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[[File:Everspace-Codex-ColonialFleet.png|455px|thumb|The Colonial Fleet in the ''Everspace'' [[Codex]]]]
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The '''Colonials''' or '''Colonial Fleet''' are one of five known [[Factions|factions]] in the ''[[Everspace]]'' and ''[[Everspace 2]]'' universe. The fleet is the means behind human expansion, originating from the Sol System. They are predominantly human, although other unknown races take part in the fleet. The fleet has made extensive use of cloning technology to help aid the expansion and war efforts, which [[Adam Roslin]] was a part of. Soon after their arrival to [[Cluster 34]], a devastating large-scale war erupted with the indigenous [[Okkar]]. The war was ended with a ceasefire and a peace treaty, resulting in the [[Demilitarized Zone]].
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[[File:Everspace-Codex-ColonialFleet.png|455px|thumb|The Colonial Fleet in the Codex]]
 
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:'''For information specific to the original ''[[Everspace]]'', see [[Colonials/Everspace]]'''.
The '''Colonials''' are a major [[:Category:Factions|faction]] in the ''[[Everspace]]'' universe. They are all Humans. You rarely encounter actual Colonial ships like you do the [[Okkar]] and [[G&B]] ships, but the faction's influence is clearly seen throughout the sectors.
 
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== Lore, in the Codex... ==
 
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:'''For information specific to the ''[[Everspace 2]]'', see [[Colonials/Everspace 2]]'''.
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== Lore ==
 
{{Codex
 
{{Codex
| header = The Colonial Fleet:
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| header = ''Everspace'' - The Colonial Fleet [[codex]] entry
 
| codex = The Colonial Fleet is the vanguard and defense infrastructure of human galactic expansion. Originating from the Sol System, the relatively recent development of interstellar travel led to a rapid demand for more able bodies to explore and occupy new regions. The sophisticated cloning technology developed to meet this demand has become both the envy of, and reviled by, other races. Although the Fleet consists predominantly of humanoids, other alien races enroll or collaborate independently.<br />
 
| codex = The Colonial Fleet is the vanguard and defense infrastructure of human galactic expansion. Originating from the Sol System, the relatively recent development of interstellar travel led to a rapid demand for more able bodies to explore and occupy new regions. The sophisticated cloning technology developed to meet this demand has become both the envy of, and reviled by, other races. Although the Fleet consists predominantly of humanoids, other alien races enroll or collaborate independently.<br />
 
<br />
 
<br />
The Fleet's primary purpose in [[Cluster 34]] is protection of mining interests, which are managed by private corporations, against Outlaw raiders. A heavy military presence maintains the peace in the outer limits of Colonial territories and is administered from the vast Colonial Fleet HQ. In accordance with the peace-treaty with the [[Okkar]], the Fleet is not permitted access to the demilitarized zone except for special situations, such as rescue or humanitarian relief missions.
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The Fleet's primary purpose in [[Cluster 34]] is protection of mining interests, which are managed by private corporations, against Outlaw raiders. A heavy military presence maintains the peace in the outer limits of Colonial territories and is administered from the vast Colonial Fleet HQ. In accordance with the peace treaty with the [[Okkar]], the Fleet is not permitted access to the demilitarized zone except for special situations, such as rescue or humanitarian relief missions.
 
}}
 
}}
 
{{Codex
 
{{Codex
| header = Colonial HQ
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| header = ''Everspace'' - Colonial HQ codex entry
 
| codex = The Colonial Fleet Headquarters, <nowiki>[in]</nowiki> [[Cluster 34]], is a megastructure facilitating all military operations for the frontier region. Completed in the aftermath of the war with the Okkar ''(See below codex entry)'', it is regarded as the strongest and most heavily defend Colonial structure outside the Sol system. All Fleet movements are coordinated from this central control hub and it is the seat of the local Admiralty. Specific details of the number of craft, types of weaponry or access points are not contained on the AETERNA for security reasons. The base does, however, contain several bars and clubs and more than twenty fine dining establishments. There is also a sports venue and retirement gardens for Fleet personnel to enjoy.
 
| codex = The Colonial Fleet Headquarters, <nowiki>[in]</nowiki> [[Cluster 34]], is a megastructure facilitating all military operations for the frontier region. Completed in the aftermath of the war with the Okkar ''(See below codex entry)'', it is regarded as the strongest and most heavily defend Colonial structure outside the Sol system. All Fleet movements are coordinated from this central control hub and it is the seat of the local Admiralty. Specific details of the number of craft, types of weaponry or access points are not contained on the AETERNA for security reasons. The base does, however, contain several bars and clubs and more than twenty fine dining establishments. There is also a sports venue and retirement gardens for Fleet personnel to enjoy.
 
}}
 
}}
 
{{Codex
 
{{Codex
| header = Colonial-Okkar War
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| header = ''Everspace'' - Colonial-Okkar War codex entry
 
|codex = With the first arrival of Colonial mining interests in 3022 (C.E. Sol), the [[Okkar]] experienced a dramatic shift in how they perceived their relation to the galaxy, and how other civilizations could potentially encroach upon their homeworlds. The subsequent arrival of the Colonial Fleet and establishment of jumpgates escalated tensions in the [[Cluster 34|Cluster]] which eventually triggered all-out warfare between the species. Equally matched in strength and sophistication, the Okkar held their ground against the Colonials to devastating effect. A ceasefire was brokered out of necessity as there was no clear projected victor. The [[Demilitarized Zone]] was established as part of the subsequent peace treaty, delineating new limits of each of the species' territories, which the Okkar were given the right to administer.
 
|codex = With the first arrival of Colonial mining interests in 3022 (C.E. Sol), the [[Okkar]] experienced a dramatic shift in how they perceived their relation to the galaxy, and how other civilizations could potentially encroach upon their homeworlds. The subsequent arrival of the Colonial Fleet and establishment of jumpgates escalated tensions in the [[Cluster 34|Cluster]] which eventually triggered all-out warfare between the species. Equally matched in strength and sophistication, the Okkar held their ground against the Colonials to devastating effect. A ceasefire was brokered out of necessity as there was no clear projected victor. The [[Demilitarized Zone]] was established as part of the subsequent peace treaty, delineating new limits of each of the species' territories, which the Okkar were given the right to administer.
 
}}
 
}}
   
== Colonial Fleet Ships ==
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== Trivia ==
 
*In addition to the various stations, the Colonial Fleet also established the network of [[Jump Gate]]s with help from [[Grady & Brunt Prospects]].
[[File:Everspace-Colonial-Warship.jpg|300px|thumb|An early, but accurate concept image of the Colonial Warship]]
 
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*There appears to be a large network system connecting Colonial operations known as [[AETERNA]], including cloning facilities such as where [[Adam Roslin]] cloned himself. It can transfer memories and skills from the original to the clones. However, not much else is known about it. [[HIVE]] is also a part of it.
=== Player Ships ===
 
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*According to the [[Deluxe Edition|official artbook]], Colonial warships are 4040 meters long.
The Colonial Fleet manufactures the four ship types that the player can use in each run; the [[Colonial Interceptor]], [[Colonial Scout]], [[Colonial Gunship]], and the [[Colonial Sentinel]]. These four ships are only seen in use by the player-controlled clone, other clones, and the major [[:Category:Characters|characters]] the player comes across in the main story.
 
 
=== Colonial Warship ===
 
After the first few waves of the [[Okkar]] invasion after waiting too long in a sector, a massive Colonial Warship jumps in. It has a health bar, but is unable to be destroyed completely. The player can destroy the various gun points on the warship, but it is very difficult to do so, and there is no reward. When these appear, the unique track [[Original Soundtrack|Armada of Annihilation]] will play.
 
 
=== Colonial Drones and Turrets ===
 
These are only found guarding the derelict colonial stations.
 
 
== Colonial Structures ==
 
[[File:Everspace-DerelictStation-Screenshot.png|300px|thumb|An in-game screenshot of a very damaged derelict station]]
 
=== Derelict Stations ===
 
Randomly generated through each sector and the zones, you will find many derelict Colonial space stations. Some large or small (might look like a broken piece of a larger station), or are based in a large asteroid, the designs vary. Perhaps victims of the Colonial-Okkar War, they are abandoned and mostly destroyed now.
 
 
Most are unguarded except some by minefields, but the larger ones usually have turrets defenses and rogue lasers which severely damage your ship. These large derelict stations almost always contain, in a locked room, a [[Subroutines|Subroutine]], along with a [[Containers#Special Tech Container|Special Tech Container]]. To get in, you need an [[Resources#Access Key|Access Key]] from an elite enemy ship. To know if the room with the special container has a subroutine, simply move around to outside of the room and look through the damaged walls (they're usually cracked). If you don't see a large blue hologram, don't bother with opening the doors. Save your access keys for other derelicts.
 
 
=== Other ===
 
In addition to the various stations, the Colonial Fleet also established the network of [[Jump Gate]]s with help from [[Grady & Brunt Prospects]].
 
== Gallery==
 
<gallery mode="packed" style=text-align:left>
 
Everspace-Codex-Colonial-OkkarWar.png|The image for the Colonial-Okkar War in the codex.
 
Everspace-Codex-ColonialHQ.png|The image of the Colonial HQ in the codex.
 
Everspace-Subroutine-Screenshot.png|A screenshot of a [[Subroutines|subroutine]] hologram in a derelict station.
 
Everspace-Derelict001.png|Another derelict station. It had a comm hub and a [[Containers#Secure|secure container]].
 
Everspace-Derelict002.png|Two very close stations, both with locked rooms and [[Containers#Special Tech|special tech containers]].
 
Everspace-Derelict003.png|Normal derelict station.
 
Everspace-Derelict004.png|A different kind of structure.
 
Everspace-Derelict005.png|A derelict close to and somewhat inside of a large asteroid.
 
Everspace-Colonial-Turret.png|A turret in a derelict station
 
</gallery>
 
   
 
== See Also ==
 
== See Also ==
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[[Category:Factions]]
 
[[Category:Factions]]
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[[Category:Factions (ES2)]]

Revision as of 06:22, 9 March 2021

Everspace-Codex-ColonialFleet

The Colonial Fleet in the Everspace Codex

The Colonials or Colonial Fleet are one of five known factions in the Everspace and Everspace 2 universe. The fleet is the means behind human expansion, originating from the Sol System. They are predominantly human, although other unknown races take part in the fleet. The fleet has made extensive use of cloning technology to help aid the expansion and war efforts, which Adam Roslin was a part of. Soon after their arrival to Cluster 34, a devastating large-scale war erupted with the indigenous Okkar. The war was ended with a ceasefire and a peace treaty, resulting in the Demilitarized Zone.

For information specific to the original Everspace, see Colonials/Everspace.
For information specific to the Everspace 2, see Colonials/Everspace 2.

Lore

Everspace - The Colonial Fleet codex entry
[[File:]]
The Colonial Fleet is the vanguard and defense infrastructure of human galactic expansion. Originating from the Sol System, the relatively recent development of interstellar travel led to a rapid demand for more able bodies to explore and occupy new regions. The sophisticated cloning technology developed to meet this demand has become both the envy of, and reviled by, other races. Although the Fleet consists predominantly of humanoids, other alien races enroll or collaborate independently.


The Fleet's primary purpose in Cluster 34 is protection of mining interests, which are managed by private corporations, against Outlaw raiders. A heavy military presence maintains the peace in the outer limits of Colonial territories and is administered from the vast Colonial Fleet HQ. In accordance with the peace treaty with the Okkar, the Fleet is not permitted access to the demilitarized zone except for special situations, such as rescue or humanitarian relief missions.

Everspace - Colonial HQ codex entry
[[File:]]
The Colonial Fleet Headquarters, [in] Cluster 34, is a megastructure facilitating all military operations for the frontier region. Completed in the aftermath of the war with the Okkar (See below codex entry), it is regarded as the strongest and most heavily defend Colonial structure outside the Sol system. All Fleet movements are coordinated from this central control hub and it is the seat of the local Admiralty. Specific details of the number of craft, types of weaponry or access points are not contained on the AETERNA for security reasons. The base does, however, contain several bars and clubs and more than twenty fine dining establishments. There is also a sports venue and retirement gardens for Fleet personnel to enjoy.
Everspace - Colonial-Okkar War codex entry
[[File:]]
With the first arrival of Colonial mining interests in 3022 (C.E. Sol), the Okkar experienced a dramatic shift in how they perceived their relation to the galaxy, and how other civilizations could potentially encroach upon their homeworlds. The subsequent arrival of the Colonial Fleet and establishment of jumpgates escalated tensions in the Cluster which eventually triggered all-out warfare between the species. Equally matched in strength and sophistication, the Okkar held their ground against the Colonials to devastating effect. A ceasefire was brokered out of necessity as there was no clear projected victor. The Demilitarized Zone was established as part of the subsequent peace treaty, delineating new limits of each of the species' territories, which the Okkar were given the right to administer.

Trivia

  • In addition to the various stations, the Colonial Fleet also established the network of Jump Gates with help from Grady & Brunt Prospects.
  • There appears to be a large network system connecting Colonial operations known as AETERNA, including cloning facilities such as where Adam Roslin cloned himself. It can transfer memories and skills from the original to the clones. However, not much else is known about it. HIVE is also a part of it.
  • According to the official artbook, Colonial warships are 4040 meters long.

See Also