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Everspace Wiki
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[[File:Everspace-Component-UI.png|thumb|500px|The component UI in-game.]] {{for|component resources in ''[[Everspace 2]]''|Components (ES2)}} '''Components''' are critical parts of the [[Player ships|player's ship]] in ''[[Everspace]]''. They can be randomly damaged if the ship's hull is below 75%, or can randomly overheat during a battle. If a component is damaged or overheated, it will continue to function but at a significant penalty. Secondary weapons are an exception and no longer work while damaged or overheated. The chance of a component being damaged can be reduced with the [[Perks#Component Damage Chance|Component Damage Chance Perk]], and the repair costs can be decreased with the [[Perks#Component Damage Repair Costs|Component Damage Repair Costs Perk]]. == Damage Chance == The chance for a component to be damaged is based on a formula and a percentage based on current hull hitpoints. *There are three different base chances for component damage for every hit: 1% if hull is below 75%, 1.5% if below 50% and 2% if below 25% **Components cannot be damaged when above 75% hull. *These base chances are modified based on the max hitpoints of the ship and amount of damage the hit deals: <code>Base % * Damage / max hull hitpoints</code> *With the component perks and any ship armor factored in, the final formula for the damage chance is:<br> <pre>(([Component Damage Chance] - ([Component Damage Chance] * [Component Damage Chance Perk Percentage])) * ([Weapon Damage Taken] - ([Weapon Damage Taken] * [Armor Percentage]))) / [Max Hull]</pre> == Primary Weapons [[File:Icon-Primary.png]] == Effect of being damaged/overheated: * Fire rate is much slower. * Energy consumption is higher. {{Craft |nanobot = 2 |scrap = 13 |pcell = 2 |crystal = 9 }} == Shield Generator [[File:Icon-Shield.png]] == Effect of being damaged/overheated: *75% slower shield recharge. *Longer shutdown duration. {{Craft |nanobot = 2 |scrap = 7 |gel = 2 |crystal = 14 }} == Engine [[File:Icon-Engines.png]] == Effect of being damaged/overheated: * Maximum speed: -50% * Maximum acceleration: -50% {{Craft |nanobot = 1 |scrap = 12 |pcell = 2 |gas = 11 }} == Secondary Weapons [[File:Icon-Secondary.png]] == Effect of being damaged/overheated: *Cannot use any secondary weapons. {{Craft |nanobot = 2 |scrap = 15 |processor = 2 |ore = 16 }} == Sensor [[File:Icon-Sensor.png]] == Effect of being damaged/overheated: *Sensor strength is decreased. *Visible markers flicker in and out of view, making targeting anything impossible. {{Craft |nanobot = 1 |scrap = 8 |crystal = 4 |plasma = 10 }} == Life Support System [[File:Icon-Lifesupport.png]] == Effect of being damaged/overheated: *The ship/player slowly runs out of oxygen, shown by a percentage in the upper right corner of the screen. Causes death when it reaches 0%. {{Craft |nanobot = 1 |scrap = 9 |compound = 3 |gas = 8 }} == Inertia Dampeners [[File:Icon-Dampeners.png]] == Effect of being damaged/overheated: *The ship will keep its momentum and won't stop its movement immediately after moving in any direction. {{Craft |nanobot = 3 |scrap = 14 |processor = 1 |plasma = 12 }} == See Also == *[[Equipment]] *[[:Category:Enhancements|Enhancements]] [[Category:Mechanics]]
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