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Everspace Wiki
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Cloak
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Cloak
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<onlyinclude>{{Equipment TabBox | mk1name = Cloak | mk2name = Cloak Mk2 | mk3name = Cloak Mk3 | mk1image = Device-Icon-Cloak.png | mk2image = Device-Icon-CloakMk2.png | mk3image = Device-Icon-CloakMk3.png | type = Active Device | mk1desc = Will cloak your ship for a certain amount of time, rendering you hidden on enemy radars. When firing your weapons enemies may spot you again. | mk2desc = Will cloak your ship for a certain amount of time, rendering you hidden on enemy radars. When firing your weapons enemies may spot you again. | mk3desc = Will cloak your ship for a certain amount of time, rendering you hidden on enemy radars. When firing your weapons enemies may spot you again. | manu = [[Adumbratech Quantum Technologies PLC]] | mk1energycon = 30 | mk2energycon = 40 | mk3energycon = 50 | mk1effectdur = 14 | mk2effectdur = 18 | mk3effectdur = 22 | mk1cooldur = 28 | mk2cooldur = 24 | mk3cooldur = 20 | classres = Scout <!-- Crafting costs --> | mk1scrap = 43 | mk1crystal = 6 | mk1plasma = 26 | mk1dmatter = 10 | mk2scrap = 50 | mk2pcell = 13 | mk2crystal = 13 | mk2plasma = 30 | mk2dmatter = 13 | mk3scrap = 56 | mk3pcell = 16 | mk3crystal = 16 | mk3plasma = 19 | mk3dmatter = 16 | mk3denergy = 3 <!-- Salvaging yields --> | mk1salscrap = 9 | mk1salplasma = 5 | mk2salscrap = 10 | mk2salplasma = 6 | mk3salscrap = 11 | mk3salplasma = 7 }}</onlyinclude> {{Quote|Our vessel can not be detected as long as the cloak is operational. Just don't start firing, it will reveal our position.|[[HIVE]]| after using the Cloak for the first time.|ES2-Characters-HIVE-Icon.png}} {{For|Cloaking in ''[[Everspace 2]]''|Conditions#Buffs}} The '''Cloak''' is an active [[Equipment#Devices|device]] in ''[[Everspace]]'' that renders the player's ship temporarily and immediately invisible and undetectable to [[enemies]]. It has three variants, with the Cloak Mk2 and Cloak Mk3 being upgraded versions of the base Cloak. It can only be used on the [[Colonial Scout]]. ==[[Tips and Tricks]]== *The Mk1 comes equipped in the [[Colonial Scout]]'s A loadout. *Great for getting out of fights that are too difficult to handle, or throwing off enemies. *It is possible to disable jump suppressors and use comm hubs while under cloak. {{Equipment NavBox}} [[Category:Equipment]] [[Category:Active devices]]
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