Everspace Wiki
(added percentage of shield recharge reduction when system is broken)
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[[File:Everspace-Component-UI.png|thumb|500px|The component UI in-game.]]
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'''Components''' are critical parts of the [[Player ships|player's ship]] in ''[[Everspace]]''. They can be randomly damaged if the ship's hull is below 75%, or can randomly overheat during a battle. If a component is damaged or overheated, it will continue to function but at a significant penalty. Secondary weapons are an exception and no longer work while damaged or overheated. The chance of a component being damaged can be reduced with the [[Perks#Component Damage Chance|Component Damage Chance Perk]], and the repair costs can be decreased with the [[Perks#Component Damage Repair Costs|Component Damage Repair Costs Perk]].
'''Components''' are important parts of your [[ship]]. If they are damaged, the ship will not excel in those certain areas:
 
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== Damage Chance ==
{{tocright}}
 
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The chance for a component to be damaged is based on a formula and a percentage based on current hull hitpoints.
== Primary Weapons ==
 
  +
*There are three different base chances for component damage for every hit: 1% if hull is below 75%, 1.5% if below 50% and 2% if below 25%
When damaged, they are going to shoot slower and drain more energy than normal.
 
  +
:*Components cannot be damaged when above 75% hull.
  +
*These base chances are modified based on the max hitpoints of the ship and amount of damage the hit deals: <code>Base % * Damage / max hull hitpoints</code>
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*With the component perks and any ship armor factored in, the final formula for the damage chance is:<br> <code>(([Component Damage Chance] - ([Component Damage Chance] * [Component Damage Chance Perk Percentage])) * ([Weapon Damage Taken] - ([Weapon Damage Taken] * [Armor Percentage]))) / [Max Hull]</code>
   
 
== Primary Weapons [[File:Icon-Primary.png]] ==
Resources needed to repair them:
 
  +
Effect of being damaged/overheated:
* 3 [[Resources#Nano Bots|Nano Bots]]
 
  +
* Fire rate is much slower.
* 13 [[Resources#Scrap|Scrap]]
 
  +
* Energy consumption is higher.
* 2 [[Resources#Power Cells|Power Cells]]
 
* 5 [[Resources#Crystals|Crystals]]
 
   
  +
{{Craft
== Shield Generator ==
 
  +
|nanobot = 2
When damaged, it is going to recharge 75% slower than normal and shutdown time will be longer.
 
  +
|scrap = 13
  +
|pcell = 2
  +
|crystal = 9
  +
}}
   
 
== Shield Generator [[File:Icon-Shield.png]] ==
Resources needed to repair it:
 
  +
Effect of being damaged/overheated:
* 3 [[Resources#Nano Bots|Nano Bots]]
 
  +
*75% slower shield recharge.
* 7 [[Resources#Scrap|Scrap]]
 
  +
*Longer shutdown duration.
* 2 [[Resources#Gel|Gel]]
 
* 14 [[Resources#Crystals|Crystals]]
 
   
  +
{{Craft
== Engine ==
 
  +
|nanobot = 2
When damaged, the ship goes slower.
 
  +
|scrap = 7
  +
|gel = 2
  +
|crystal = 14
  +
}}
  +
  +
== Engine [[File:Icon-Engines.png]] ==
  +
Effect of being damaged/overheated:
 
* Maximum speed: -50%
 
* Maximum speed: -50%
 
* Maximum acceleration: -50%
 
* Maximum acceleration: -50%
   
  +
{{Craft
Resources needed to repair it:
 
  +
|nanobot = 1
* 2 [[Resources#Nano Bots|Nano Bots]]
 
  +
|scrap = 12
* 12 [[Resources#Scrap|Scrap]]
 
  +
|pcell = 2
* 2 [[Resources#Power Cells|Power Cells]]
 
  +
|gas = 11
* 11 [[Resources#Gas|Gas]]
 
  +
}}
  +
 
== Secondary Weapons [[File:Icon-Secondary.png]] ==
  +
Effect of being damaged/overheated:
  +
*Cannot use any secondary weapons.
  +
  +
{{Craft
  +
|nanobot = 2
  +
|scrap = 15
  +
|processor = 2
  +
|ore = 16
  +
}}
   
  +
== Sensor [[File:Icon-Sensor.png]] ==
== Secondary Weapons ==
 
  +
Effect of being damaged/overheated:
When damaged, they can't be used.
 
  +
*Sensor strength is decreased.
  +
*Visible markers flicker in and out of view, making targeting anything impossible.
   
  +
{{Craft
Resources needed to repair them:
 
  +
|nanobot = 1
* 3 [[Resources#Nano Bots|Nano Bots]]
 
  +
|scrap = 8
* 15 [[Resources#Scrap|Scrap]]
 
  +
|crystal = 4
* 2 [[Resources#Processors|Processors]]
 
  +
|plasma = 10
* 16 [[Resources#Ore|Ore]]
 
  +
}}
   
 
== Life Support System [[File:Icon-Lifesupport.png]] ==
== Sensor ==
 
  +
Effect of being damaged/overheated:
When damaged, you don't receive information of your surroundings, such as boxes, minable spots, floating resources, or targets. You can't even target.
 
  +
*The ship/player slowly runs out of oxygen, shown by a percentage in the upper right corner of the screen. Causes death when it reaches 0%.
   
  +
{{Craft
Resources needed to repair it:
 
  +
|nanobot = 1
* 2 [[Resources#Nano Bots|Nano Bots]]
 
  +
|scrap = 9
* 8 [[Resources#Scrap|Scrap]]
 
  +
|compound = 3
* 1 [[Resources#Processors|Processor]]
 
  +
|gas = 8
* 15 [[Resources#Plasma|Plasma]]
 
  +
}}
   
  +
== Inertia Dampeners [[File:Icon-Dampeners.png]] ==
== Life Support System ==
 
  +
Effect of being damaged/overheated:
When damaged, a slowly reducing % counter appears. When it reaches 0% you die.
 
  +
*The ship will keep its momentum and won't stop its movement immediately after moving in any direction.
   
  +
{{Craft
Resources needed to repair it:
 
  +
|nanobot = 3
* 2 [[Resources#Nano Bots|Nano Bots]]
 
  +
|scrap = 14
* 9 [[Resources#Scrap|Scrap]]
 
  +
|processor = 1
* 3 [[Resources#Compounds|Compounds]]
 
  +
|plasma = 12
* 8 [[Resources#Gas|Gas]]
 
  +
}}
   
== Inertia Dampeners ==
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== See Also ==
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*[[Equipment]]
When damaged, the ship will keep its momentum and won't stop its movement after thrusting in any direction (up, down, left, right, forward, backwards), risking crashing against the enviroment when you are inside tight spots.
 
  +
*[[:Category:Enhancements|Enhancements]]
   
 
[[Category:Mechanics]]
Resources needed to repair them:
 
* 3 [[Resources#Nano Bots|Nano Bots]]
 
* 14 [[Resources#Scrap|Scrap]]
 
* 1 [[Resources#Processors|Processor]]
 
* 12 [[Resources#Plasma|Plasma]]
 
[[Category:Everspace]]
 

Revision as of 16:51, 12 December 2020

Everspace-Component-UI

The component UI in-game.

Components are critical parts of the player's ship in Everspace. They can be randomly damaged if the ship's hull is below 75%, or can randomly overheat during a battle. If a component is damaged or overheated, it will continue to function but at a significant penalty. Secondary weapons are an exception and no longer work while damaged or overheated. The chance of a component being damaged can be reduced with the Component Damage Chance Perk, and the repair costs can be decreased with the Component Damage Repair Costs Perk.

Damage Chance

The chance for a component to be damaged is based on a formula and a percentage based on current hull hitpoints.

  • There are three different base chances for component damage for every hit: 1% if hull is below 75%, 1.5% if below 50% and 2% if below 25%
  • Components cannot be damaged when above 75% hull.
  • These base chances are modified based on the max hitpoints of the ship and amount of damage the hit deals: Base % * Damage / max hull hitpoints
  • With the component perks and any ship armor factored in, the final formula for the damage chance is:
    (([Component Damage Chance] - ([Component Damage Chance] * [Component Damage Chance Perk Percentage])) * ([Weapon Damage Taken] - ([Weapon Damage Taken] * [Armor Percentage]))) / [Max Hull]

Primary Weapons Icon-Primary

Effect of being damaged/overheated:

  • Fire rate is much slower.
  • Energy consumption is higher.
Required Resources
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
2
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap
Scrap
13
Resource-SmallIcon-Gel
Gel
{{{gel}}}
Resource-SmallIcon-Compound
Compounds
{{{compound}}}
Resource-SmallIcon-PowerCell
Power Cells
2
Resource-SmallIcon-Processor
Processors
{{{processor}}}
Resource-SmallIcon-Crystal
Crystals
9
Resource-SmallIcon-Gas
Gas
{{{gas}}}
Resource-SmallIcon-Ore
Ore
{{{ore}}}
Resource-SmallIcon-Plasma
Plasma
{{{plasma}}}
Resource-SmallIcon-DarkMatter
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{denergy}}}

Shield Generator Icon-Shield

Effect of being damaged/overheated:

  • 75% slower shield recharge.
  • Longer shutdown duration.
Required Resources
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
2
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap
Scrap
7
Resource-SmallIcon-Gel
Gel
2
Resource-SmallIcon-Compound
Compounds
{{{compound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{pcell}}}
Resource-SmallIcon-Processor
Processors
{{{processor}}}
Resource-SmallIcon-Crystal
Crystals
14
Resource-SmallIcon-Gas
Gas
{{{gas}}}
Resource-SmallIcon-Ore
Ore
{{{ore}}}
Resource-SmallIcon-Plasma
Plasma
{{{plasma}}}
Resource-SmallIcon-DarkMatter
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{denergy}}}

Engine Icon-Engines

Effect of being damaged/overheated:

  • Maximum speed: -50%
  • Maximum acceleration: -50%
Required Resources
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
1
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap
Scrap
12
Resource-SmallIcon-Gel
Gel
{{{gel}}}
Resource-SmallIcon-Compound
Compounds
{{{compound}}}
Resource-SmallIcon-PowerCell
Power Cells
2
Resource-SmallIcon-Processor
Processors
{{{processor}}}
Resource-SmallIcon-Crystal
Crystals
{{{crystal}}}
Resource-SmallIcon-Gas
Gas
11
Resource-SmallIcon-Ore
Ore
{{{ore}}}
Resource-SmallIcon-Plasma
Plasma
{{{plasma}}}
Resource-SmallIcon-DarkMatter
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{denergy}}}

Secondary Weapons Icon-Secondary

Effect of being damaged/overheated:

  • Cannot use any secondary weapons.
Required Resources
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
2
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap
Scrap
15
Resource-SmallIcon-Gel
Gel
{{{gel}}}
Resource-SmallIcon-Compound
Compounds
{{{compound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{pcell}}}
Resource-SmallIcon-Processor
Processors
2
Resource-SmallIcon-Crystal
Crystals
{{{crystal}}}
Resource-SmallIcon-Gas
Gas
{{{gas}}}
Resource-SmallIcon-Ore
Ore
16
Resource-SmallIcon-Plasma
Plasma
{{{plasma}}}
Resource-SmallIcon-DarkMatter
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{denergy}}}

Sensor Icon-Sensor

Effect of being damaged/overheated:

  • Sensor strength is decreased.
  • Visible markers flicker in and out of view, making targeting anything impossible.
Required Resources
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
1
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap
Scrap
8
Resource-SmallIcon-Gel
Gel
{{{gel}}}
Resource-SmallIcon-Compound
Compounds
{{{compound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{pcell}}}
Resource-SmallIcon-Processor
Processors
{{{processor}}}
Resource-SmallIcon-Crystal
Crystals
4
Resource-SmallIcon-Gas
Gas
{{{gas}}}
Resource-SmallIcon-Ore
Ore
{{{ore}}}
Resource-SmallIcon-Plasma
Plasma
10
Resource-SmallIcon-DarkMatter
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{denergy}}}

Life Support System Icon-Lifesupport

Effect of being damaged/overheated:

  • The ship/player slowly runs out of oxygen, shown by a percentage in the upper right corner of the screen. Causes death when it reaches 0%.
Required Resources
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
1
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap
Scrap
9
Resource-SmallIcon-Gel
Gel
{{{gel}}}
Resource-SmallIcon-Compound
Compounds
3
Resource-SmallIcon-PowerCell
Power Cells
{{{pcell}}}
Resource-SmallIcon-Processor
Processors
{{{processor}}}
Resource-SmallIcon-Crystal
Crystals
{{{crystal}}}
Resource-SmallIcon-Gas
Gas
8
Resource-SmallIcon-Ore
Ore
{{{ore}}}
Resource-SmallIcon-Plasma
Plasma
{{{plasma}}}
Resource-SmallIcon-DarkMatter
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{denergy}}}

Inertia Dampeners Icon-Dampeners

Effect of being damaged/overheated:

  • The ship will keep its momentum and won't stop its movement immediately after moving in any direction.
Required Resources
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
3
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap
Scrap
14
Resource-SmallIcon-Gel
Gel
{{{gel}}}
Resource-SmallIcon-Compound
Compounds
{{{compound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{pcell}}}
Resource-SmallIcon-Processor
Processors
1
Resource-SmallIcon-Crystal
Crystals
{{{crystal}}}
Resource-SmallIcon-Gas
Gas
{{{gas}}}
Resource-SmallIcon-Ore
Ore
{{{ore}}}
Resource-SmallIcon-Plasma
Plasma
12
Resource-SmallIcon-DarkMatter
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{denergy}}}

See Also