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{{Equipment infobox |
{{Equipment infobox |
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− | | image = Icon_Damage_Booster.jpg |
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− | | |
+ | | image = Consumable-Icon-DamageBooster.png |
+ | | manu = [[Maverick Precision Technologies Inc]] |
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⚫ | |||
+ | | type = Consumable |
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| effectdur = 20 |
| effectdur = 20 |
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}} |
}} |
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− | A '''Damage Booster''' is a [[Equipment#Consumables|consumable]]. |
+ | A '''Damage Booster''' is a [[Equipment#Consumables|consumable]] in ''[[Everspace]]'' that increases all damage for 20 seconds. |
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+ | ==[[Tips and Tricks]]== |
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+ | *Three come equipped in the [[Colonial Interceptor]]'s B loadout and the [[Colonial Sentinel]]'s C loadout. |
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==Crafting== |
==Crafting== |
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+ | {{Craft |
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− | Crafting a Damage Booster requires the following [[resources]]: |
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+ | |scrap = 3 |
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− | * 3 [[Resources#Scrap|Scrap]] |
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+ | |gel = 1 |
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− | * 1 [[Resources#Gel|Gel]] |
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+ | |gas = 2 |
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− | * 2 [[Resources#Gas|Gas]] |
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+ | }} |
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− | |||
==Salvaging== |
==Salvaging== |
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+ | {{Craft |
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− | Salvaging a Damage Booster yields the following [[resources]]: |
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+ | |salvage = y |
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− | * 1 [[Resources#Scrap|Scrap]] |
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+ | |scrap = 1 |
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− | |||
+ | }} |
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== See also == |
== See also == |
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− | * [[Damage Booster |
+ | * [[Damage Booster Mk2]], [[Damage Booster Mk3]] |
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[[Category:Equipment]] |
[[Category:Equipment]] |
Revision as of 00:57, 19 August 2019
Damage Booster
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Consumable
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Increases the damage output for a certain amount of time. Manufacturer: Maverick Precision Technologies Inc |
Class Restriction {{{classres}}} {{{classres2}}} {{{classres3}}} {{{classres4}}} Hull DPS {{{hulldps}}}/s Shield DPS {{{shielddps}}}/s Hull Damage {{{hulldmg}}} Shield Damage {{{shielddmg}}} Hull Area Damage {{{hullareadmg}}} Shield Area Damage {{{shieldareadmg}}} Fire Rate {{{firerate}}}/s Energy Consumption {{{energyconweap}}}/s Energy Consumption {{{energycon}}} Damage Per Energy {{{dmgxen}}} Velocity {{{speed}}}m/s Spread {{{spread}}}° Range {{{range}}}m Full Charge Duration {{{fullchdur}}}s Area Damage Range {{{areadmgrange}}}m Full Charge Damage Bonus {{{fullchdmgx}}}x Full Charge Add. Projectiles {{{fullchpro}}} Damage Increase +{{{dmginc}}}% Energy Consumption Increase +{{{energyconinc}}}% Energy Allocation {{{energyalloc}}} Hitpoints {{{hp}}} Recharge Rate {{{rechargerate}}}/s Recharge Delay {{{rechargedel}}}s Shutdown Duration {{{shutdowndur}}}s Cooldown Duration {{{cooldur}}}s Cooldown Duration Decrease -{{{cooldurdec}}}% Fire Rate Increase +{{{firerateinc}}}% Energy Consumption Decrease -{{{energycondec}}}% Hitpoints Increase +{{{hpincper}}}% Recharge Rate Increase +{{{rechrateinc}}}% Recharge Delay Decrease -{{{rechdeldec}}}% Shutdown Duration Decrease -{{{shutdowndurdec}}}% Resource Amount {{{resamt}}} Homing {{{homing}}} Effect +40% Effect Duration 20s Repair Amount {{{repamt}}} Life Time {{{lifetime}}}s Critical Hit Chance Increase +{{{crithitchinc}}}% Velocity Increase +{{{speedinc}}}% Range Increase +{{{rangeinc}}}% Spread Decrease -{{{spreaddec}}}% Effect Duration Increase +{{{effectdurinc}}}% Jump Cooldown Increase +{{{jmpcooldinc}}}% Full Charge Damage Mulitplier {{{fullchdamx}}}x Success Chance {{{succha}}}% Nano Bot Drop Chance {{{nanodrop}}}% Max Stack Size {{{slotmax}}} Shield Piercing +{{{shieldpierce}}}% Conversion Percentage {{{convpercent}}}% Conversion Amount {{{convamt}}} Conversion Ratio {{{convratio}}}
Critical Hit Chance {{{crithit}}}% |
CRAFTING
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Required Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap {{{scrap}}} Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}} Dark Energy {{{denergy}}} |
SALVAGING
|
Obtained Resources Nano Bots {{{salnanobot}}} Viridian Energy {{{salvenergy}}} Scrap {{{salscrap}}} Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas {{{salgas}}} Ore {{{salore}}} Plasma {{{salplasma}}} Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
A Damage Booster is a consumable in Everspace that increases all damage for 20 seconds.
Tips and Tricks
- Three come equipped in the Colonial Interceptor's B loadout and the Colonial Sentinel's C loadout.
Crafting
Required Resources Obtained Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap 3 Gel 1 Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas 2 Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Salvaging
Required Resources Obtained Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap 1 Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |