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Damage Converter
Passive Device
Converts a percentage of incoming damage, both shield and hull, into usable energy at a certain ratio.
Class Restriction




Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
18
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
{{{slotmax}}}
Shield Piercing
+%
Conversion Percentage
5%
Conversion Amount
Conversion Ratio
3
Critical Hit Chance
%
CRAFTING
Required Resources
Nano Bots
Viridian Energy
Scrap
29
Gel
Compounds
Power Cells
Processors
Crystals
Gas
2
Ore
8
Plasma
17
Dark Matter
1
Dark Energy
SALVAGING
Obtained Resources
Nano Bots
Viridian Energy
{{{salvenergy}}}
Scrap
6
Gel
{{{salgel}}}
Compounds
{{{salcompound}}}
Power Cells
{{{salpcell}}}
Processors
{{{salprocessor}}}
Crystals
{{{salcrystal}}}
Gas
Ore
Plasma
3
Dark Matter
{{{saldmatter}}}
Dark Energy
{{{saldenergy}}}

Damage Converter Mk2
Passive Device
Converts a percentage of incoming damage, both shield and hull, into usable energy at a certain ratio.
Class Restriction




Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
28
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
{{{slotmax}}}
Shield Piercing
+%
Conversion Percentage
5%
Conversion Amount
Conversion Ratio
4
Critical Hit Chance
%
CRAFTING
Required Resources
Nano Bots
Viridian Energy
Scrap
36
Gel
Compounds
1
Power Cells
Processors
Crystals
Gas
3
Ore
10
Plasma
22
Dark Matter
2
Dark Energy
SALVAGING
Obtained Resources
Nano Bots
Viridian Energy
{{{salvenergy}}}
Scrap
7
Gel
{{{salgel}}}
Compounds
{{{salcompound}}}
Power Cells
{{{salpcell}}}
Processors
{{{salprocessor}}}
Crystals
{{{salcrystal}}}
Gas
Ore
Plasma
4
Dark Matter
{{{saldmatter}}}
Dark Energy
{{{saldenergy}}}

Damage Converter Mk3
Passive Device
Converts a percentage of incoming damage, both shield and hull, into usable energy at a certain ratio.
Class Restriction




Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
32
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
{{{slotmax}}}
Shield Piercing
+%
Conversion Percentage
5%
Conversion Amount
Conversion Ratio
5
Critical Hit Chance
%
CRAFTING
Required Resources
Nano Bots
Viridian Energy
Scrap
55
Gel
Compounds
2
Power Cells
Processors
Crystals
Gas
6
Ore
14
Plasma
33
Dark Matter
3
Dark Energy
SALVAGING
Obtained Resources
Nano Bots
Viridian Energy
{{{salvenergy}}}
Scrap
11
Gel
{{{salgel}}}
Compounds
{{{salcompound}}}
Power Cells
{{{salpcell}}}
Processors
{{{salprocessor}}}
Crystals
{{{salcrystal}}}
Gas
Ore
Plasma
6
Dark Matter
{{{saldmatter}}}
Dark Energy
{{{saldenergy}}}

Damage Converter is a passive device in Everspace that converts damage from enemies to energy. It takes each incoming individual damage value (to shield or hull), multiplies it by the conversion percent, then multiplies it by the conversation ratio, and adds the resulting value to the energy pool instantly. It has three variants, with the Damage Converter Mk2 and Damage Converter Mk3 being upgraded versions of the base Damage Converter.

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