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+ | [[File:Everspace-Component-UI.png|thumb|500px|The component UI in-game.]] |
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− | {{stub}} |
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+ | '''Components''' are critical parts of the [[Player ships|player's ship]] in ''[[Everspace]]''. They can be randomly damaged if the ship's hull is below 75%, or can randomly overheat during a battle. If a component is damaged or overheated, it will continue to function but at a significant penalty. Secondary weapons are an exception and no longer work while damaged or overheated. The chance of a component being damaged can be reduced with the [[Perks#Component Damage Chance|Component Damage Chance Perk]], and the repair costs can be decreased with the [[Perks#Component Damage Repair Costs|Component Damage Repair Costs Perk]]. |
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− | '''Components''' are used to upgrade your [[ship]]. |
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+ | == Damage Chance == |
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+ | The chance for a component to be damaged is based on a formula and a percentage based on current hull hitpoints. |
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+ | *There are three different base chances for component damage for every hit: 1% if hull is below 75%, 1.5% if below 50% and 2% if below 25% |
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+ | :*Components cannot be damaged when above 75% hull. |
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+ | *These base chances are modified based on the max hitpoints of the ship and amount of damage the hit deals: <code>Base % * Damage / max hull hitpoints</code> |
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+ | *With the component perks and any ship armor factored in, the final formula for the damage chance is:<br> <code>(([Component Damage Chance] - ([Component Damage Chance] * [Component Damage Chance Perk Percentage])) * ([Weapon Damage Taken] - ([Weapon Damage Taken] * [Armor Percentage]))) / [Max Hull]</code> |
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+ | == Primary Weapons [[File:Icon-Primary.png]] == |
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− | They are divided in: |
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+ | Effect of being damaged/overheated: |
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− | * [[Primary weapons|Primary Weapons]] |
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+ | * Fire rate is much slower. |
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− | * [[Secondary weapons|Secondary Weapons]] |
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+ | * Energy consumption is higher. |
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− | * [[Devices]] |
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− | * [[Consumables]] |
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+ | {{Craft |
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− | == Colonial Interceptor Components == |
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+ | |nanobot = 2 |
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− | Your [[Colonial Interceptor]] ship starts with: |
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+ | |scrap = 13 |
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− | * [[Pulse Laser]] |
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+ | |pcell = 2 |
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− | * [[Gatling]] gun |
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+ | |crystal = 9 |
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− | * 20 [[Light missile|light missiles]] |
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+ | }} |
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− | * [[standard shield]] |
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− | * [[energized boost]] |
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− | * 2 [[Scanning Probe|scanning probes]] |
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+ | == Shield Generator [[File:Icon-Shield.png]] == |
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− | == Upgrading Components == |
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+ | Effect of being damaged/overheated: |
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− | Before the run, you can choose more of them with the [[Perks#Bonus Equipment (6 levels)|Bonus Equipment]] [[Perks|perk]]. |
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+ | *75% slower shield recharge. |
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+ | *Longer shutdown duration. |
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+ | {{Craft |
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− | In the run, you can craft components in your inventory via the [[blueprints]] you have obtained in earlier runs, and [[resources]]. |
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+ | |nanobot = 2 |
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+ | |scrap = 7 |
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+ | |gel = 2 |
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+ | |crystal = 14 |
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+ | }} |
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+ | == Engine [[File:Icon-Engines.png]] == |
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⚫ | |||
+ | Effect of being damaged/overheated: |
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+ | * Maximum speed: -50% |
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+ | * Maximum acceleration: -50% |
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+ | |||
+ | {{Craft |
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+ | |nanobot = 1 |
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+ | |scrap = 12 |
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+ | |pcell = 2 |
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+ | |gas = 11 |
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+ | }} |
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+ | |||
+ | == Secondary Weapons [[File:Icon-Secondary.png]] == |
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+ | Effect of being damaged/overheated: |
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+ | *Cannot use any secondary weapons. |
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+ | |||
+ | {{Craft |
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+ | |nanobot = 2 |
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+ | |scrap = 15 |
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+ | |processor = 2 |
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+ | |ore = 16 |
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+ | }} |
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+ | |||
+ | == Sensor [[File:Icon-Sensor.png]] == |
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+ | Effect of being damaged/overheated: |
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+ | *Sensor strength is decreased. |
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+ | *Visible markers flicker in and out of view, making targeting anything impossible. |
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+ | |||
+ | {{Craft |
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+ | |nanobot = 1 |
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+ | |scrap = 8 |
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+ | |crystal = 4 |
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+ | |plasma = 10 |
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+ | }} |
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+ | |||
+ | == Life Support System [[File:Icon-Lifesupport.png]] == |
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+ | Effect of being damaged/overheated: |
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+ | *The ship/player slowly runs out of oxygen, shown by a percentage in the upper right corner of the screen. Causes death when it reaches 0%. |
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+ | |||
+ | {{Craft |
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+ | |nanobot = 1 |
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+ | |scrap = 9 |
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+ | |compound = 3 |
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+ | |gas = 8 |
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+ | }} |
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+ | |||
+ | == Inertia Dampeners [[File:Icon-Dampeners.png]] == |
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+ | Effect of being damaged/overheated: |
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+ | *The ship will keep its momentum and won't stop its movement immediately after moving in any direction. |
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+ | |||
+ | {{Craft |
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+ | |nanobot = 3 |
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+ | |scrap = 14 |
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+ | |processor = 1 |
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+ | |plasma = 12 |
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+ | }} |
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+ | |||
+ | == See Also == |
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+ | *[[Equipment]] |
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+ | *[[:Category:Enhancements|Enhancements]] |
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+ | |||
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Revision as of 16:51, 12 December 2020
Components are critical parts of the player's ship in Everspace. They can be randomly damaged if the ship's hull is below 75%, or can randomly overheat during a battle. If a component is damaged or overheated, it will continue to function but at a significant penalty. Secondary weapons are an exception and no longer work while damaged or overheated. The chance of a component being damaged can be reduced with the Component Damage Chance Perk, and the repair costs can be decreased with the Component Damage Repair Costs Perk.
Damage Chance
The chance for a component to be damaged is based on a formula and a percentage based on current hull hitpoints.
- There are three different base chances for component damage for every hit: 1% if hull is below 75%, 1.5% if below 50% and 2% if below 25%
- Components cannot be damaged when above 75% hull.
- These base chances are modified based on the max hitpoints of the ship and amount of damage the hit deals:
Base % * Damage / max hull hitpoints
- With the component perks and any ship armor factored in, the final formula for the damage chance is:
(([Component Damage Chance] - ([Component Damage Chance] * [Component Damage Chance Perk Percentage])) * ([Weapon Damage Taken] - ([Weapon Damage Taken] * [Armor Percentage]))) / [Max Hull]
Primary Weapons
Effect of being damaged/overheated:
- Fire rate is much slower.
- Energy consumption is higher.
Required Resources Obtained Resources Nano Bots 2 Viridian Energy {{{venergy}}} Scrap 13 Gel {{{gel}}} Compounds {{{compound}}} Power Cells 2 Processors {{{processor}}} Crystals 9 Gas {{{gas}}} Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Shield Generator
Effect of being damaged/overheated:
- 75% slower shield recharge.
- Longer shutdown duration.
Required Resources Obtained Resources Nano Bots 2 Viridian Energy {{{venergy}}} Scrap 7 Gel 2 Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals 14 Gas {{{gas}}} Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Engine
Effect of being damaged/overheated:
- Maximum speed: -50%
- Maximum acceleration: -50%
Required Resources Obtained Resources Nano Bots 1 Viridian Energy {{{venergy}}} Scrap 12 Gel {{{gel}}} Compounds {{{compound}}} Power Cells 2 Processors {{{processor}}} Crystals {{{crystal}}} Gas 11 Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Secondary Weapons
Effect of being damaged/overheated:
- Cannot use any secondary weapons.
Required Resources Obtained Resources Nano Bots 2 Viridian Energy {{{venergy}}} Scrap 15 Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors 2 Crystals {{{crystal}}} Gas {{{gas}}} Ore 16 Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Sensor
Effect of being damaged/overheated:
- Sensor strength is decreased.
- Visible markers flicker in and out of view, making targeting anything impossible.
Required Resources Obtained Resources Nano Bots 1 Viridian Energy {{{venergy}}} Scrap 8 Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals 4 Gas {{{gas}}} Ore {{{ore}}} Plasma 10 Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Life Support System
Effect of being damaged/overheated:
- The ship/player slowly runs out of oxygen, shown by a percentage in the upper right corner of the screen. Causes death when it reaches 0%.
Required Resources Obtained Resources Nano Bots 1 Viridian Energy {{{venergy}}} Scrap 9 Gel {{{gel}}} Compounds 3 Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas 8 Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Inertia Dampeners
Effect of being damaged/overheated:
- The ship will keep its momentum and won't stop its movement immediately after moving in any direction.
Required Resources Obtained Resources Nano Bots 3 Viridian Energy {{{venergy}}} Scrap 14 Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors 1 Crystals {{{crystal}}} Gas {{{gas}}} Ore {{{ore}}} Plasma 12 Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |