This article contains content that is only available with the Encounters Expansion installed. |
Damage Converter
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Passive Device
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Converts a percentage of incoming damage, both shield and hull, into usable energy at a certain ratio. Manufacturer: Adumbratech Quantum Technologies PLC |
Class Restriction Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 18 Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage 5% Conversion Amount Conversion Ratio 3
Critical Hit Chance % |
CRAFTING
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Required Resources Nano Bots Viridian Energy Scrap 29 Gel Compounds Power Cells Processors Crystals Gas 2 Ore 8 Plasma 17 Dark Matter 1 Dark Energy |
SALVAGING
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Obtained Resources Nano Bots Viridian Energy {{{salvenergy}}} Scrap 6 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma 3 Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
Damage Converter Mk2
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Passive Device
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Converts a percentage of incoming damage, both shield and hull, into usable energy at a certain ratio. Manufacturer: Adumbratech Quantum Technologies PLC |
Class Restriction Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 28 Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage 5% Conversion Amount Conversion Ratio 4
Critical Hit Chance % |
CRAFTING
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Required Resources Nano Bots Viridian Energy Scrap 36 Gel Compounds 1 Power Cells Processors Crystals Gas 3 Ore 10 Plasma 22 Dark Matter 2 Dark Energy |
SALVAGING
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Obtained Resources Nano Bots Viridian Energy {{{salvenergy}}} Scrap 7 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma 4 Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
Damage Converter Mk3
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Passive Device
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Converts a percentage of incoming damage, both shield and hull, into usable energy at a certain ratio. Manufacturer: Adumbratech Quantum Technologies PLC |
Class Restriction Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 32 Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage 5% Conversion Amount Conversion Ratio 5
Critical Hit Chance % |
CRAFTING
|
Required Resources Nano Bots Viridian Energy Scrap 55 Gel Compounds 2 Power Cells Processors Crystals Gas 6 Ore 14 Plasma 33 Dark Matter 3 Dark Energy |
SALVAGING
|
Obtained Resources Nano Bots Viridian Energy {{{salvenergy}}} Scrap 11 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma 6 Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
Damage Converter is a passive device in Everspace that converts damage from enemies to energy. It takes each incoming individual damage value (to shield or hull), multiplies it by the conversion percent, then multiplies it by the conversation ratio, and adds the resulting value to the energy pool instantly. It has three variants, with the Damage Converter Mk2 and Damage Converter Mk3 being upgraded versions of the base Damage Converter.