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+ | [[File:Everspace-Component-UI.png|thumb|500px|The component UI in-game.]] |
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− | {{stub}} |
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+ | '''Components''' are critical parts of the [[Player ships|player's ship]] in ''[[Everspace]]''. They can be randomly damaged if the ship's hull is below 75%, or can randomly overheat during a battle. If a component is damaged or overheated, it will continue to function but at a significant penalty. Secondary weapons are an exception and no longer work while damaged or overheated. The chance of a component being damaged can be reduced with the [[Perks#Component Damage Chance|Component Damage Chance Perk]], and the repair costs can be decreased with the [[Perks#Component Damage Repair Costs|Component Damage Repair Costs Perk]]. |
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− | '''Components''' are important parts of your [[ship]]. If they are damaged, the ship will not excel in those certain areas: |
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+ | == Damage Chance == |
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− | {{tocright}} |
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+ | The chance for a component to be damaged is based on a formula and a percentage based on current hull hitpoints. |
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+ | *There are three different base chances for component damage for every hit: 1% if hull is below 75%, 1.5% if below 50% and 2% if below 25% |
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− | When damaged, they are going to shoot slower and drain more energy than normal. |
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+ | :*Components cannot be damaged when above 75% hull. |
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+ | *These base chances are modified based on the max hitpoints of the ship and amount of damage the hit deals: <code>Base % * Damage / max hull hitpoints</code> |
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+ | *With the component perks and any ship armor factored in, the final formula for the damage chance is:<br> <code>(([Component Damage Chance] - ([Component Damage Chance] * [Component Damage Chance Perk Percentage])) * ([Weapon Damage Taken] - ([Weapon Damage Taken] * [Armor Percentage]))) / [Max Hull]</code> |
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− | Resources needed to repair them: |
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+ | Effect of being damaged/overheated: |
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− | * 3 [[Resources#Nano Bots|Nano Bots]] |
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+ | * Fire rate is much slower. |
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− | * 13 [[Resources#Scrap|Scrap]] |
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+ | * Energy consumption is higher. |
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− | * 2 [[Resources#Power Cells|Power Cells]] |
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− | * 5 [[Resources#Crystals|Crystals]] |
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+ | {{Craft |
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+ | |nanobot = 2 |
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− | When damaged, it is going to recharge 75% slower than normal and shutdown time will be longer. |
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+ | |scrap = 13 |
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+ | |pcell = 2 |
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+ | |crystal = 9 |
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+ | }} |
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− | Resources needed to repair it: |
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+ | Effect of being damaged/overheated: |
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− | * 3 [[Resources#Nano Bots|Nano Bots]] |
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+ | *75% slower shield recharge. |
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− | * 7 [[Resources#Scrap|Scrap]] |
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+ | *Longer shutdown duration. |
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− | * 2 [[Resources#Gel|Gel]] |
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− | * 14 [[Resources#Crystals|Crystals]] |
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+ | {{Craft |
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− | == Engine == |
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+ | |nanobot = 2 |
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− | When damaged, the ship goes slower. |
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+ | |scrap = 7 |
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+ | |gel = 2 |
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+ | |crystal = 14 |
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+ | }} |
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+ | |||
+ | == Engine [[File:Icon-Engines.png]] == |
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+ | Effect of being damaged/overheated: |
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* Maximum speed: -50% |
* Maximum speed: -50% |
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* Maximum acceleration: -50% |
* Maximum acceleration: -50% |
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+ | {{Craft |
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− | Resources needed to repair it: |
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+ | |nanobot = 1 |
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− | * 2 [[Resources#Nano Bots|Nano Bots]] |
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+ | |scrap = 12 |
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− | * 12 [[Resources#Scrap|Scrap]] |
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+ | |pcell = 2 |
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− | * 2 [[Resources#Power Cells|Power Cells]] |
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+ | |gas = 11 |
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− | * 11 [[Resources#Gas|Gas]] |
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+ | }} |
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+ | |||
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+ | Effect of being damaged/overheated: |
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+ | *Cannot use any secondary weapons. |
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+ | |||
+ | {{Craft |
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+ | |nanobot = 2 |
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+ | |scrap = 15 |
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+ | |processor = 2 |
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+ | |ore = 16 |
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+ | }} |
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+ | == Sensor [[File:Icon-Sensor.png]] == |
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+ | Effect of being damaged/overheated: |
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− | When damaged, they can't be used. |
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+ | *Sensor strength is decreased. |
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+ | *Visible markers flicker in and out of view, making targeting anything impossible. |
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+ | {{Craft |
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− | Resources needed to repair them: |
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+ | |nanobot = 1 |
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− | * 3 [[Resources#Nano Bots|Nano Bots]] |
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+ | |scrap = 8 |
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− | * 15 [[Resources#Scrap|Scrap]] |
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+ | |crystal = 4 |
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− | * 2 [[Resources#Processors|Processors]] |
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+ | |plasma = 10 |
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− | * 16 [[Resources#Ore|Ore]] |
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+ | }} |
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− | == Sensor == |
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+ | Effect of being damaged/overheated: |
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− | When damaged, you don't receive information of your surroundings, such as boxes, minable spots, floating resources, or targets. You can't even target. |
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+ | *The ship/player slowly runs out of oxygen, shown by a percentage in the upper right corner of the screen. Causes death when it reaches 0%. |
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+ | {{Craft |
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− | Resources needed to repair it: |
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+ | |nanobot = 1 |
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− | * 2 [[Resources#Nano Bots|Nano Bots]] |
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+ | |scrap = 9 |
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− | * 8 [[Resources#Scrap|Scrap]] |
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+ | |compound = 3 |
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− | * 1 [[Resources#Processors|Processor]] |
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+ | |gas = 8 |
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− | * 15 [[Resources#Plasma|Plasma]] |
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+ | }} |
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+ | == Inertia Dampeners [[File:Icon-Dampeners.png]] == |
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+ | Effect of being damaged/overheated: |
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− | When damaged, a slowly reducing % counter appears. When it reaches 0% you die. |
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+ | *The ship will keep its momentum and won't stop its movement immediately after moving in any direction. |
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+ | {{Craft |
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− | Resources needed to repair it: |
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+ | |nanobot = 3 |
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− | * 2 [[Resources#Nano Bots|Nano Bots]] |
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+ | |scrap = 14 |
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− | * 9 [[Resources#Scrap|Scrap]] |
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+ | |processor = 1 |
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− | * 3 [[Resources#Compounds|Compounds]] |
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+ | |plasma = 12 |
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− | * 8 [[Resources#Gas|Gas]] |
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+ | }} |
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− | == |
+ | == See Also == |
+ | *[[Equipment]] |
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− | When damaged, the ship will keep its momentum and won't stop its movement after thrusting in any direction (up, down, left, right, forward, backwards), risking crashing against the enviroment when you are inside tight spots. |
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+ | *[[:Category:Enhancements|Enhancements]] |
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− | Resources needed to repair them: |
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− | * 3 [[Resources#Nano Bots|Nano Bots]] |
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− | * 14 [[Resources#Scrap|Scrap]] |
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− | * 1 [[Resources#Processors|Processor]] |
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− | * 12 [[Resources#Plasma|Plasma]] |
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⚫ |
Revision as of 16:51, 12 December 2020
Components are critical parts of the player's ship in Everspace. They can be randomly damaged if the ship's hull is below 75%, or can randomly overheat during a battle. If a component is damaged or overheated, it will continue to function but at a significant penalty. Secondary weapons are an exception and no longer work while damaged or overheated. The chance of a component being damaged can be reduced with the Component Damage Chance Perk, and the repair costs can be decreased with the Component Damage Repair Costs Perk.
Damage Chance
The chance for a component to be damaged is based on a formula and a percentage based on current hull hitpoints.
- There are three different base chances for component damage for every hit: 1% if hull is below 75%, 1.5% if below 50% and 2% if below 25%
- Components cannot be damaged when above 75% hull.
- These base chances are modified based on the max hitpoints of the ship and amount of damage the hit deals:
Base % * Damage / max hull hitpoints
- With the component perks and any ship armor factored in, the final formula for the damage chance is:
(([Component Damage Chance] - ([Component Damage Chance] * [Component Damage Chance Perk Percentage])) * ([Weapon Damage Taken] - ([Weapon Damage Taken] * [Armor Percentage]))) / [Max Hull]
Primary Weapons
Effect of being damaged/overheated:
- Fire rate is much slower.
- Energy consumption is higher.
Required Resources Obtained Resources Nano Bots 2 Viridian Energy {{{venergy}}} Scrap 13 Gel {{{gel}}} Compounds {{{compound}}} Power Cells 2 Processors {{{processor}}} Crystals 9 Gas {{{gas}}} Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Shield Generator
Effect of being damaged/overheated:
- 75% slower shield recharge.
- Longer shutdown duration.
Required Resources Obtained Resources Nano Bots 2 Viridian Energy {{{venergy}}} Scrap 7 Gel 2 Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals 14 Gas {{{gas}}} Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Engine
Effect of being damaged/overheated:
- Maximum speed: -50%
- Maximum acceleration: -50%
Required Resources Obtained Resources Nano Bots 1 Viridian Energy {{{venergy}}} Scrap 12 Gel {{{gel}}} Compounds {{{compound}}} Power Cells 2 Processors {{{processor}}} Crystals {{{crystal}}} Gas 11 Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Secondary Weapons
Effect of being damaged/overheated:
- Cannot use any secondary weapons.
Required Resources Obtained Resources Nano Bots 2 Viridian Energy {{{venergy}}} Scrap 15 Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors 2 Crystals {{{crystal}}} Gas {{{gas}}} Ore 16 Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Sensor
Effect of being damaged/overheated:
- Sensor strength is decreased.
- Visible markers flicker in and out of view, making targeting anything impossible.
Required Resources Obtained Resources Nano Bots 1 Viridian Energy {{{venergy}}} Scrap 8 Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals 4 Gas {{{gas}}} Ore {{{ore}}} Plasma 10 Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Life Support System
Effect of being damaged/overheated:
- The ship/player slowly runs out of oxygen, shown by a percentage in the upper right corner of the screen. Causes death when it reaches 0%.
Required Resources Obtained Resources Nano Bots 1 Viridian Energy {{{venergy}}} Scrap 9 Gel {{{gel}}} Compounds 3 Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas 8 Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Inertia Dampeners
Effect of being damaged/overheated:
- The ship will keep its momentum and won't stop its movement immediately after moving in any direction.
Required Resources Obtained Resources Nano Bots 3 Viridian Energy {{{venergy}}} Scrap 14 Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors 1 Crystals {{{crystal}}} Gas {{{gas}}} Ore {{{ore}}} Plasma 12 Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |