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== [[Factions|Factions]] == {{Codex | header = [[Colonials|Colonial Fleet]] | image = Everspace-Codex-ColonialFleet.png | codex = The Colonial Fleet is the vanguard and defense infrastructure of human galactic expansion. Originating from the Sol System, the relatively recent development of interstellar travel led to a rapid demand for more able bodies to explore and occupy new regions. The sophisticated cloning technology developed to meet this demand has become both the envy of, and reviled by, other races. Although the Fleet consists predominantly of humanoids, other alien races enroll or collaborate independently. The Fleet's primary purpose in [[Cluster 34]] is protection of mining interests, which are managed by private corporations, against Outlaw raiders. A heavy military presence maintains the peace in the outer limits of Colonial territories and is administered from the vast Colonial Fleet HQ. In accordance with the peace-treaty with the [[Okkar]], the Fleet is not permitted access to the demilitarized zone except for special situations, such as rescue or humanitarian relief missions. }} {{Codex | header = [[Okkar]] | image = Everspace-Codex-Okkar.png | codex = The Okkar are a reptilian race inhabiting several systems in [[Cluster 34]]. A bipedal, lizard-like species, they evolved from their dry desert homeworld and spread some millennia ago to neighbouring planets. They are a secretive race, telepathic to a limited degree, and have a natural aversion to water. Not known for ambitious expansionism, they are generally peaceful and inward-looking, although violently reactive to new influences from beyond their own worlds. The arrival of the Colonials in the early 31st century triggered a panic which led to a devastating conflict. A long life-span (up to 250 Sol years) and stable social conditions have allowed for significant development of technologies and culture on a par to human advancement. In the course of Colonial expansion, the Okkar are the first encountered alien race to be equally matched in strength and sophistication. }} {{Codex | header = [[Outlaws]] | image = Everspace-Codex-Outlaws.png | codex = Outlaw is the term used to describe unauthorized elements operating in the lawless fringes of Colonial territories. In Cluster 34, Outlaw more specifically refers to the loose affiliations of warring clans, cartels, or gangs which comprise of chiefly human, but also numerous alien species. Outlawism is primarily a human trait stretching far into its ancient history, where they were known as bandits, marauders, and racketeers, among a large variety of other terms. Non-conformist in nature and anarchic in organization, they traditionally pursue self-opportunistic purposes, such as self-enrichment, although some choose this mode of lifestyle for the thrill of adventure alone. The demilitarized zone of Cluster 34 has become a magnet for those falling foul of the Colonial authorities since its establishment following the peace treaty with the Okkar, and has drawn large numbers of Fleet deserters, escaped criminals, and other desperadoes. Each clan or cartel possesses its unique code of conduct, and members are not unknown to switch allegiances when it is advantageous. Outlaws have been inventive in creating hideaways in unlikely crevices of unobserved space, such as hollowed out asteroids and abandoned military bases. They make use of whatever plundered technology they can get their hands on, and are prone to utilizing traps, stockpiles, heavy ballistic weaponry and similar hit and run tactics. }} {{Codex | header = [[Grady & Brunt Prospects]] | image = Everspace-Codex-G&BFaction.png | codex = Grady & Brunt Prospects is the monolithic Colonial interstellar mining concern which holds several regional monopolies throughout the galaxy. As well as resource extraction and logistics, the corporation has invested heavily in drone, weapons, and [[Jump Gate]]s technologies to secure its supremacy in the industry sector. Close ties with the Colonial Fleet has drawn criticism of cronyism in the past, although there are few viable concerns capable of handling the vast task of Colonial ambitions. Formed in mid-19th Century Earth by Oswald Grady during a gold resource rush in an area then known as California, an early partnership with another prospector by the name of William Brunt established a two-family enterprise which operated on a small local scale until the mid-21st century. In 2046 the company was inherited by a direct-descendant Zeppo Grady, considered a visionary, who quickly expanded the business outwards with the invention of asteroid-hunting drones to bring resource-rich rocks into Earth's low orbit for dismantling. The concern has continued to grow exponentially since that time. interrupted only by periodic wars and the destruction of its home state. Grady & Brunt was the first Earth-based concern to attain the title "Inter-Stellar Corporation". Today, Grady & Brunt employs about 21 million workers in every end of Colonial claim and is vital to the continued restructuring and terraforming of the Colonial home system. Other mining operations offer some local, although trivial in reach, competition. These include Antares Deep Space Resources, Pluto Rare Metals, Astro Mining Group, and First Space Ventures Limited. Grady & Brunt, however, hold the sole contract for the Demilitarized Zone of Cluster 34, an arrangement tolerated by, although not protected by, the Okkar administration of the area. The concern utilizes private security to protect their interests in this case. }} {{Codex | header = [[Ancients]] | image = Everspace-Codex-Ancients.png | codex = The Ancients are believed to be a species which dwell in unexplored territories beyond Cluster 34. As yet not encountered in physical form by Colonials, their existence is referred to often in dialogue with the Okkar and evidenced by ruins and relics scattered throughout the Cluster. As no living or dead Ancient has yet been discovered, their genome has been impossible to isolate for further answers as to their origins. The Okkar revere their knowledge and abilities and ascribe god-like qualities to them. Legend has it that they were once not dissimilar to the Okkar species, supposedly reptiloid, but transcended matter through learning and meditation to become "higher beings". The Okkar also attribute the Ancients with vastly sophisticated technologies capable of feats unimaginable to Colonial scientists. Many remain skeptical of the claims, however. }}
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