(Added chance formulas) |
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− | {{stub}} |
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[[File:Everspace-Component-UI.png|thumb|500px|The component UI in-game.]] |
[[File:Everspace-Component-UI.png|thumb|500px|The component UI in-game.]] |
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− | '''Components''' are critical parts of |
+ | '''Components''' are critical parts of the [[:Category:Player ships|player's ship]] in ''[[Everspace]]''. They can be randomly damaged if the ship's hull is below 75%, or can randomly overheat during a battle. If they are, the ship will be debuffed in whatever area got damaged. The chance of a component being damaged can be reduced with the [[Perks#Component Damage Chance|Component Damage Chance Perk]], and the repair costs can be decreased with the [[Perks#Component Damage Repair Costs|Component Damage Repair Costs Perk]]. |
== Damage Chance == |
== Damage Chance == |
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The chance for a component to be damaged is based on formulas and a percentage based on current hull hitpoints. |
The chance for a component to be damaged is based on formulas and a percentage based on current hull hitpoints. |
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− | *There are three different base chances for component damage |
+ | *There are three different base chances for component damage for every hit: 1% if hull is below 75%, 1.5% if below 50% and 2% if below 25% |
:*Components cannot be damaged when above 75% hull. |
:*Components cannot be damaged when above 75% hull. |
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*These base chances are modified based on the max hitpoints of the ship and amount of damage the hit deals: <code>Base % * Damage / max hull hitpoints</code> |
*These base chances are modified based on the max hitpoints of the ship and amount of damage the hit deals: <code>Base % * Damage / max hull hitpoints</code> |
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* Energy consumption is higher. |
* Energy consumption is higher. |
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+ | {{Craft |
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− | Repair costs: |
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+ | |nanobot = 2 |
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− | * 2 [[Resources#Nano Bots|Nano Bots]] |
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+ | |scrap = 13 |
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− | * 10 [[Resources#Scrap|Scrap]] |
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+ | |pcell = 2 |
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− | * 2 [[Resources#Power Cells|Power Cells]] |
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+ | |crystal = 9 |
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− | * 7 [[Resources#Crystals|Crystals]] |
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+ | }} |
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== Shield Generator == |
== Shield Generator == |
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*Longer shutdown duration. |
*Longer shutdown duration. |
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+ | {{Craft |
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− | Resources needed to repair it: |
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+ | |nanobot = 2 |
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− | * 3 [[Resources#Nano Bots|Nano Bots]] |
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+ | |scrap = 7 |
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− | * 7 [[Resources#Scrap|Scrap]] |
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+ | |gel = 2 |
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− | * 2 [[Resources#Gel|Gel]] |
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+ | |crystal = 14 |
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− | * 14 [[Resources#Crystals|Crystals]] |
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+ | }} |
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== Engine == |
== Engine == |
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* Maximum acceleration: -50% |
* Maximum acceleration: -50% |
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+ | {{Craft |
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− | Resources needed to repair it: |
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+ | |nanobot = 1 |
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− | * 2 [[Resources#Nano Bots|Nano Bots]] |
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+ | |scrap = 12 |
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− | * 10 [[Resources#Scrap|Scrap]] |
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+ | |pcell = 2 |
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− | * 2 [[Resources#Power Cells|Power Cells]] |
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+ | |gas = 11 |
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− | * 9 [[Resources#Gas|Gas]] |
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+ | }} |
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== Secondary Weapons == |
== Secondary Weapons == |
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*Cannot use any secondary weapons. |
*Cannot use any secondary weapons. |
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+ | {{Craft |
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− | Resources needed to repair them: |
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+ | |nanobot = 2 |
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− | * 2 [[Resources#Nano Bots|Nano Bots]] |
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+ | |scrap = 15 |
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− | * 12 [[Resources#Scrap|Scrap]] |
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+ | |processor = 2 |
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− | * 2 [[Resources#Processors|Processors]] |
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+ | |ore = 16 |
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− | * 13 [[Resources#Ore|Ore]] |
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+ | }} |
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== Sensor == |
== Sensor == |
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*Visible markers flicker in and out of view, making targeting anything impossible. |
*Visible markers flicker in and out of view, making targeting anything impossible. |
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+ | {{Craft |
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− | Resources needed to repair it: |
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+ | |nanobot = 1 |
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− | * 2 [[Resources#Nano Bots|Nano Bots]] |
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+ | |scrap = 8 |
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− | * 6 [[Resources#Scrap|Scrap]] |
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+ | |crystal = 4 |
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− | * 2 [[Resources#Crystal|Crystal]] |
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+ | |plasma = 10 |
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− | * 8 [[Resources#Plasma|Plasma]] |
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+ | }} |
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== Life Support System == |
== Life Support System == |
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Effect of being damaged/overheated: |
Effect of being damaged/overheated: |
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− | *The ship/player slowly runs out air, shown by a percentage in the upper right corner of the screen. Causes death when it reaches 0%. |
+ | *The ship/player slowly runs out of air, shown by a percentage in the upper right corner of the screen. Causes death when it reaches 0%. |
+ | {{Craft |
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− | Resources needed to repair it: |
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+ | |nanobot = 1 |
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− | * 2 [[Resources#Nano Bots|Nano Bots]] |
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+ | |scrap = 9 |
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− | * 7 [[Resources#Scrap|Scrap]] |
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+ | |compound = 3 |
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− | * 2 [[Resources#Compounds|Compounds]] |
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+ | |gas = 8 |
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− | * 6 [[Resources#Gas|Gas]] |
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+ | }} |
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== Inertia Dampeners == |
== Inertia Dampeners == |
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*The ship will keep its momentum and won't stop its movement immediately after moving in any direction. |
*The ship will keep its momentum and won't stop its movement immediately after moving in any direction. |
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+ | {{Craft |
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− | Resources needed to repair them: |
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+ | |nanobot = 3 |
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− | * 2 [[Resources#Nano Bots|Nano Bots]] |
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+ | |scrap = 14 |
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− | * 11 [[Resources#Scrap|Scrap]] |
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+ | |processor = 1 |
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− | * 1 [[Resources#Processors|Processor]] |
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+ | |plasma = 12 |
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− | * 10 [[Resources#Plasma|Plasma]] |
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+ | }} |
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+ | |||
== See Also == |
== See Also == |
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*[[Equipment]] |
*[[Equipment]] |
Revision as of 15:10, 19 August 2019
Components are critical parts of the player's ship in Everspace. They can be randomly damaged if the ship's hull is below 75%, or can randomly overheat during a battle. If they are, the ship will be debuffed in whatever area got damaged. The chance of a component being damaged can be reduced with the Component Damage Chance Perk, and the repair costs can be decreased with the Component Damage Repair Costs Perk.
Damage Chance
The chance for a component to be damaged is based on formulas and a percentage based on current hull hitpoints.
- There are three different base chances for component damage for every hit: 1% if hull is below 75%, 1.5% if below 50% and 2% if below 25%
- Components cannot be damaged when above 75% hull.
- These base chances are modified based on the max hitpoints of the ship and amount of damage the hit deals:
Base % * Damage / max hull hitpoints
- With the component perks and any ship armor factored in, the final formula for the damage chance is:
(([Component Damage Chance] - ([Component Damage Chance] * [Component Damage Chance Perk Percentage])) * ([Weapon Damage Taken] - ([Weapon Damage Taken] * [Armor Percentage]))) / [Max Hull]
Primary Weapons
Effect of being damaged/overheated:
- Fire rate is much slower.
- Energy consumption is higher.
Required Resources Obtained Resources Nano Bots 2 Viridian Energy {{{venergy}}} Scrap 13 Gel {{{gel}}} Compounds {{{compound}}} Power Cells 2 Processors {{{processor}}} Crystals 9 Gas {{{gas}}} Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Shield Generator
Effect of being damaged/overheated:
- 75% slower shield recharge.
- Longer shutdown duration.
Required Resources Obtained Resources Nano Bots 2 Viridian Energy {{{venergy}}} Scrap 7 Gel 2 Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals 14 Gas {{{gas}}} Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Engine
Effect of being damaged/overheated:
- Maximum speed: -50%
- Maximum acceleration: -50%
Required Resources Obtained Resources Nano Bots 1 Viridian Energy {{{venergy}}} Scrap 12 Gel {{{gel}}} Compounds {{{compound}}} Power Cells 2 Processors {{{processor}}} Crystals {{{crystal}}} Gas 11 Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Secondary Weapons
Effect of being damaged/overheated:
- Cannot use any secondary weapons.
Required Resources Obtained Resources Nano Bots 2 Viridian Energy {{{venergy}}} Scrap 15 Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors 2 Crystals {{{crystal}}} Gas {{{gas}}} Ore 16 Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Sensor
Effect of being damaged/overheated:
- Sensor strength is decreased.
- Visible markers flicker in and out of view, making targeting anything impossible.
Required Resources Obtained Resources Nano Bots 1 Viridian Energy {{{venergy}}} Scrap 8 Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals 4 Gas {{{gas}}} Ore {{{ore}}} Plasma 10 Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Life Support System
Effect of being damaged/overheated:
- The ship/player slowly runs out of air, shown by a percentage in the upper right corner of the screen. Causes death when it reaches 0%.
Required Resources Obtained Resources Nano Bots 1 Viridian Energy {{{venergy}}} Scrap 9 Gel {{{gel}}} Compounds 3 Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas 8 Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Inertia Dampeners
Effect of being damaged/overheated:
- The ship will keep its momentum and won't stop its movement immediately after moving in any direction.
Required Resources Obtained Resources Nano Bots 3 Viridian Energy {{{venergy}}} Scrap 14 Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors 1 Crystals {{{crystal}}} Gas {{{gas}}} Ore {{{ore}}} Plasma 12 Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |