Everspace Wiki
(Added chance formulas)
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{{stub}}
 
 
[[File:Everspace-Component-UI.png|thumb|500px|The component UI in-game.]]
 
[[File:Everspace-Component-UI.png|thumb|500px|The component UI in-game.]]
'''Components''' are critical parts of your [[:Category:Player ships|ship]]. They can be randomly damaged if the ship's hull is below 75%, or can randomly overheat during a battle. If they are, the ship will be debuffed in whatever area got damaged. The chance of a component being damaged can be reduced with the [[Perks#Component Damage Chance|Component Damage Chance Perk]], and the repair costs can be decreased with the [[Perks#Component Damage Repair Costs|Component Damage Repair Costs Perk]].
+
'''Components''' are critical parts of the [[:Category:Player ships|player's ship]] in ''[[Everspace]]''. They can be randomly damaged if the ship's hull is below 75%, or can randomly overheat during a battle. If they are, the ship will be debuffed in whatever area got damaged. The chance of a component being damaged can be reduced with the [[Perks#Component Damage Chance|Component Damage Chance Perk]], and the repair costs can be decreased with the [[Perks#Component Damage Repair Costs|Component Damage Repair Costs Perk]].
 
== Damage Chance ==
 
== Damage Chance ==
 
The chance for a component to be damaged is based on formulas and a percentage based on current hull hitpoints.
 
The chance for a component to be damaged is based on formulas and a percentage based on current hull hitpoints.
*There are three different base chances for component damage (every time you take a hit): 1% if hull is below 75%, 1.5% if below 50% and 2% if below 25%
+
*There are three different base chances for component damage for every hit: 1% if hull is below 75%, 1.5% if below 50% and 2% if below 25%
 
:*Components cannot be damaged when above 75% hull.
 
:*Components cannot be damaged when above 75% hull.
 
*These base chances are modified based on the max hitpoints of the ship and amount of damage the hit deals: <code>Base % * Damage / max hull hitpoints</code>
 
*These base chances are modified based on the max hitpoints of the ship and amount of damage the hit deals: <code>Base % * Damage / max hull hitpoints</code>
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* Energy consumption is higher.
 
* Energy consumption is higher.
   
  +
{{Craft
Repair costs:
 
  +
|nanobot = 2
* 2 [[Resources#Nano Bots|Nano Bots]]
 
  +
|scrap = 13
* 10 [[Resources#Scrap|Scrap]]
 
  +
|pcell = 2
* 2 [[Resources#Power Cells|Power Cells]]
 
  +
|crystal = 9
* 7 [[Resources#Crystals|Crystals]]
 
  +
}}
   
 
== Shield Generator ==
 
== Shield Generator ==
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*Longer shutdown duration.
 
*Longer shutdown duration.
   
  +
{{Craft
Resources needed to repair it:
 
  +
|nanobot = 2
* 3 [[Resources#Nano Bots|Nano Bots]]
 
  +
|scrap = 7
* 7 [[Resources#Scrap|Scrap]]
 
  +
|gel = 2
* 2 [[Resources#Gel|Gel]]
 
  +
|crystal = 14
* 14 [[Resources#Crystals|Crystals]]
 
  +
}}
   
 
== Engine ==
 
== Engine ==
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* Maximum acceleration: -50%
 
* Maximum acceleration: -50%
   
  +
{{Craft
Resources needed to repair it:
 
  +
|nanobot = 1
* 2 [[Resources#Nano Bots|Nano Bots]]
 
  +
|scrap = 12
* 10 [[Resources#Scrap|Scrap]]
 
  +
|pcell = 2
* 2 [[Resources#Power Cells|Power Cells]]
 
  +
|gas = 11
* 9 [[Resources#Gas|Gas]]
 
  +
}}
   
 
== Secondary Weapons ==
 
== Secondary Weapons ==
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*Cannot use any secondary weapons.
 
*Cannot use any secondary weapons.
   
  +
{{Craft
Resources needed to repair them:
 
  +
|nanobot = 2
* 2 [[Resources#Nano Bots|Nano Bots]]
 
  +
|scrap = 15
* 12 [[Resources#Scrap|Scrap]]
 
  +
|processor = 2
* 2 [[Resources#Processors|Processors]]
 
  +
|ore = 16
* 13 [[Resources#Ore|Ore]]
 
  +
}}
   
 
== Sensor ==
 
== Sensor ==
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*Visible markers flicker in and out of view, making targeting anything impossible.
 
*Visible markers flicker in and out of view, making targeting anything impossible.
   
  +
{{Craft
Resources needed to repair it:
 
  +
|nanobot = 1
* 2 [[Resources#Nano Bots|Nano Bots]]
 
  +
|scrap = 8
* 6 [[Resources#Scrap|Scrap]]
 
  +
|crystal = 4
* 2 [[Resources#Crystal|Crystal]]
 
  +
|plasma = 10
* 8 [[Resources#Plasma|Plasma]]
 
  +
}}
   
 
== Life Support System ==
 
== Life Support System ==
 
Effect of being damaged/overheated:
 
Effect of being damaged/overheated:
*The ship/player slowly runs out air, shown by a percentage in the upper right corner of the screen. Causes death when it reaches 0%.
+
*The ship/player slowly runs out of air, shown by a percentage in the upper right corner of the screen. Causes death when it reaches 0%.
   
  +
{{Craft
Resources needed to repair it:
 
  +
|nanobot = 1
* 2 [[Resources#Nano Bots|Nano Bots]]
 
  +
|scrap = 9
* 7 [[Resources#Scrap|Scrap]]
 
  +
|compound = 3
* 2 [[Resources#Compounds|Compounds]]
 
  +
|gas = 8
* 6 [[Resources#Gas|Gas]]
 
  +
}}
   
 
== Inertia Dampeners ==
 
== Inertia Dampeners ==
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*The ship will keep its momentum and won't stop its movement immediately after moving in any direction.
 
*The ship will keep its momentum and won't stop its movement immediately after moving in any direction.
   
  +
{{Craft
Resources needed to repair them:
 
  +
|nanobot = 3
* 2 [[Resources#Nano Bots|Nano Bots]]
 
  +
|scrap = 14
* 11 [[Resources#Scrap|Scrap]]
 
  +
|processor = 1
* 1 [[Resources#Processors|Processor]]
 
  +
|plasma = 12
* 10 [[Resources#Plasma|Plasma]]
 
  +
}}
  +
 
== See Also ==
 
== See Also ==
 
*[[Equipment]]
 
*[[Equipment]]

Revision as of 15:10, 19 August 2019

Everspace-Component-UI

The component UI in-game.

Components are critical parts of the player's ship in Everspace. They can be randomly damaged if the ship's hull is below 75%, or can randomly overheat during a battle. If they are, the ship will be debuffed in whatever area got damaged. The chance of a component being damaged can be reduced with the Component Damage Chance Perk, and the repair costs can be decreased with the Component Damage Repair Costs Perk.

Damage Chance

The chance for a component to be damaged is based on formulas and a percentage based on current hull hitpoints.

  • There are three different base chances for component damage for every hit: 1% if hull is below 75%, 1.5% if below 50% and 2% if below 25%
  • Components cannot be damaged when above 75% hull.
  • These base chances are modified based on the max hitpoints of the ship and amount of damage the hit deals: Base % * Damage / max hull hitpoints
  • With the component perks and any ship armor factored in, the final formula for the damage chance is:
    (([Component Damage Chance] - ([Component Damage Chance] * [Component Damage Chance Perk Percentage])) * ([Weapon Damage Taken] - ([Weapon Damage Taken] * [Armor Percentage]))) / [Max Hull]

Primary Weapons

Effect of being damaged/overheated:

  • Fire rate is much slower.
  • Energy consumption is higher.
Required Resources
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
2
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap
Scrap
13
Resource-SmallIcon-Gel
Gel
{{{gel}}}
Resource-SmallIcon-Compound
Compounds
{{{compound}}}
Resource-SmallIcon-PowerCell
Power Cells
2
Resource-SmallIcon-Processor
Processors
{{{processor}}}
Resource-SmallIcon-Crystal
Crystals
9
Resource-SmallIcon-Gas
Gas
{{{gas}}}
Resource-SmallIcon-Ore
Ore
{{{ore}}}
Resource-SmallIcon-Plasma
Plasma
{{{plasma}}}
Resource-SmallIcon-DarkMatter
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{denergy}}}

Shield Generator

Effect of being damaged/overheated:

  • 75% slower shield recharge.
  • Longer shutdown duration.
Required Resources
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
2
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap
Scrap
7
Resource-SmallIcon-Gel
Gel
2
Resource-SmallIcon-Compound
Compounds
{{{compound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{pcell}}}
Resource-SmallIcon-Processor
Processors
{{{processor}}}
Resource-SmallIcon-Crystal
Crystals
14
Resource-SmallIcon-Gas
Gas
{{{gas}}}
Resource-SmallIcon-Ore
Ore
{{{ore}}}
Resource-SmallIcon-Plasma
Plasma
{{{plasma}}}
Resource-SmallIcon-DarkMatter
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{denergy}}}

Engine

Effect of being damaged/overheated:

  • Maximum speed: -50%
  • Maximum acceleration: -50%
Required Resources
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
1
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap
Scrap
12
Resource-SmallIcon-Gel
Gel
{{{gel}}}
Resource-SmallIcon-Compound
Compounds
{{{compound}}}
Resource-SmallIcon-PowerCell
Power Cells
2
Resource-SmallIcon-Processor
Processors
{{{processor}}}
Resource-SmallIcon-Crystal
Crystals
{{{crystal}}}
Resource-SmallIcon-Gas
Gas
11
Resource-SmallIcon-Ore
Ore
{{{ore}}}
Resource-SmallIcon-Plasma
Plasma
{{{plasma}}}
Resource-SmallIcon-DarkMatter
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{denergy}}}

Secondary Weapons

Effect of being damaged/overheated:

  • Cannot use any secondary weapons.
Required Resources
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
2
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap
Scrap
15
Resource-SmallIcon-Gel
Gel
{{{gel}}}
Resource-SmallIcon-Compound
Compounds
{{{compound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{pcell}}}
Resource-SmallIcon-Processor
Processors
2
Resource-SmallIcon-Crystal
Crystals
{{{crystal}}}
Resource-SmallIcon-Gas
Gas
{{{gas}}}
Resource-SmallIcon-Ore
Ore
16
Resource-SmallIcon-Plasma
Plasma
{{{plasma}}}
Resource-SmallIcon-DarkMatter
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{denergy}}}

Sensor

Effect of being damaged/overheated:

  • Sensor strength is decreased.
  • Visible markers flicker in and out of view, making targeting anything impossible.
Required Resources
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
1
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap
Scrap
8
Resource-SmallIcon-Gel
Gel
{{{gel}}}
Resource-SmallIcon-Compound
Compounds
{{{compound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{pcell}}}
Resource-SmallIcon-Processor
Processors
{{{processor}}}
Resource-SmallIcon-Crystal
Crystals
4
Resource-SmallIcon-Gas
Gas
{{{gas}}}
Resource-SmallIcon-Ore
Ore
{{{ore}}}
Resource-SmallIcon-Plasma
Plasma
10
Resource-SmallIcon-DarkMatter
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{denergy}}}

Life Support System

Effect of being damaged/overheated:

  • The ship/player slowly runs out of air, shown by a percentage in the upper right corner of the screen. Causes death when it reaches 0%.
Required Resources
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
1
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap
Scrap
9
Resource-SmallIcon-Gel
Gel
{{{gel}}}
Resource-SmallIcon-Compound
Compounds
3
Resource-SmallIcon-PowerCell
Power Cells
{{{pcell}}}
Resource-SmallIcon-Processor
Processors
{{{processor}}}
Resource-SmallIcon-Crystal
Crystals
{{{crystal}}}
Resource-SmallIcon-Gas
Gas
8
Resource-SmallIcon-Ore
Ore
{{{ore}}}
Resource-SmallIcon-Plasma
Plasma
{{{plasma}}}
Resource-SmallIcon-DarkMatter
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{denergy}}}

Inertia Dampeners

Effect of being damaged/overheated:

  • The ship will keep its momentum and won't stop its movement immediately after moving in any direction.
Required Resources
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
3
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap
Scrap
14
Resource-SmallIcon-Gel
Gel
{{{gel}}}
Resource-SmallIcon-Compound
Compounds
{{{compound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{pcell}}}
Resource-SmallIcon-Processor
Processors
1
Resource-SmallIcon-Crystal
Crystals
{{{crystal}}}
Resource-SmallIcon-Gas
Gas
{{{gas}}}
Resource-SmallIcon-Ore
Ore
{{{ore}}}
Resource-SmallIcon-Plasma
Plasma
12
Resource-SmallIcon-DarkMatter
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{denergy}}}

See Also