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Encounters-Sentinel-Hangar-Front
Colonial Sentinel
Medium Fighter Class
With the option to enable fast hacking and an additional slot for weapons and devices the Sentinel further underlines its electronic warfare capabilities, already given an exclusive set of unconventional equipment.
Base stats
Hull Hitpoints
300
Armour
0%
Shield Hitpoints
210
Shield Recharge Rate
8/s
Energy Core Capacity
135
Energy Core Recharge Rate
6/s
Max Number of Jumps
4
Jump Charge Duration
6s
Primary Weapon Slots
1
Secondary Weapon Slots
1
Device Slots
3
Consumable Slots
2
Cruise Speed
120m/s
Boost Speed
288m/s
Sensor Strength
100%
Disambig For the subclass in Everspace 2, see Sentinel (ES2).

The Colonial Sentinel is a medium fighter class ship. It comes with the Encounters expansion, and is the second medium fighter class ship to be added to the game. The Sentinel comes unlocked immediately for free, just like the Colonial Interceptor. Fully upgrading the Sentinel's Perks costs a total of $242,650 credits.

Loadouts[ | ]

Loadout A[ | ]

Loadout B[ | ]

Unlocked by reaching sector 4 with the Sentinel.

Loadout C[ | ]

Unlocked by reaching Sector 7 with the Sentinel.

Achievements[ | ]

  • Maxing out all perks for the Sentinel is one of the possible criteria for unlocking the "Tinkerer" achievement, and unlocks the "Tuned To The Max" achievement.
  • Using the Sentinel for 15 runs unlocks the "Vigorous and Versatile" achievement.
  • Down and to the left in the Sentinel's cockpit, there is a red box that has the words "Emergency Entertainment System" or "ESS" on it. This is an easter egg of some sort.


Gallery[ | ]

See also[ | ]

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