This article contains content that is only available with the Encounters Expansion installed. |
Colonial Sentinel
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Medium Fighter Class
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With the option to enable fast hacking and an additional slot for weapons and devices the Sentinel further underlines its electronic warfare capabilities, already given an exclusive set of unconventional equipment. |
Hull Hitpoints 300 Armour 0% Shield Hitpoints 210 Shield Recharge Rate 8/s Energy Core Capacity 135 Energy Core Recharge Rate 6/s Max Number of Jumps 4 Jump Charge Duration 6s Primary Weapon Slots 1 Secondary Weapon Slots 1 Device Slots 3 Consumable Slots 2 Cruise Speed 120m/s Boost Speed 288m/s Sensor Strength 100% |
For the subclass in Everspace 2, see Sentinel (ES2). |
The Colonial Sentinel is a medium fighter class ship. It comes with the Encounters expansion, and is the second medium fighter class ship to be added to the game. The Sentinel comes unlocked immediately for free, just like the Colonial Interceptor. Fully upgrading the Sentinel's Perks costs a total of $242,650 credits.
Loadouts[ | ]
Loadout A[ | ]
Loadout B[ | ]
Unlocked by reaching sector 4 with the Sentinel.
- Coil Gun
- Destabilizer Missile x8
- Shield ST
- Drone Disassembler
- G&B Distress Beacon
- Shield Charge Drone x4
Loadout C[ | ]
Unlocked by reaching Sector 7 with the Sentinel.
- Pulse Laser MX
- Seeker Missile Battery x4
- Shield ST
- Static Discharger
- Shield Booster x3
- Damage Booster x3
Achievements[ | ]
- Maxing out all perks for the Sentinel is one of the possible criteria for unlocking the "Tinkerer" achievement, and unlocks the "Tuned To The Max" achievement.
- Using the Sentinel for 15 runs unlocks the "Vigorous and Versatile" achievement.
- Down and to the left in the Sentinel's cockpit, there is a red box that has the words "Emergency Entertainment System" or "ESS" on it. This is an easter egg of some sort.