Corrosion Missile
|
Secondary Weapon
|
This missile bypasses the target's shields and disintegrates their hull over time. Manufacturer: ANCILE |
Class Restriction {{{classres}}} {{{classres2}}} {{{classres3}}} {{{classres4}}} Hull DPS {{{hulldps}}}/s Shield DPS {{{shielddps}}}/s Hull Damage 240 Shield Damage {{{shielddmg}}} Hull Area Damage {{{hullareadmg}}} Shield Area Damage {{{shieldareadmg}}} Fire Rate 2/s Energy Consumption {{{energyconweap}}}/s Energy Consumption {{{energycon}}} Damage Per Energy {{{dmgxen}}} Velocity 600m/s Spread {{{spread}}}° Range 2,000m Full Charge Duration {{{fullchdur}}}s Area Damage Range {{{areadmgrange}}}m Full Charge Damage Bonus {{{fullchdmgx}}}x Full Charge Add. Projectiles {{{fullchpro}}} Damage Increase +{{{dmginc}}}% Energy Consumption Increase +{{{energyconinc}}}% Energy Allocation {{{energyalloc}}} Hitpoints {{{hp}}} Recharge Rate {{{rechargerate}}}/s Recharge Delay {{{rechargedel}}}s Shutdown Duration {{{shutdowndur}}}s Cooldown Duration {{{cooldur}}}s Cooldown Duration Decrease -{{{cooldurdec}}}% Fire Rate Increase +{{{firerateinc}}}% Energy Consumption Decrease -{{{energycondec}}}% Hitpoints Increase +{{{hpincper}}}% Recharge Rate Increase +{{{rechrateinc}}}% Recharge Delay Decrease -{{{rechdeldec}}}% Shutdown Duration Decrease -{{{shutdowndurdec}}}% Resource Amount {{{resamt}}} Homing Yes Effect {{{effect}}} Effect Duration 16s Repair Amount {{{repamt}}} Life Time {{{lifetime}}}s Critical Hit Chance Increase +{{{crithitchinc}}}% Velocity Increase +{{{speedinc}}}% Range Increase +{{{rangeinc}}}% Spread Decrease -{{{spreaddec}}}% Effect Duration Increase +{{{effectdurinc}}}% Jump Cooldown Increase +{{{jmpcooldinc}}}% Full Charge Damage Mulitplier {{{fullchdamx}}}x Success Chance {{{succha}}}% Nano Bot Drop Chance {{{nanodrop}}}% Max Stack Size 8 Shield Piercing +{{{shieldpierce}}}% Conversion Percentage {{{convpercent}}}% Conversion Amount {{{convamt}}} Conversion Ratio {{{convratio}}}
Critical Hit Chance {{{crithit}}}% |
CRAFTING
|
Required Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap 7 Gel 1 Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore 4 Plasma {{{plasma}}} Dark Matter {{{dmatter}}} Dark Energy {{{denergy}}} |
SALVAGING
|
Obtained Resources Nano Bots {{{salnanobot}}} Viridian Energy {{{salvenergy}}} Scrap 1 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas {{{salgas}}} Ore 1 Plasma {{{salplasma}}} Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
For Corrosion Missiles in Everspace 2, see Corrosion Missiles (ES2). |
A Corrosion Missile is a secondary weapon in Everspace that fires a missile which damages the target's hull over time, bypassing shields.
Tips and Tricks[ | ]
- Comes equipped in the Colonial Interceptor's B loadout, the Colonial Gunship's C loadout, the Colonial Scout's C loadout and the Colonial Sentinel's A loadout.
- Better when combined with a Destabilizer Missile.
- The damage stacks with multiple hits on a single target.
- Because of the shield bypass, it is good to save these for Okkar Corvettes, as they have very strong shields. It takes 5 corrosion missiles to kill a Mk1 corvette without any additional hull damage, and 7 for a Mk2 corvette.