpro}}} Damage Increase +{{{dmginc}}}% Energy Consumption Increase +{{{energyconinc}}}% Energy Allocation {{{energyalloc}}} Hitpoints {{{hp}}} Recharge Rate {{{rechargerate}}}/s Recharge Delay {{{rechargedel}}}s Shutdown Duration {{{shutdowndur}}}s Cooldown Duration {{{cooldur}}}s Cooldown Duration Decrease -{{{cooldurdec}}}% Fire Rate Increase +{{{firerateinc}}}% Energy Consumption Decrease -{{{energycondec}}}% Hitpoints Increase +{{{hpincper}}}% Recharge Rate Increase +{{{rechrateinc}}}% Recharge Delay Decrease -{{{rechdeldec}}}% Shutdown Duration Decrease -{{{shutdowndurdec}}}% Resource Amount {{{resamt}}} Homing {{{homing}}} Effect {{{effect}}} Effect Duration {{{effectdur}}}s Repair Amount {{{repamt}}} Life Time {{{lifetime}}}s Critical Hit Chance Increase +{{{crithitchinc}}}% Velocity Increase +{{{speedinc}}}% Range Increase +{{{rangeinc}}}% Spread Decrease -{{{spreaddec}}}% Effect Duration Increase +{{{effectdurinc}}}% Jump Cooldown Increase +{{{jmpcooldinc}}}% Full Charge Damage Mulitplier {{{fullchdamx}}}x Success Chance {{{succha}}}% Nano Bot Drop Chance {{{nanodrop}}}% Max Stack Size {{{slotmax}}} Shield Piercing +{{{shieldpierce}}}% Conversion Percentage {{{convpercent}}}% Conversion Amount {{{convamt}}} Conversion Ratio {{{convratio}}}
Critical Hit Chance {{{crithit}}}% |
CRAFTING
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Required Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap 47 Gel {{{gel}}} Compounds {{{compound}}} Power Cells 7 Processors {{{processor}}} Crystals 10 Gas {{{gas}}} Ore 28 Plasma {{{plasma}}} Dark Matter {{{dmatter}}} Dark Energy 3 |
SALVAGING
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Obtained Resources Nano Bots {{{salnanobot}}} Viridian Energy {{{salvenergy}}} Scrap 9 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas {{{salgas}}} Ore 6 Plasma {{{salplasma}}} Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
For the Everspace 2 variant, see Beam Laser (ES2). |
The Beam Laser M3 is a primary weapon in Everspace that fires a continuous dual energy beam that instantly reaches its target. A variant of the Beam Laser, it does much more damage, but at the expense of having a charge time, increased energy consumption, and decreased range.
Tips and Tricks[ | ]
- Comes equipped in the Colonial Gunship's C loadout and the Colonial Interceptor's B loadout.
- It does not consume energy while pre-charging, so it is possible to keep it permanently close to full charge.
- Critical Hit Chance Mods cannot be installed as the Beam Laser M3 cannot crit.
- Fire Rate Mods only affect initial charge time.