The component UI in-game.
Components are critical parts of the player's ship in Everspace. They can be randomly damaged if the ship's hull is below 75%, or can randomly overheat during a battle. If a component is damaged or overheated, it will continue to function but at a significant penalty. Secondary weapons are an exception and no longer work while damaged or overheated. The chance of a component being damaged can be reduced with the Component Damage Chance Perk, and the repair costs can be decreased with the Component Damage Repair Costs Perk.
Damage Chance[]
The chance for a component to be damaged is based on a formula and a percentage based on current hull hitpoints.
- There are three different base chances for component damage for every hit: 1% if hull is below 75%, 1.5% if below 50% and 2% if below 25%
- Components cannot be damaged when above 75% hull.
- These base chances are modified based on the max hitpoints of the ship and amount of damage the hit deals:
Base % * Damage / max hull hitpoints - With the component perks and any ship armor factored in, the final formula for the damage chance is:
(([Component Damage Chance] - ([Component Damage Chance] * [Component Damage Chance Perk Percentage])) * ([Weapon Damage Taken] - ([Weapon Damage Taken] * [Armor Percentage]))) / [Max Hull]
Primary Weapons
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Effect of being damaged/overheated:
- Fire rate is much slower.
- Energy consumption is higher.
Shield Generator
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Effect of being damaged/overheated:
- 75% slower shield recharge.
- Longer shutdown duration.
Engine
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Effect of being damaged/overheated:
- Maximum speed: -50%
- Maximum acceleration: -50%
Secondary Weapons
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Effect of being damaged/overheated:
- Cannot use any secondary weapons.
Sensor
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Effect of being damaged/overheated:
- Sensor strength is decreased.
- Visible markers flicker in and out of view, making targeting anything impossible.
Life Support System
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Effect of being damaged/overheated:
- The ship/player slowly runs out of oxygen, shown by a percentage in the upper right corner of the screen. Causes death when it reaches 0%.
Inertia Dampeners
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Effect of being damaged/overheated:
- The ship will keep its momentum and won't stop its movement immediately after moving in any direction.
See Also[]
| Mechanics & features of ''Everspace'' | |
|---|---|
| Mechanics | Crafting • Enemies (Outlaw • Okkar • Grady & Brunt • and Ancients) • Resources • Equipment • Components |
| Player | Credits • Perks • Heads-up display (HUD) |
| Other | Achievements • Factions • Codex • Difficulty (Hardcore) • Encounters Expansion • Deluxe Edition • Controls |