@DeletedUser41279302 (talk | contribs) m (Crafting costs) Tag: Visual edit |
@DeletedUser41279302 (talk | contribs) m (Fixed the name) Tag: Visual edit |
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{{Equipment infobox |
{{Equipment infobox |
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− | | name = Beam Laser |
+ | | name = Beam Laser M3 |
| image = Icon_Beam_Laser_II.jpg |
| image = Icon_Beam_Laser_II.jpg |
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| desc = Primary Weapon |
| desc = Primary Weapon |
Revision as of 23:16, 22 April 2017
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Beam Laser M3
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{{{type}}}
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Primary Weapon Manufacturer: {{{manu}}} |
Class Restriction {{{classres}}} {{{classres2}}} {{{classres3}}} {{{classres4}}} Hull DPS 80/s Shield DPS 80/s Hull Damage {{{hulldmg}}} Shield Damage {{{shielddmg}}} Hull Area Damage {{{hullareadmg}}} Shield Area Damage {{{shieldareadmg}}} Fire Rate {{{firerate}}}/s Energy Consumption 7.1/s Energy Consumption {{{energycon}}} Damage Per Energy {{{dmgxen}}} Velocity {{{speed}}}m/s Spread {{{spread}}}° Range 1,100m Full Charge Duration {{{fullchdur}}}s Area Damage Range {{{areadmgrange}}}m Full Charge Damage Bonus {{{fullchdmgx}}}x Full Charge Add. Projectiles {{{fullchpro}}} Damage Increase +{{{dmginc}}}% Energy Consumption Increase +{{{energyconinc}}}% Energy Allocation {{{energyalloc}}} Hitpoints {{{hp}}} Recharge Rate {{{rechargerate}}}/s Recharge Delay {{{rechargedel}}}s Shutdown Duration {{{shutdowndur}}}s Cooldown Duration {{{cooldur}}}s Cooldown Duration Decrease -{{{cooldurdec}}}% Fire Rate Increase +{{{firerateinc}}}% Energy Consumption Decrease -{{{energycondec}}}% Hitpoints Increase +{{{hpincper}}}% Recharge Rate Increase +{{{rechrateinc}}}% Recharge Delay Decrease -{{{rechdeldec}}}% Shutdown Duration Decrease -{{{shutdowndurdec}}}% Resource Amount {{{resamt}}} Homing {{{homing}}} Effect {{{effect}}} Effect Duration {{{effectdur}}}s Repair Amount {{{repamt}}} Life Time {{{lifetime}}}s Critical Hit Chance Increase +{{{crithitchinc}}}% Velocity Increase +{{{speedinc}}}% Range Increase +{{{rangeinc}}}% Spread Decrease -{{{spreaddec}}}% Effect Duration Increase +{{{effectdurinc}}}% Jump Cooldown Increase +{{{jmpcooldinc}}}% Full Charge Damage Mulitplier {{{fullchdamx}}}x Success Chance {{{succha}}}% Nano Bot Drop Chance {{{nanodrop}}}% Max Stack Size {{{slotmax}}} Shield Piercing +{{{shieldpierce}}}% Conversion Percentage {{{convpercent}}}% Conversion Amount {{{convamt}}} Conversion Ratio {{{convratio}}}
Critical Hit Chance {{{crithit}}}% |
CRAFTING
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Required Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap {{{scrap}}} Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}} Dark Energy {{{denergy}}} |
SALVAGING
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Obtained Resources Nano Bots {{{salnanobot}}} Viridian Energy {{{salvenergy}}} Scrap {{{salscrap}}} Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas {{{salgas}}} Ore {{{salore}}} Plasma {{{salplasma}}} Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
The Beam Laser II is a primary weapon in Everspace.
A powerful energy beam weapon that deals a constant high amount of both hull and shield damage. Needs to charge up before firing.
Crafting
Crafting a Beam Laser II requires the following resources:
- 9 Crystals
- 25 Ore
- 3 Dark Energy
- 42 Scrap
- 6 Power Cells
Salvaging
Salvaging a Beam Laser II yields the following resources:
See also
- Beam Laser
- Beam Laser III