Difference between revisions of "Demilitarized Zone"

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[[File:Everspace-Codex-DemilitarizedZone.png|thumb|500px|The image of the demilitarized zone in the codex]]
 
[[File:Everspace-Codex-DemilitarizedZone.png|thumb|500px|The image of the demilitarized zone in the codex]]
{{Quote|The de-militarized zone is the boundary established between Colonial and Okkar claims after the war. The buffer zone is intended to last until a longer peace can be settled.|HIVE}}
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{{Quote|The de-militarized zone is the boundary established between Colonial and Okkar claims after the war. The buffer zone is intended to last until a longer peace can be settled.|[[HIVE]]| |ES2-Characters-HIVE-Icon.png}}
The '''Demilitarized Zone''' (or '''DMZ''' for short) is the location that [[Hero|the player]] travels through in ''[[Everspace]]'', which is located inside of [[Cluster 34]]. Many different [[:Category:Factions|factions]], [[:Category:Characters|characters]], and [[Extraplanetary Lifeforms]] can be found while traversing the DMZ. It is filled with debris and derelicts leftover from the [[Colonial]] - [[Okkar]] War. Despite the limited Colonial presence in the DMZ (a likely requirement of the peace treaty), the [[Jump Gate]]s they built are still active and can be used.
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The '''Demilitarized Zone''' (or '''DMZ''' for short) is the location that [[Hero|the player]] travels through in ''[[Everspace]]'', which is located inside of [[Cluster 34]]. Many different [[Factions|factions]], [[:Category:Characters|characters]], and [[Extraplanetary Lifeforms]] can be found while traversing the DMZ. It is filled with debris and derelicts left over from the [[Colonial]] - [[Okkar]] War. Despite the limited Colonial presence in the DMZ (a likely requirement of the peace treaty), the [[Jump Gate]]s they built are still active and can be used.
 
== Lore, in the Codex ==
 
== Lore, in the Codex ==
 
{{Codex
 
{{Codex
 
| header = Demilitarized Zone Entry
 
| header = Demilitarized Zone Entry
| codex = Upon arrival in [[Cluster 34]] in the early 31st Century (C.E. Sol), the [[Colonial Fleet]]'s first encounter with the equally matched [[Okkar]] race proved disastrous, leading to all-out conflict and widespread mutual destruction. This put an abrupt halt to unchecked Colonial expansion for the first time since it began. The current uneasy pace is upheld by the imposition of a demilitarized zone between the two [[:Category:Factions|factions]], administered and patrolled by the Okkar, the territory's prior claimants. Colonial mining operations have been allowed to continue as part of the arrangement.
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| codex = Upon arrival in [[Cluster 34]] in the early 31st Century (C.E. Sol), the [[Colonial Fleet]]'s first encounter with the equally matched [[Okkar]] race proved disastrous, leading to all-out conflict and widespread mutual destruction. This put an abrupt halt to unchecked Colonial expansion for the first time since it began. The current uneasy pace is upheld by the imposition of a demilitarized zone between the two [[Factions|factions]], administered and patrolled by the Okkar, the territory's prior claimants. Colonial mining operations have been allowed to continue as part of the arrangement.
 
}}
 
}}
 
[[Category:Important locations]]
 
[[Category:Important locations]]

Latest revision as of 03:08, 25 February 2021

The image of the demilitarized zone in the codex
ES2-Characters-HIVE-Icon.png The de-militarized zone is the boundary established between Colonial and Okkar claims after the war. The buffer zone is intended to last until a longer peace can be settled.
~ HIVE

The Demilitarized Zone (or DMZ for short) is the location that the player travels through in Everspace, which is located inside of Cluster 34. Many different factions, characters, and Extraplanetary Lifeforms can be found while traversing the DMZ. It is filled with debris and derelicts left over from the Colonial - Okkar War. Despite the limited Colonial presence in the DMZ (a likely requirement of the peace treaty), the Jump Gates they built are still active and can be used.

Lore, in the Codex[edit | edit source]

Demilitarized Zone Entry
[[File:]]
Upon arrival in Cluster 34 in the early 31st Century (C.E. Sol), the Colonial Fleet's first encounter with the equally matched Okkar race proved disastrous, leading to all-out conflict and widespread mutual destruction. This put an abrupt halt to unchecked Colonial expansion for the first time since it began. The current uneasy pace is upheld by the imposition of a demilitarized zone between the two factions, administered and patrolled by the Okkar, the territory's prior claimants. Colonial mining operations have been allowed to continue as part of the arrangement.