Everspace Wiki
ES2-Icon-Catalysts-All

Catalysts in Everspace 2 are enhancements which increase the effectiveness of weapons or modules and some may add their effects in the form of a prefix.

Catalysts can be crafted and installed from the Crafting Menu (U) after unlocking the respective blueprints.

Overview[]

  • Completing a High-risk Area awards one blueprint of matching rarity or lower. HRAs are the primary source of catalyst blueprints, but may also be acquired by completing the repeatable events in the Titans DLC content.
A High-risk Area spawned using a Superior signal decoder may reward a superior, rare, or uncommon catalyst blueprint, while an Uncommon HRA can only give uncommon or common catalyst blueprint.
A High-risk Area spawned using an Ascendant signal decoder may reward an Ascendant catalyst blueprint in addition to the catalyst rarities rewarded from a High-risk Area spawned using a Superior signal decoder. Ascendant signal decoder are only available in the new Okkar star systems added by the Wrath of the Ancients DLC.
  • Items may only use one prefix catalyst at a time. Installing a prefix catalyst will replace any pre-existing prefix catalyst and it's effects. However, items with a naturally generated prefix can be installed with a non-prefixed catalyst, maintaining the effects of the existing prefix.
  • The added prefix will be the same as the name of the catalyst adding it. All prefixes that can be added via catalyst can also generate naturally.
  • Catalysts may occasionally be rewarded after specific encounters, such as Stranded Pilots. Renown level 3 awards a Powerful catalyst.
  • The credit value of an item is increased by 5% with a catalyst installed.
  • Ascendant catalysts add two unique effects. One positive effect and one negative effect.

Catalyst Attributes[]

Name Rarity Prefix Slot Effect
Calibrated Common Yes Weapons -50% spread
High-capacity Common Yes Secondary Weapons +30% ammo capacity
Accelerated Common Yes Shields +30% recharge speed
Kinetic Damage Uncommon No Weapons +15% kinetic damage
Repair Protocol Uncommon No Platings Increases the armor repair on kill by 50%.
Efficient Uncommon Yes Weapons -20% weapon energy consumption
Marksman Uncommon Yes Weapons +30% range
High-velocity Uncommon Yes Weapons +40% projectile velocity
Eco Uncommon Yes Boosters -30% boost energy consumption
Tuned Uncommon Yes Energy Cores +20% weapon energy output
Primed Uncommon Yes Shields -30% recharge delay and shutdown duration
Mining Uncommon No Primary Weapons Adds bonus attributes to a weapon, increasing mining quality, quantity, and refunding energy costs when mining.
  • Gain 1 additional higher rarity resource when finishing a resource node.
  • Gain 3 additional resources when finishing a resource node.
  • Refund 100% weapon energy when mining.
Restore Protocol Uncommon No Shields If your shield is hit but remains above 70%, it immediately starts regenerating.
Kinetic Damage Rare No Weapons +30% kinetic damage
Energy Damage Rare No Weapons +30% energy damage
Powerful Rare Yes Weapons +20% kinetic and energy damage
Swift Rare Yes Primary Weapons -30% charge/ramp-up duration
Overcharged Rare Yes Shields +20% shield capacity
EMP Charges Rare No Primary Weapons Shots cause EMP disruptions. When a target has 8 disruption charges, an EMP is triggered, which paralyzes the target for 1.0s.
Homing Rare No Scatter Gun / Blaster Grants light homing to scatter gun and blaster weapon projectiles
Auto-Collector Rare No Cargo Unit Resource nodes within 800m will be automatically collected over a short time. Only for cargo unit.
Auto-Dismantler - Uncommon Rare No Cargo Unit Collected weapons and modules up to uncommon rarity are dismantled and provide 200 credits. Only for cargo unit.
Overpenetration Rare No Primary Weapons Adds 100% shield and armor piercing, but target hull cannot be damaged beyond 1%.
Attribute Amplification Rare No Modules Increases a module's attribute bonuses by 20%.
Optimized Superior Yes Modules Sets all attribute modifiers to their maximum values
Rapid Superior Yes Weapons +15% fire rate
Barrage Superior No Primary Weapons Increases damage by 3% for each second firing to a maximum of 30%
Evolution Superior No Weapons After 100 kills, increases damage by 10%.
After 300 kills, increases damage by an additional 10%.
After 1000 kills, gain an additional bonus attribute.
Auto-Dismantler - Rare Superior No Cargo Unit Collected weapons and modules up to rare rarity are dismantled and provide 300 credits. Only for cargo unit.
Shield Strike Superior No Primary Weapons Firing weapons will drain your ship's shield but increase your weapon's energy and kinetic damage by 40%.
Solo Superior No Primary Weapons Increases the weapon's kinetic and energy damage and fire rate by 35% so long as it is the only installed primary weapon.
Hexaspatial Superior No Shields Protects against ambient kaion radiation damage, and attunes weapons to pierce the kaions surrounding Swarmers. Can be installed together with another catalyst.
Piercing Shot Ascendant No Primary Weapons ES2-Icon-CatalystPositive Gains 50% shield and armor piercing.
ES2-Icon-CatalystNegative Can no longer deal critical hits.

Makes the item part of the "Ascendancy Set"

Safety delimiter Ascendant No Primary Weapons ES2-Icon-CatalystPositive Deals 30% increased damage while the weapon energy is below 50%.
ES2-Icon-CatalystNegative Has a 50% chance to become damaged when weapon energy depletes.

Makes the item part of the "Ascendancy Set"

Alpha Strike Ascendant No Secondary Weapons ES2-Icon-CatalystPositive Deals 50% increased damage the first time this weapon damages a target.
ES2-Icon-CatalystNegative Deals 50% reduced damage on successive hits.

Makes the item part of the "Ascendancy Set"

Dual Detonantor Ascendant No Secondary Weapons ES2-Icon-CatalystPositive Explodes twice at the impact location, with a 0.5s delay.
ES2-Icon-CatalystNegative Has a 20% chance to be a dud and not explode at all.

Makes the item part of the "Ascendancy Set"

Reserve Power Ascendant No Energy Core ES2-Icon-CatalystPositive Unlimited weapon and boost energy while ULT is below 50%.
ES2-Icon-CatalystNegative 20% reduced handling while ULT is fully charged and ready.

Makes the item part of the "Ascendancy Set"

Ambient Collector Ascendant No Energy Core ES2-Icon-CatalystPositive 50% of damage dealt to enemy shields is restored to your weapon and boost energy.
ES2-Icon-CatalystNegative 30% reduced energy output while your shield is down.

Makes the item part of the "Ascendancy Set"

Priority Circuit Ascendant No Shields ES2-Icon-CatalystPositive Shield shutdown duration is reduced to 0s.
ES2-Icon-CatalystNegative Has a 5% chance to become disabled for 6s when hit.

Makes the item part of the "Ascendancy Set"

Continuous Current Ascendant No Shields ES2-Icon-CatalystPositive Shield recharge delay is reduced to 0s.
ES2-Icon-CatalystNegative When shield is depleted, you are afflicted with EMP for 3s. Can only occur once every 10s.

Makes the item part of the "Ascendancy Set"

Nanoweave Ascendant No Platings ES2-Icon-CatalystPositive Regenerates 5% armor per second.
ES2-Icon-CatalystNegative Maximum armor hitpoints reduced by 50%.

Makes the item part of the "Ascendancy Set"

Resonant Integrity Field Ascendant No Platings ES2-Icon-CatalystPositive Armor damage has a 25% chance to be ignored.
ES2-Icon-CatalystNegative 30% reduced handling while shield is down.

Makes the item part of the "Ascendancy Set"

Chaotic Targeting Ascendant No Sensors ES2-Icon-CatalystPositive Hits on targets that are not locked gain +5% critical hit chance.
ES2-Icon-CatalystNegative Display of hitpoint bars is only available for the locked target.

Makes the item part of the "Ascendancy Set"

Diffuse Emissive Grid Ascendant No Sensors ES2-Icon-CatalystPositive Targets within 500m receive 30% increased non-weapon damage.
ES2-Icon-CatalystNegative Sensor's ship range is reduced by 75%.

Makes the item part of the "Ascendancy Set"

Positron Injector Ascendant No Boosters ES2-Icon-CatalystPositive Gain unlimited boost energy while your ULT is active.
ES2-Icon-CatalystNegative 20% increased energy consumption.

Makes the item part of the "Ascendancy Set"

PCM Heat Sink Ascendant No Boosters ES2-Icon-CatalystPositive 50% reduced energy consumption when activated with full boost energy.
ES2-Icon-CatalystNegative If boost energy is depleted, becomes overheated for 20s.

Makes the item part of the "Ascendancy Set"

Scavenger Protocol Ascendant No Cargo Units ES2-Icon-CatalystPositive Destroying an enemy restores your hull, armor and shield by 25% of the targets respective hitpoints.
ES2-Icon-CatalystNegative Can no longer use consumables.

Makes the item part of the "Ascendancy Set"

Reinforced Frame Ascendant No Cargo Units ES2-Icon-CatalystPositive Hull hitpoints are increased by 100%.
ES2-Icon-CatalystNegative Handling is reduced by 30%.

Makes the item part of the "Ascendancy Set"

Flawless Legendary No Any Radiant Legendary Sets all randomized attributes to their maximum value.
  • Only compatible with radiant legendaries.
  • Does not affect Modifiers, only the legendary's special trait/ability randomized stats.
Peripheral Legendary No Any Allows this legendary to be equipped despite the limit being reached. Can only extend the limit once.
Chaos Legendary No Any Randomly shuffles ALL attributes and stats of the item, for better or worse.
  • Stats are rerolled to 80-120% of their original value.
Sovereign Legendary No Legendary Weapons Gains +2 item levels, reduced by 0.5 per active set bonus.
Stormchaser Legendary No Any Counts as part of the "Stormchaser" item set
Blightmonger Legendary No Any Counts as part of the "Blightmonger" item set
Tides of Siren's Sea Legendary No Any Counts as part of the "Tides of Siren's Sea" item set
Redemption Legendary No Any Counts as part of the "Redemption" item set
Commander Legendary No Any Counts as part of the "Commander" item set
Together We Stand Legendary No Any Counts as part of the "Together We Stand" item set
Symbiosis Legendary No Any Counts as part of the "Symbiosis" item set

Crafting Costs[]

Name Rarity Components
Calibrated Common
  • Crystal Diode (3), Wiring Kit (2), Power Casing (3)
High-capacity Common
  • Power Cell (3), Wiring Kit (2), Power Casing (3)
Accelerated Common
  • Supra Gel (3), Crystal Diode (2), Charge Compensator (3)
Kinetic Damage Uncommon
  • Cooling Unit (3), Power Unit HX-1 (3), Hadron Buffers (3)
Repair Protocol Uncommon
  • Power Casing (2)
  • Power Unit HX-1 (3), Heat Detector (1)
Efficient Uncommon
  • Supra Gel (2)
  • Heat Detector (3), Neutron Membrane (2)
Marksman Uncommon
  • Crystal Diode (3)
  • Neutron Membrane (3), Fusion Core (3)
High-velocity Uncommon
  • Supra Gel (2)
  • Cooling Unit (3), Fusion Core (2)
Eco Uncommon
  • Power Cell (2), Power Unit HX-1 (4)
  • Hadron Buffers (3)
Tuned Uncommon
  • Power Cell (2), Heat Detector (3),
  • Neutron Membrane (2)
Primed Uncommon
  • Crystal Diode (4), Wiring Kit (3)
  • Heat Detector (4)
Mining Uncommon
  • Charge Compensator (2)
  • Neutron Membrane (2), Hadron Buffers (3)
Restore Protocol Uncommon
  • Crystal Diode (2)
  • Cooling Unit (1), Power Unit HX-1 (3)
Kinetic Damage Rare
  • Pulse Mutator (3), Particle Modulator (2), Signal Circulator (4)
Energy Damage Rare
  • Quantum Conductor (2), Pulse Mutator (3), Bio Processor (2)
Powerful Rare
  • Quantum Conductor (3), Proton Capacitor (3), Signal Circulator (4)
Swift Rare
  • Pulse Mutator (3), Bio Processor (2), Particle Modulator (3)
Overcharged Rare
  • Proton Capacitor (3), Bio Processor (3), Signal Circulator (2)
EMP Charges Rare
  • Quantum Conductor (3), Particle Modulator (3), Signal Circulator (2)
Homing Rare
  • Heat Detector (3)
  • Quantum Conductor (2), Organic Conduit (2)
Auto-Collector Rare
  • Proton Capacitor (1), Signal Circulator (4), Organic Conduit (3)
Auto-Dismantler - Uncommon Rare
  • Neutron Membrane (4)
  • Bio Processor (2), Particle Modulator (3)
Overpenetration Rare
  • Pulse Mutator (2), Bio Processor (4), Signal Circulator (1)
Attribute Amplification Rare
  • Fusion Core (4)
  • Pulse Mutator (2), Particle Modulator (3)
Optimized Superior
  • Tachyon Emitter (2), Gauss Receptor (3), Multiphase Propellant (3)
Rapid Superior
  • Echo Canceller (2), Tachyon Emitter (3), Resistor Array (3)
Barrage Superior
  • Fission Controller (3), Gauss Receptor (3), Multiphase Propellant (2)
Evolution Superior
  • Pulse Mutator (2), Bio Processor (2), Organic Conduit (3)
Auto-Dismantler - Rare Superior
  • Neutron Membrane (5)
  • Bio Processor (3)
  • Fission Controller (2), Resistor Array (1)
Shield Strike Superior
  • Quantum Conductor (2), Particle Modulator (3), Organic Conduit (2)
Solo Superior
  • Hadron Buffers (3)
  • Quantum Conductor (3), Proton Capacitor (3)
Hexaspatial Superior
  • Hadron Buffers (2)
  • Quantum Conductor (2)
  • Resistor Array(2), Kaion Modulator(1)
Piercing Shot Ascendant
  • Power Casing (3)
  • Hyperfilament (4)
  • Spatial Regulator (2)
  • Polymorphic Alloy (1)
Safety Delimiter Ascendant
  • Power Casing (3)
  • Hyperfilament (4)
  • Spatial Regulator (2)
  • Polymorphic Alloy (1)
Alpha Strike Ascendant
  • Charge Compensator (3)
  • Hyperfilament (4)
  • Spatial Regulator (2)
  • Polymorphic Alloy (1)
Dual Detonator Ascendant
  • Charge Compensator (3)
  • Hyperfilament (4)
  • Spatial Regulator (2)
  • Polymorphic Alloy (1)
Reserve Power Ascendant
  • Power Cell (3)
  • Hyperfilament (4)
  • Spatial Regulator (2)
  • Polymorphic Alloy (1)
Ambient Collector Ascendant
  • Power Cell (3)
  • Hyperfilament (4)
  • Spatial Regulator (2)
  • Polymorphic Alloy (1)
Priority Circuit Ascendant
  • Crystal Diode (3)
  • Hyperfilament (4)
  • Spatial Regulator (2)
  • Polymorphic Alloy (1)
Continuous Current Ascendant
  • Crystal Diode (3)
  • Hyperfilament (4)
  • Spatial Regulator (2)
  • Polymorphic Alloy (1)
Nanoweave Ascendant
  • Charge Compensator (3)
  • Hyperfilament (4)
  • Spatial Regulator (2)
  • Polymorphic Alloy (1)
Resonant Integrity Field Ascendant
  • Charge Compensator (3)
  • Hyperfilament (4)
  • Spatial Regulator (2)
  • Polymorphic Alloy (1)
Positron Injector Ascendant
  • Supra Gel (3)
  • Hyperfilament (4)
  • Spatial Regulator (2)
  • Polymorphic Alloy (1)
PCM Head Sink Ascendant
  • Supra Gel (3)
  • Hyperfilament (4)
  • Spatial Regulator (2)
  • Polymorphic Alloy (1)
Chaotic Targeting Ascendant
  • Wiring Kit (3)
  • Hyperfilament (4)
  • Spatial Regulator (2)
  • Polymorphic Alloy (1)
Diffuse Emissive Field Ascendant
  • Wiring Kit (3)
  • Hyperfilament (4)
  • Spatial Regulator (2)
  • Polymorphic Alloy (1)
Scavenger Protocol Ascendant
  • Power Casing (3)
  • Hyperfilament (4)
  • Spatial Regulator (2)
  • Polymorphic Alloy (1)
Reinforced Frame Ascendant
  • Power Casing (3)
  • Hyperfilament (4)
  • Spatial Regulator (2)
  • Polymorphic Alloy (1)
Flawless Legendary
  • Cooling Unit (1), Hadron Buffers (2)
  • Proton Capacitor (2)
  • Echo Canceller (2), Resistor Array (3)
  • Organic Deepspace Semiconductors (30)
Peripheral Legendary
  • Fusion Core (4)
  • Pulse Mutator (1)
  • Gauss Receptor (4)
  • Organic Deepspace Semiconductors (25)
Chaos Legendary
  • Neutron Membrane (2)
  • Signal Circulator (4)
  • Fission Controller (2)
  • Organic Deepspace Semiconductors (25)
Sovereign Legendary
  • Power Unit HX-1 (3)
  • Proton Capacitor (2)
  • Tachyon Emitter (3)
  • Organic Deepspace Semiconductors (25)
Stormchaser Legendary
  • Hadron Buffers (3)
  • Particle Modulator (2)
  • Echo Canceller (2), Resistor Array (2)
  • Organic Deepspace Semiconductors (20)
Blightmonger Legendary
  • Power Unit HX-1 (3)
  • Signal Circulator (2)
  • Echo Canceller (2), Resistor Array (2)
  • Organic Deepspace Semiconductors (20)
Tides of Siren's Sea Legendary
  • Cooling Unit (3)
  • Quantum Conductor (2)
  • Echo Canceller (2), Resistor Array (2)
  • Organic Deepspace Semiconductors (20)
Redemption Legendary
  • Heat Detector (3)
  • Bio Processor (2)
  • Echo Canceller (2), Resistor Array (2)
  • Organic Deepspace Semiconductors (20)
Commander Legendary
  • Neutron Membrane (3)
  • Pulse Mutator (2)
  • Echo Canceller (2), Resistor Array (2)
  • Organic Deepspace Semiconductors (20)
Together We Stand Legendary
  • Cooling Unit (3)
  • Bio Processor (2)
  • Fission Controller (2), Tachyon Emitter (2)
  • Organic Deepspace Semiconductors (20)
Symbiosis Legendary
  • Heat Detector (3)
  • Pulse Mutator (3)
  • Gauss Receptor (3)
  • Organic Deepspace Semiconductors (20)