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Everspace-Colonial-Scout-hangar
Colonial Scout
Light Fighter Class
Fast and swift but also quite fragile, the Colonial Scout demands a clear playing style. To compensate for its lack of hull hitpoints, it is the only ship capable of using cloaking devices and teleporters.
Base stats
Hull Hitpoints
250
Armour
0%
Shield Hitpoints
60
Shield Recharge Rate
16/s
Energy Core Capacity
75
Energy Core Recharge Rate
6/s
Max Number of Jumps
4
Jump Charge Duration
6s
Primary Weapon Slots
2
Secondary Weapon Slots
1
Device Slots
3
Consumable Slots
2
Cruise Speed
130m/s
Boost Speed
390m/s
Sensor Strength
133%

The Colonial Scout is a light fighter class ship. It is very weak in terms of total hull/ shield hitpoints and weaponry, but also very fast and has access to special devices like Cloaks and Teleporters, useful for getting out of fights that the Scout can't handle. The Scout costs 10,000 Credits to unlock.

Loadouts

Loadout A

Unlocked by reaching sector 4.

Gallery

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