For difficulty in Everspace 2, see Difficulty (ES2). |
There are three standard difficulties in Everspace: Easy, Normal, and Hard. There is also Hardcore, which is more like a different mode rather than a fourth difficulty, but is considered much harder than hard difficulty. Easier difficulties can allow for easier story progression, but give fewer credits resulting in slower upgrade progression.
Difficulty differences[ | ]
Aspects | Easy | Normal | Hard |
---|---|---|---|
Description | Cling to your life | The way you're meant to die | Better off dead |
Credits | -25% | Standard | +25% |
Threat Levels | Lower | Standard | Higher |
Resources | More | Standard | Less |
Okkar armada & warship arrival | 15 mins | 8 mins | 4-5 mins |
Traders, Service Stations | More | Standard | Less |
Natural hazards | Fewer | Standard | More |
Enemy accuracy | Lower | Standard | Higher |
Jump Suppressors | Fewer | Standard | More |
Elite enemies | Fewer | Standard | More |
Black holes | Fewer | Standard | More |
Mines | Fewer | Standard | More |
Collision damage | Reduced | Standard | Standard |
Blueprint chance | Standard | Standard | Higher |
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