Editing Crin Gorc

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Similar to a standard Colonial warship, it is impossible to destroy with conventional weaponry. However, Hero uses energy cores from the turrets in Sector 7 to power a massive missile silo. It takes four missiles to take down the warship, but these must hit while the warship's shields are down, otherwise they will have no effect. Gorc has to disable the warship's shields to charge his powerful thermal beam, which will instantly destroy the player's ship unless behind solid cover. He repositions the ship after the first missile hit. If the player dies while fighting Gorc, any damage done to his hull will carry over to the next run - Gorc is still there waiting for the clones.
 
Similar to a standard Colonial warship, it is impossible to destroy with conventional weaponry. However, Hero uses energy cores from the turrets in Sector 7 to power a massive missile silo. It takes four missiles to take down the warship, but these must hit while the warship's shields are down, otherwise they will have no effect. Gorc has to disable the warship's shields to charge his powerful thermal beam, which will instantly destroy the player's ship unless behind solid cover. He repositions the ship after the first missile hit. If the player dies while fighting Gorc, any damage done to his hull will carry over to the next run - Gorc is still there waiting for the clones.
   
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The Okkar Clone Fighters that he launches appear to be equipped with [[Shock Rifle]]s and [[Corrosion Missile]]s. They are more powerful than the standard [[Okkar]] fighters and have very strong shielding.
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The Okkar Clone Fighters that he launches appear to be equipped with [[Shock Rifle]]s and are more powerful than the standard [[Okkar]] fighters. They have very strong shielding and hull.
   
 
== In the [[Codex]] ==
 
== In the [[Codex]] ==

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