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For Consumables in Everspace, see Equipment. |
Consumables in Everspace 2 are single-use items designed to be instantly used in a pinch to boost ship stats, among many other effects. Unlike other equipment, consumables lack an item level and are assigned fixed rarities based on the utility of their effects.
List of consumables[ | ]
Icon | Name | Rarity | Stack Size | Value (Credits) | Effect |
---|---|---|---|---|---|
Damage Booster | Uncommon | 4 | 70 | Increases the damage output of all primary weapons by 40% for 20s. | |
Nano Injector | Rare | 3 | 360 | Instantly repairs 40% hull hitpoints. | |
Nanobots Small | Common | 4 | 50 | Repairs 30% of hull hitpoints over 3s. | |
Nanobots Medium | Uncommon | 3 | 100 | Repairs 50% of hull hitpoints over 5s. | |
Nanobots Large | Rare | 2 | 200 | Repairs 70% of hull hitpoints over 10s. | |
Sticky Turret | Uncommon | 4 | 100 | A turret that sticks to rock surfaces only and fights for you. | |
Energy Injector | Common | 4 | 40 | Instantly recharges weapon and boost energy and increases the energy core's output by 100% for 10s. | |
Damage Limiter | Common | 3 | 100 | Reduces any incoming damage by 30% for 20s. | |
Peacemaker | Uncommon | 4 | 120 | Disables enemy weapons in a 700m radius around the ship for 5s. | |
Nano Repair Kit | Rare | 3 | 130 | Repairs a random damaged equipment item. | |
Device Charger | Superior | 2 | 200 | Instantly resets all device cooldowns. | |
Energy Shield | Superior | 3 | 300 | Deploys a shield that lasts 8s and absorbs damage equivalent to 60% of your maximum hull hitpoints. | |
File:ES2-Icon-CombatDrone.png | Combat Drone | Superior | 2 | 160 | Constructs a combat drone that fights by your side until it is destroyed or you leave the area. You can have one drone active at a time. |
Cloak Field Generator | Rare | 3 | 250 | Renders the ship invisible to enemies for 15s. Shooting may alert them to your position. | |
System Recovery Routine | Uncommon | 4 | 160 | Removes most debuffs and resets any debuff buildups. |