@DeletedUser41279302 (talk | contribs) m (Fixed crystals link) Tag: Visual edit |
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− | {{stub}} |
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{{Equipment infobox |
{{Equipment infobox |
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| name = Coil Gun |
| name = Coil Gun |
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+ | | type = Primary Weapon |
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− | | image = Icon_Coil_Gun.jpg |
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+ | | manu = [[Baron Nova Gunnery Ltd]] |
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⚫ | |||
+ | | image = PriWeapon-Icon-CoilGun.png |
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+ | | classres = Interceptor |
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+ | | classres2 = Scout |
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+ | | classres3 = Sentinel |
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| hulldps = 55.56 |
| hulldps = 55.56 |
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| shielddps = 61.11 |
| shielddps = 61.11 |
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| energyconweap = 7.78 |
| energyconweap = 7.78 |
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| range = 2,400 |
| range = 2,400 |
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+ | | spread = 0.6 |
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}} |
}} |
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− | A '''Coil Gun''' is a [[Equipment#Primary Weapon|primary weapon]] in ''[[Everspace]]''. |
+ | A '''Coil Gun''' is a [[Equipment#Primary Weapon|primary weapon]] in ''[[Everspace]]'' that rapidly fires projectiles. |
− | |||
⚫ | |||
+ | ==[[Tips and Tricks]]== |
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+ | *Comes equipped in the [[Colonial Scout]]'s C loadout and the [[Colonial Sentinel]]'s B loadout. |
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+ | *Can be difficult to use effectively because of its spread. |
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==Crafting== |
==Crafting== |
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+ | {{Craft |
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− | Crafting a Coil Gun requires the following [[resources]]: |
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+ | | scrap = 48 |
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− | * 43 [[Resources#Scrap|Scrap]] |
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+ | | compound = 7 |
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− | * 6 [[Resources#Compounds|Compounds]] |
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+ | | processor = 6 |
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− | * 5 [[Resources#Processors|Processors]] |
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+ | | crystal = 8 |
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− | * 7 [[Resources|Crystals]] |
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+ | | ore = 29 |
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− | * 26 [[Ore]] |
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+ | | dmatter = 3 |
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− | * 3 [[Resources#Dark Matter|Dark Matter]] |
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+ | }} |
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==Salvaging== |
==Salvaging== |
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+ | {{Craft |
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− | Salvaging a Coil Gun yields the following [[resources]]: |
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+ | |salvage = y |
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− | * [[Resources#Scrap|Scrap]] |
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+ | | scrap = 10 |
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− | * [[Resources#Plasma|Plasma]] |
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+ | | ore = 6 |
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+ | }} |
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==See also== |
==See also== |
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− | * [[Coil Gun |
+ | * [[Coil Gun T-1]] |
− | * [[Coil Gun III]] |
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[[Category:Equipment]] |
[[Category:Equipment]] |
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− | [[Category:Primary |
+ | [[Category:Primary weapons]] |
Revision as of 01:15, 18 April 2019
Coil Gun
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Primary Weapon
|
The Coil Gun accelerates ferromagnetic projectiles to ludicrous speeds using arrays of electromagnets. Manufacturer: Baron Nova Gunnery Ltd |
Class Restriction Interceptor Scout Sentinel {{{classres4}}} Hull DPS 55.56/s Shield DPS 61.11/s Hull Damage 10 Shield Damage 11 Hull Area Damage {{{hullareadmg}}} Shield Area Damage {{{shieldareadmg}}} Fire Rate 5.6/s Energy Consumption 7.78/s Energy Consumption {{{energycon}}} Damage Per Energy {{{dmgxen}}} Velocity {{{speed}}}m/s Spread 0.6° Range 2,400m Full Charge Duration {{{fullchdur}}}s Area Damage Range {{{areadmgrange}}}m Full Charge Damage Bonus {{{fullchdmgx}}}x Full Charge Add. Projectiles {{{fullchpro}}} Damage Increase +{{{dmginc}}}% Energy Consumption Increase +{{{energyconinc}}}% Energy Allocation {{{energyalloc}}} Hitpoints {{{hp}}} Recharge Rate {{{rechargerate}}}/s Recharge Delay {{{rechargedel}}}s Shutdown Duration {{{shutdowndur}}}s Cooldown Duration {{{cooldur}}}s Cooldown Duration Decrease -{{{cooldurdec}}}% Fire Rate Increase +{{{firerateinc}}}% Energy Consumption Decrease -{{{energycondec}}}% Hitpoints Increase +{{{hpincper}}}% Recharge Rate Increase +{{{rechrateinc}}}% Recharge Delay Decrease -{{{rechdeldec}}}% Shutdown Duration Decrease -{{{shutdowndurdec}}}% Resource Amount {{{resamt}}} Homing {{{homing}}} Effect {{{effect}}} Effect Duration {{{effectdur}}}s Repair Amount {{{repamt}}} Life Time {{{lifetime}}}s Critical Hit Chance Increase +{{{crithitchinc}}}% Velocity Increase +{{{speedinc}}}% Range Increase +{{{rangeinc}}}% Spread Decrease -{{{spreaddec}}}% Effect Duration Increase +{{{effectdurinc}}}% Jump Cooldown Increase +{{{jmpcooldinc}}}% Full Charge Damage Mulitplier {{{fullchdamx}}}x Success Chance {{{succha}}}% Nano Bot Drop Chance {{{nanodrop}}}% Max Stack Size {{{slotmax}}} Shield Piercing +{{{shieldpierce}}}% Conversion Percentage {{{convpercent}}}% Conversion Amount {{{convamt}}} Conversion Ratio {{{convratio}}}
Critical Hit Chance {{{crithit}}}% |
CRAFTING
|
Required Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap {{{scrap}}} Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}} Dark Energy {{{denergy}}} |
SALVAGING
|
Obtained Resources Nano Bots {{{salnanobot}}} Viridian Energy {{{salvenergy}}} Scrap {{{salscrap}}} Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas {{{salgas}}} Ore {{{salore}}} Plasma {{{salplasma}}} Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
A Coil Gun is a primary weapon in Everspace that rapidly fires projectiles.
Tips and Tricks
- Comes equipped in the Colonial Scout's C loadout and the Colonial Sentinel's B loadout.
- Can be difficult to use effectively because of its spread.
Crafting
Required Resources Obtained Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap 48 Gel {{{gel}}} Compounds 7 Power Cells {{{pcell}}} Processors 6 Crystals 8 Gas {{{gas}}} Ore 29 Plasma {{{plasma}}} Dark Matter 3
Dark Energy {{{denergy}}} |
Salvaging
Required Resources Obtained Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap 10 Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore 6 Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |