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Disambig For devices in Everspace, see Devices.

Devices in Everspace 2 are active abilities with a cooldown after they are used. There are two types: Warfare and Support. Warfare devices are vital tools for handling tougher enemies or large groups whereas support devices will help a pilot to survive longer. Some devices will need a target that is in range to function, while others can be activated in any situation. Devices do not require energy to use and do not recharge while docked at a station.

Devices can be freely equipped/changed at any time, even during combat, except while on cooldown.

Device Upgrades[ | ]

Each Level-up gives one Device Upgrade Token alongside the other effects. These upgrades can be used to improve devices. Each device can be upgraded up to 4 times each at the cost of one token each, improving their effects and cooldown slightly each level. The fourth upgrade token spent masters the device, unlocking three unique modes that add a special ability to or significantly change one aspect of the device. Only one mode can be selected at a time, but the selected mode can be freely changed. Mastering a device awards the "Device Master" achievement.

A device's upgrade level can be reset at any time using Memory Recalibrator components. It costs one recalibrator per upgrade level on the device to reset it. The upgrades can then be spent elsewhere.

A total of 29 device upgrades can be earned from levels, which means that 7 devices can be mastered in total, with one spare device upgrade.

The only way to bypass the 4-upgrade cap is with Stinger's Device Master special, which upgrades all devices by 1 additional level and ignores level caps.

Obtaining Devices[ | ]

The EMP Generator and Energized Boost are automatically acquired when starting the From Scratch main mission, after Dax installs it for Adam. All other devices can be found in secret stashes in various Locations (ES2) or are sold by certain stations. See each device page for where to find them.

Most devices are found in several different locations. If the player has already acquired one and finds it again from a container, credits will be awarded instead.

Acquiring all devices awards the "Gotta Find 'Em All" achievement.

List of Warfare Devices[ | ]

Icon Name Level 1 Description
ES2-Icon-AnnihiliatorVirus Annihilator Virus Infects the target with a virus that spreads to nearby targets every 1.4s up to a maximum of 6 targets. After 8.0s, all affected ships suffer [121 Kinetic at Hero Level 1] damage and [77 Energy at Hero Level 1] damage.
ES2-Icon-CorrosionInjector Corrosion Injector Afflicts the target with corrosion, dealing shield-piercing [15 Kinetic at Hero Level 1] damage per second for 7.0 seconds.
ES2-Icon-EmpGenerator EMP Generator Creates an electro-magnetic pulse in a 500m radius around the ship, disabling all targets for 6s.
ES2-Icon-MagneticRepulsor Magnetic Repulsor Pushes the target towards the aim direction. Target receives 100% increased collision damage for 5s. The target's level must not exceed your own +2. 2 charges.
ES2-Icon-QuantumEntangler Quantum Entangler Any damage done to the user will also be applied to the target with 40% increased intensity for 14.0s.

List of Support Devices[ | ]

Icon Name Level 1 Description
ES2-Icon-EnergizedBoost Energized Boost Instantly catapults the ship forward for 2.0s.
ES2-Icon-MissileDefenseSystem Missile Defense System Destroys all incoming missiles in a 300m radius around the user's ship for 20.0s.
ES2-Icon-NanoTransmitter Nano Transmitter Repairs the ship's hull for 20% of the damage dealt while active (5.0s).
ES2-Icon-Teleporter Teleporter Instantly teleports the ship 600m forward. Has 2 charges.
ES2-Icon-TemporalNanoRecompensator Temporal Nano Recompensator Restores 40% of armor damage taken in the last 12.0s.
ES2-Icon-FusionHook Fusion Hook Attaches to surfaces within 2000m and pulls the user toward the target location at high speed. 2 charges.
ES2-Icon-FrontShieldGenerator Front Shield Generator Projects an impenetrable shield towards the front of the ship for 15.0s.


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