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[[File:Everspace-Component-UI.png|thumb|500px|The component UI in-game.]]
{{stub}}
 
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'''Components''' are critical parts of the [[Player ships|player's ship]] in ''[[Everspace]]''. They can be randomly damaged if the ship's hull is below 75%, or can randomly overheat during a battle. If a component is damaged or overheated, it will continue to function but at a significant penalty. Secondary weapons are an exception and no longer work while damaged or overheated. The chance of a component being damaged can be reduced with the [[Perks#Component Damage Chance|Component Damage Chance Perk]], and the repair costs can be decreased with the [[Perks#Component Damage Repair Costs|Component Damage Repair Costs Perk]].
'''Components''' are used to upgrade your [[ship]].
 
  +
== Damage Chance ==
  +
The chance for a component to be damaged is based on a formula and a percentage based on current hull hitpoints.
  +
*There are three different base chances for component damage for every hit: 1% if hull is below 75%, 1.5% if below 50% and 2% if below 25%
  +
:*Components cannot be damaged when above 75% hull.
  +
*These base chances are modified based on the max hitpoints of the ship and amount of damage the hit deals: <code>Base % * Damage / max hull hitpoints</code>
  +
*With the component perks and any ship armor factored in, the final formula for the damage chance is:<br> <code>(([Component Damage Chance] - ([Component Damage Chance] * [Component Damage Chance Perk Percentage])) * ([Weapon Damage Taken] - ([Weapon Damage Taken] * [Armor Percentage]))) / [Max Hull]</code>
   
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== Primary Weapons [[File:Icon-Primary.png]] ==
They are divided in:
 
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Effect of being damaged/overheated:
* [[Primary weapons|Primary Weapons]]
 
  +
* Fire rate is much slower.
* [[Secondary weapons|Secondary Weapons]]
 
  +
* Energy consumption is higher.
* [[Devices]]
 
* [[Consumables]]
 
   
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{{Craft
== Colonial Interceptor Components ==
 
  +
|nanobot = 2
Your [[Colonial Interceptor]] ship starts with:
 
  +
|scrap = 13
* [[Pulse Laser]]
 
  +
|pcell = 2
* [[Gatling]] gun
 
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|crystal = 9
* 20 [[Light missile|light missiles]]
 
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}}
* [[standard shield]]
 
* [[energized boost]]
 
* 2 [[Scanning Probe|scanning probes]]
 
   
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== Shield Generator [[File:Icon-Shield.png]] ==
== Upgrading Components ==
 
  +
Effect of being damaged/overheated:
Before the run, you can choose more of them with the [[Perks#Bonus Equipment (6 levels)|Bonus Equipment]] [[Perks|perk]].
 
  +
*75% slower shield recharge.
  +
*Longer shutdown duration.
   
  +
{{Craft
In the run, you can craft components in your inventory via the [[blueprints]] you have obtained in earlier runs, and [[resources]].
 
  +
|nanobot = 2
  +
|scrap = 7
  +
|gel = 2
  +
|crystal = 14
  +
}}
   
  +
== Engine [[File:Icon-Engines.png]] ==
[[Category:Everspace]]
 
  +
Effect of being damaged/overheated:
  +
* Maximum speed: -50%
  +
* Maximum acceleration: -50%
  +
  +
{{Craft
  +
|nanobot = 1
  +
|scrap = 12
  +
|pcell = 2
  +
|gas = 11
  +
}}
  +
  +
== Secondary Weapons [[File:Icon-Secondary.png]] ==
  +
Effect of being damaged/overheated:
  +
*Cannot use any secondary weapons.
  +
  +
{{Craft
  +
|nanobot = 2
  +
|scrap = 15
  +
|processor = 2
  +
|ore = 16
  +
}}
  +
  +
== Sensor [[File:Icon-Sensor.png]] ==
  +
Effect of being damaged/overheated:
  +
*Sensor strength is decreased.
  +
*Visible markers flicker in and out of view, making targeting anything impossible.
  +
  +
{{Craft
  +
|nanobot = 1
  +
|scrap = 8
  +
|crystal = 4
  +
|plasma = 10
  +
}}
  +
  +
== Life Support System [[File:Icon-Lifesupport.png]] ==
  +
Effect of being damaged/overheated:
  +
*The ship/player slowly runs out of oxygen, shown by a percentage in the upper right corner of the screen. Causes death when it reaches 0%.
  +
  +
{{Craft
  +
|nanobot = 1
  +
|scrap = 9
  +
|compound = 3
  +
|gas = 8
  +
}}
  +
  +
== Inertia Dampeners [[File:Icon-Dampeners.png]] ==
  +
Effect of being damaged/overheated:
  +
*The ship will keep its momentum and won't stop its movement immediately after moving in any direction.
  +
  +
{{Craft
  +
|nanobot = 3
  +
|scrap = 14
  +
|processor = 1
  +
|plasma = 12
  +
}}
  +
  +
== See Also ==
  +
*[[Equipment]]
  +
*[[:Category:Enhancements|Enhancements]]
  +
 
[[Category:Mechanics]]

Revision as of 16:51, 12 December 2020

Everspace-Component-UI

The component UI in-game.

Components are critical parts of the player's ship in Everspace. They can be randomly damaged if the ship's hull is below 75%, or can randomly overheat during a battle. If a component is damaged or overheated, it will continue to function but at a significant penalty. Secondary weapons are an exception and no longer work while damaged or overheated. The chance of a component being damaged can be reduced with the Component Damage Chance Perk, and the repair costs can be decreased with the Component Damage Repair Costs Perk.

Damage Chance

The chance for a component to be damaged is based on a formula and a percentage based on current hull hitpoints.

  • There are three different base chances for component damage for every hit: 1% if hull is below 75%, 1.5% if below 50% and 2% if below 25%
  • Components cannot be damaged when above 75% hull.
  • These base chances are modified based on the max hitpoints of the ship and amount of damage the hit deals: Base % * Damage / max hull hitpoints
  • With the component perks and any ship armor factored in, the final formula for the damage chance is:
    (([Component Damage Chance] - ([Component Damage Chance] * [Component Damage Chance Perk Percentage])) * ([Weapon Damage Taken] - ([Weapon Damage Taken] * [Armor Percentage]))) / [Max Hull]

Primary Weapons Icon-Primary

Effect of being damaged/overheated:

  • Fire rate is much slower.
  • Energy consumption is higher.
Required Resources
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
2
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap
Scrap
13
Resource-SmallIcon-Gel
Gel
{{{gel}}}
Resource-SmallIcon-Compound
Compounds
{{{compound}}}
Resource-SmallIcon-PowerCell
Power Cells
2
Resource-SmallIcon-Processor
Processors
{{{processor}}}
Resource-SmallIcon-Crystal
Crystals
9
Resource-SmallIcon-Gas
Gas
{{{gas}}}
Resource-SmallIcon-Ore
Ore
{{{ore}}}
Resource-SmallIcon-Plasma
Plasma
{{{plasma}}}
Resource-SmallIcon-DarkMatter
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{denergy}}}

Shield Generator Icon-Shield

Effect of being damaged/overheated:

  • 75% slower shield recharge.
  • Longer shutdown duration.
Required Resources
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
2
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap
Scrap
7
Resource-SmallIcon-Gel
Gel
2
Resource-SmallIcon-Compound
Compounds
{{{compound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{pcell}}}
Resource-SmallIcon-Processor
Processors
{{{processor}}}
Resource-SmallIcon-Crystal
Crystals
14
Resource-SmallIcon-Gas
Gas
{{{gas}}}
Resource-SmallIcon-Ore
Ore
{{{ore}}}
Resource-SmallIcon-Plasma
Plasma
{{{plasma}}}
Resource-SmallIcon-DarkMatter
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{denergy}}}

Engine Icon-Engines

Effect of being damaged/overheated:

  • Maximum speed: -50%
  • Maximum acceleration: -50%
Required Resources
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
1
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap
Scrap
12
Resource-SmallIcon-Gel
Gel
{{{gel}}}
Resource-SmallIcon-Compound
Compounds
{{{compound}}}
Resource-SmallIcon-PowerCell
Power Cells
2
Resource-SmallIcon-Processor
Processors
{{{processor}}}
Resource-SmallIcon-Crystal
Crystals
{{{crystal}}}
Resource-SmallIcon-Gas
Gas
11
Resource-SmallIcon-Ore
Ore
{{{ore}}}
Resource-SmallIcon-Plasma
Plasma
{{{plasma}}}
Resource-SmallIcon-DarkMatter
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{denergy}}}

Secondary Weapons Icon-Secondary

Effect of being damaged/overheated:

  • Cannot use any secondary weapons.
Required Resources
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
2
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap
Scrap
15
Resource-SmallIcon-Gel
Gel
{{{gel}}}
Resource-SmallIcon-Compound
Compounds
{{{compound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{pcell}}}
Resource-SmallIcon-Processor
Processors
2
Resource-SmallIcon-Crystal
Crystals
{{{crystal}}}
Resource-SmallIcon-Gas
Gas
{{{gas}}}
Resource-SmallIcon-Ore
Ore
16
Resource-SmallIcon-Plasma
Plasma
{{{plasma}}}
Resource-SmallIcon-DarkMatter
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{denergy}}}

Sensor Icon-Sensor

Effect of being damaged/overheated:

  • Sensor strength is decreased.
  • Visible markers flicker in and out of view, making targeting anything impossible.
Required Resources
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
1
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap
Scrap
8
Resource-SmallIcon-Gel
Gel
{{{gel}}}
Resource-SmallIcon-Compound
Compounds
{{{compound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{pcell}}}
Resource-SmallIcon-Processor
Processors
{{{processor}}}
Resource-SmallIcon-Crystal
Crystals
4
Resource-SmallIcon-Gas
Gas
{{{gas}}}
Resource-SmallIcon-Ore
Ore
{{{ore}}}
Resource-SmallIcon-Plasma
Plasma
10
Resource-SmallIcon-DarkMatter
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{denergy}}}

Life Support System Icon-Lifesupport

Effect of being damaged/overheated:

  • The ship/player slowly runs out of oxygen, shown by a percentage in the upper right corner of the screen. Causes death when it reaches 0%.
Required Resources
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
1
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap
Scrap
9
Resource-SmallIcon-Gel
Gel
{{{gel}}}
Resource-SmallIcon-Compound
Compounds
3
Resource-SmallIcon-PowerCell
Power Cells
{{{pcell}}}
Resource-SmallIcon-Processor
Processors
{{{processor}}}
Resource-SmallIcon-Crystal
Crystals
{{{crystal}}}
Resource-SmallIcon-Gas
Gas
8
Resource-SmallIcon-Ore
Ore
{{{ore}}}
Resource-SmallIcon-Plasma
Plasma
{{{plasma}}}
Resource-SmallIcon-DarkMatter
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{denergy}}}

Inertia Dampeners Icon-Dampeners

Effect of being damaged/overheated:

  • The ship will keep its momentum and won't stop its movement immediately after moving in any direction.
Required Resources
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
3
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap
Scrap
14
Resource-SmallIcon-Gel
Gel
{{{gel}}}
Resource-SmallIcon-Compound
Compounds
{{{compound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{pcell}}}
Resource-SmallIcon-Processor
Processors
1
Resource-SmallIcon-Crystal
Crystals
{{{crystal}}}
Resource-SmallIcon-Gas
Gas
{{{gas}}}
Resource-SmallIcon-Ore
Ore
{{{ore}}}
Resource-SmallIcon-Plasma
Plasma
12
Resource-SmallIcon-DarkMatter
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{denergy}}}

See Also