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m (Crafting materials, Fire rate)
Tag: Visual edit
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| hulldmg = 10
 
| hulldmg = 10
 
| shielddmg = 11
 
| shielddmg = 11
| firerate = 6.67
+
| firerate = 5.6
 
| energyconweap = 7.78
 
| energyconweap = 7.78
 
| range = 2,400
 
| range = 2,400
Line 19: Line 19:
 
==Crafting==
 
==Crafting==
 
Crafting a Coil Gun requires the following [[resources]]:
 
Crafting a Coil Gun requires the following [[resources]]:
* 48 [[Resources#Scrap|Scrap]]
+
* 43 [[Resources#Scrap|Scrap]]
* 7 [[Resources#Compounds|Compounds]]
+
* 6 [[Resources#Compounds|Compounds]]
* 6 [[Resources#Processors|Processors]]
+
* 5 [[Resources#Processors|Processors]]
* 8 [[Resources#Crystals|Crystals]]
+
* 7 Crystal[[Resources#Crystals|s]]
* 29 [[Resources#Ore|Ore]]
+
* 26 Or[[Resources#Ore|e]]
 
* 3 [[Resources#Dark Matter|Dark Matter]]
 
* 3 [[Resources#Dark Matter|Dark Matter]]
   

Revision as of 22:24, 22 April 2017


Coil Gun
{{{type}}}
{{{desc}}}

Manufacturer: {{{manu}}}
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Hull DPS
55.56/s
Shield DPS
61.11/s
Hull Damage
10
Shield Damage
11
Hull Area Damage
{{{hullareadmg}}}
Shield Area Damage
{{{shieldareadmg}}}
Fire Rate
5.6/s
Energy Consumption
7.78/s
Energy Consumption
{{{energycon}}}
Damage Per Energy
{{{dmgxen}}}
Velocity
{{{speed}}}m/s
Spread
{{{spread}}}°
Range
2,400m
Full Charge Duration
{{{fullchdur}}}s
Area Damage Range
{{{areadmgrange}}}m
Full Charge Damage Bonus
{{{fullchdmgx}}}x
Full Charge Add. Projectiles
{{{fullchpro}}}
Damage Increase
+{{{dmginc}}}%
Energy Consumption Increase
+{{{energyconinc}}}%
Energy Allocation
{{{energyalloc}}}
Hitpoints
{{{hp}}}
Recharge Rate
{{{rechargerate}}}/s
Recharge Delay
{{{rechargedel}}}s
Shutdown Duration
{{{shutdowndur}}}s
Cooldown Duration
{{{cooldur}}}s
Cooldown Duration Decrease
-{{{cooldurdec}}}%
Fire Rate Increase
+{{{firerateinc}}}%
Energy Consumption Decrease
-{{{energycondec}}}%
Hitpoints Increase
+{{{hpincper}}}%
Recharge Rate Increase
+{{{rechrateinc}}}%
Recharge Delay Decrease
-{{{rechdeldec}}}%
Shutdown Duration Decrease
-{{{shutdowndurdec}}}%
Resource Amount
{{{resamt}}}
Homing
{{{homing}}}
Effect
{{{effect}}}
Effect Duration
{{{effectdur}}}s
Repair Amount
{{{repamt}}}
Life Time
{{{lifetime}}}s
Critical Hit Chance Increase
+{{{crithitchinc}}}%
Velocity Increase
+{{{speedinc}}}%
Range Increase
+{{{rangeinc}}}%
Spread Decrease
-{{{spreaddec}}}%
Effect Duration Increase
+{{{effectdurinc}}}%
Jump Cooldown Increase
+{{{jmpcooldinc}}}%
Full Charge Damage Mulitplier
{{{fullchdamx}}}x
Success Chance
{{{succha}}}%
Nano Bot Drop Chance
{{{nanodrop}}}%
Max Stack Size
{{{slotmax}}}
Shield Piercing
+{{{shieldpierce}}}%
Conversion Percentage
{{{convpercent}}}%
Conversion Amount
{{{convamt}}}
Conversion Ratio
{{{convratio}}}
Critical Hit Chance
{{{crithit}}}%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots
Nano Bots
{{{nanobot}}}
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap
Scrap
{{{scrap}}}
Resource-SmallIcon-Gel
Gel
{{{gel}}}
Resource-SmallIcon-Compound
Compounds
{{{compound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{pcell}}}
Resource-SmallIcon-Processor
Processors
{{{processor}}}
Resource-SmallIcon-Crystal
Crystals
{{{crystal}}}
Resource-SmallIcon-Gas
Gas
{{{gas}}}
Resource-SmallIcon-Ore
Ore
{{{ore}}}
Resource-SmallIcon-Plasma
Plasma
{{{plasma}}}
Resource-SmallIcon-DarkMatter
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{denergy}}}
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
{{{salnanobot}}}
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap
Scrap
{{{salscrap}}}
Resource-SmallIcon-Gel
Gel
{{{salgel}}}
Resource-SmallIcon-Compound
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas
Gas
{{{salgas}}}
Resource-SmallIcon-Ore
Ore
{{{salore}}}
Resource-SmallIcon-Plasma
Plasma
{{{salplasma}}}
Resource-SmallIcon-DarkMatter
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{saldenergy}}}

A Coil Gun is a primary weapon in Everspace.

The Coil Gun accelerates ferromagnetic projectiles to ludicrous speeds using arrays of electromagnets.


Crafting

Crafting a Coil Gun requires the following resources:


Salvaging

Salvaging a Coil Gun yields the following resources:


See also