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.Colonial Scout
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Light Fighter Class
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Fast and swift but also quite fragile, the Colonial Scout demands a clear playing style. To compensate for its lack of hull hitpoints, it is the only ship capable of using cloaking devices and teleporters. |
Hull Hitpoints 250 Armour 0% Shield Hitpoints 60 Shield Recharge Rate 16/s Energy Core Capacity 75 Energy Core Recharge Rate 6/s Max Number of Jumps 4 Jump Charge Duration 6s Primary Weapon Slots 2 Secondary Weapon Slots 1 Device Slots 3 Consumable Slots 2 Cruise Speed 130m/s Boost Speed 390m/s Sensor Strength 133% |
The Colonial Scout is a light fighter class ship. It is very weak in terms of total hull/ shield hitpoints and weaponry, but also very fast and has access to special devices like Cloaks and Teleporters, useful for getting out of fights that the Scout can't handle. The Scout costs 10,000 Credits to unlock.
Loadouts
Loadout A
Unlocked by reaching sector 4.