m (Fixed image) |
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| type = Secondary Weapon |
| type = Secondary Weapon |
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| manu = [[ANCILE]] |
| manu = [[ANCILE]] |
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⚫ | |||
| hulldmg = 240 |
| hulldmg = 240 |
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| effectdur = 16 |
| effectdur = 16 |
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}} |
}} |
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− | A '''Corrosion Missile''' is a [[Equipment#Secondary Weapons|secondary weapon]] in ''[[Everspace]]''. |
+ | A '''Corrosion Missile''' is a [[Equipment#Secondary Weapons|secondary weapon]] in ''[[Everspace]]'' that damages the target's hull over time, bypassing shields. |
− | |||
⚫ | |||
+ | ==[[Tips and Tricks]]== |
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+ | *Better when combined with a [[Destabilizer Missile]]. |
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+ | *Because of the shield bypass, it is best to save these for [[Okkar]] Corvettes, as they have very strong shields. |
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==Crafting== |
==Crafting== |
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+ | {{Craft |
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− | Crafting a Corrosion Missile requires the following [[resources]]: |
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+ | |scrap = 7 |
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− | * 6 [[Resources#Scrap|Scrap]] |
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+ | |gel = 1 |
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− | * 1 [[Resources#Gel|Gel]] |
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+ | |ore = 4 |
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− | |||
+ | }} |
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− | * 3 [[Resources#Gas|Gas]] |
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− | * 4 [[Resources#Ore|Ore]] |
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− | |||
==Salvaging== |
==Salvaging== |
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+ | {{Craft |
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− | Salvaging a Corrosion Missile yields the following [[resources]]: |
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+ | |salvage = y |
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− | * 1 [[Resources#Scrap|Scrap]] |
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+ | |scrap = 1 |
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− | == See Also == |
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+ | }} |
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− | *[[:Category:Secondary weapons]] |
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+ | |||
[[Category:Equipment]] |
[[Category:Equipment]] |
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[[Category:Secondary weapons]] |
[[Category:Secondary weapons]] |
Revision as of 00:56, 2 February 2019
Corrosion Missile
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Secondary Weapon
|
This missile bypasses the target's shields and disintegrates their hull over time. Manufacturer: ANCILE |
Class Restriction {{{classres}}} {{{classres2}}} {{{classres3}}} {{{classres4}}} Hull DPS {{{hulldps}}}/s Shield DPS {{{shielddps}}}/s Hull Damage 240 Shield Damage {{{shielddmg}}} Hull Area Damage {{{hullareadmg}}} Shield Area Damage {{{shieldareadmg}}} Fire Rate 2/s Energy Consumption {{{energyconweap}}}/s Energy Consumption {{{energycon}}} Damage Per Energy {{{dmgxen}}} Velocity 600m/s Spread {{{spread}}}° Range 2,000m Full Charge Duration {{{fullchdur}}}s Area Damage Range {{{areadmgrange}}}m Full Charge Damage Bonus {{{fullchdmgx}}}x Full Charge Add. Projectiles {{{fullchpro}}} Damage Increase +{{{dmginc}}}% Energy Consumption Increase +{{{energyconinc}}}% Energy Allocation {{{energyalloc}}} Hitpoints {{{hp}}} Recharge Rate {{{rechargerate}}}/s Recharge Delay {{{rechargedel}}}s Shutdown Duration {{{shutdowndur}}}s Cooldown Duration {{{cooldur}}}s Cooldown Duration Decrease -{{{cooldurdec}}}% Fire Rate Increase +{{{firerateinc}}}% Energy Consumption Decrease -{{{energycondec}}}% Hitpoints Increase +{{{hpincper}}}% Recharge Rate Increase +{{{rechrateinc}}}% Recharge Delay Decrease -{{{rechdeldec}}}% Shutdown Duration Decrease -{{{shutdowndurdec}}}% Resource Amount {{{resamt}}} Homing Yes Effect {{{effect}}} Effect Duration 16s Repair Amount {{{repamt}}} Life Time {{{lifetime}}}s Critical Hit Chance Increase +{{{crithitchinc}}}% Velocity Increase +{{{speedinc}}}% Range Increase +{{{rangeinc}}}% Spread Decrease -{{{spreaddec}}}% Effect Duration Increase +{{{effectdurinc}}}% Jump Cooldown Increase +{{{jmpcooldinc}}}% Full Charge Damage Mulitplier {{{fullchdamx}}}x Success Chance {{{succha}}}% Nano Bot Drop Chance {{{nanodrop}}}% Max Stack Size {{{slotmax}}} Shield Piercing +{{{shieldpierce}}}% Conversion Percentage {{{convpercent}}}% Conversion Amount {{{convamt}}} Conversion Ratio {{{convratio}}}
Critical Hit Chance {{{crithit}}}% |
CRAFTING
|
Required Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap {{{scrap}}} Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}} Dark Energy {{{denergy}}} |
SALVAGING
|
Obtained Resources Nano Bots {{{salnanobot}}} Viridian Energy {{{salvenergy}}} Scrap {{{salscrap}}} Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas {{{salgas}}} Ore {{{salore}}} Plasma {{{salplasma}}} Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
A Corrosion Missile is a secondary weapon in Everspace that damages the target's hull over time, bypassing shields.
Tips and Tricks
- Better when combined with a Destabilizer Missile.
- Because of the shield bypass, it is best to save these for Okkar Corvettes, as they have very strong shields.
Crafting
Required Resources Obtained Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap 7 Gel 1 Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore 4 Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Salvaging
Required Resources Obtained Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap 1 Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |