For component resources in Everspace 2, see Components (ES2). |
Components are critical parts of the player's ship in Everspace. They can be randomly damaged if the ship's hull is below 75%, or can randomly overheat during a battle. If a component is damaged or overheated, it will continue to function but at a significant penalty. Secondary weapons are an exception and no longer work while damaged or overheated. The chance of a component being damaged can be reduced with the Component Damage Chance Perk, and the repair costs can be decreased with the Component Damage Repair Costs Perk.
Damage Chance[ | ]
The chance for a component to be damaged is based on a formula and a percentage based on current hull hitpoints.
- There are three different base chances for component damage for every hit: 1% if hull is below 75%, 1.5% if below 50% and 2% if below 25%
- Components cannot be damaged when above 75% hull.
- These base chances are modified based on the max hitpoints of the ship and amount of damage the hit deals:
Base % * Damage / max hull hitpoints
- With the component perks and any ship armor factored in, the final formula for the damage chance is:
(([Component Damage Chance] - ([Component Damage Chance] * [Component Damage Chance Perk Percentage])) * ([Weapon Damage Taken] - ([Weapon Damage Taken] * [Armor Percentage]))) / [Max Hull]
Primary Weapons [ | ]
Effect of being damaged/overheated:
- Fire rate is much slower.
- Energy consumption is higher.
Required Resources Obtained Resources Nano Bots 2 Viridian Energy {{{venergy}}} Scrap 13 Gel {{{gel}}} Compounds {{{compound}}} Power Cells 2 Processors {{{processor}}} Crystals 9 Gas {{{gas}}} Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Shield Generator [ | ]
Effect of being damaged/overheated:
- 75% slower shield recharge.
- Longer shutdown duration.
Required Resources Obtained Resources Nano Bots 2 Viridian Energy {{{venergy}}} Scrap 7 Gel 2 Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals 14 Gas {{{gas}}} Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Engine [ | ]
Effect of being damaged/overheated:
- Maximum speed: -50%
- Maximum acceleration: -50%
Required Resources Obtained Resources Nano Bots 1 Viridian Energy {{{venergy}}} Scrap 12 Gel {{{gel}}} Compounds {{{compound}}} Power Cells 2 Processors {{{processor}}} Crystals {{{crystal}}} Gas 11 Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Secondary Weapons [ | ]
Effect of being damaged/overheated:
- Cannot use any secondary weapons.
Required Resources Obtained Resources Nano Bots 2 Viridian Energy {{{venergy}}} Scrap 15 Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors 2 Crystals {{{crystal}}} Gas {{{gas}}} Ore 16 Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Sensor [ | ]
Effect of being damaged/overheated:
- Sensor strength is decreased.
- Visible markers flicker in and out of view, making targeting anything impossible.
Required Resources Obtained Resources Nano Bots 1 Viridian Energy {{{venergy}}} Scrap 8 Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals 4 Gas {{{gas}}} Ore {{{ore}}} Plasma 10 Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Life Support System [ | ]
Effect of being damaged/overheated:
- The ship/player slowly runs out of oxygen, shown by a percentage in the upper right corner of the screen. Causes death when it reaches 0%.
Required Resources Obtained Resources Nano Bots 1 Viridian Energy {{{venergy}}} Scrap 9 Gel {{{gel}}} Compounds 3 Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas 8 Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Inertia Dampeners [ | ]
Effect of being damaged/overheated:
- The ship will keep its momentum and won't stop its movement immediately after moving in any direction.
Required Resources Obtained Resources Nano Bots 3 Viridian Energy {{{venergy}}} Scrap 14 Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors 1 Crystals {{{crystal}}} Gas {{{gas}}} Ore {{{ore}}} Plasma 12 Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |