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This article contains content that is only available with the Encounters Expansion installed. |
EMP Generator
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Active Device
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Creates a huge electromagnetic pulse around your ship that temporarily disables all targets in the vicinity, leaving them floating through space uncontrollably. Should be kept clear from hard drives. Manufacturer: Shiva Systems |
Class Restriction Sentinel Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption 28 Damage Per Energy Velocity m/s Spread ° Range 800m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration 40s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration 8s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
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Required Resources ![]() Nano Bots ![]() Viridian Energy ![]() Scrap 36 ![]() Gel ![]() Compounds ![]() Power Cells 9 ![]() Processors ![]() Crystals 4 ![]() Gas ![]() Ore ![]() Plasma 22 ![]() Dark Matter ![]() Dark Energy |
SALVAGING
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Obtained Resources ![]() Nano Bots ![]() Viridian Energy {{{salvenergy}}} ![]() Scrap 7 ![]() Gel {{{salgel}}} ![]() Compounds {{{salcompound}}} ![]() Power Cells {{{salpcell}}} ![]() Processors {{{salprocessor}}} ![]() Crystals {{{salcrystal}}} ![]() Gas ![]() Ore ![]() Plasma 4 ![]() Dark Matter {{{saldmatter}}} ![]() Dark Energy {{{saldenergy}}} |
EMP Generator Mk2
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Active Device
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Creates a huge electromagnetic pulse around your ship that temporarily disables all targets in the vicinity, leaving them floating through space uncontrollably. Should be kept clear from hard drives. Manufacturer: Shiva Systems |
Class Restriction Sentinel Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption 34 Damage Per Energy Velocity m/s Spread ° Range 1000m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration 36s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration 10s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
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Required Resources ![]() Nano Bots ![]() Viridian Energy ![]() Scrap 44 ![]() Gel ![]() Compounds ![]() Power Cells 12 ![]() Processors ![]() Crystals 9 ![]() Gas ![]() Ore ![]() Plasma 26 ![]() Dark Matter ![]() Dark Energy 1 |
SALVAGING
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Obtained Resources ![]() Nano Bots ![]() Viridian Energy {{{salvenergy}}} ![]() Scrap 9 ![]() Gel {{{salgel}}} ![]() Compounds {{{salcompound}}} ![]() Power Cells {{{salpcell}}} ![]() Processors {{{salprocessor}}} ![]() Crystals {{{salcrystal}}} ![]() Gas ![]() Ore ![]() Plasma 5 ![]() Dark Matter {{{saldmatter}}} ![]() Dark Energy {{{saldenergy}}} |
EMP Generator Mk3
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Active Device
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Creates a huge electromagnetic pulse around your ship that temporarily disables all targets in the vicinity, leaving them floating through space uncontrollably. Should be kept clear from hard drives. Manufacturer: Shiva Systems |
Class Restriction Sentinel Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption 38 Damage Per Energy Velocity m/s Spread ° Range 1200m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration 32s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration 12s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
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Required Resources ![]() Nano Bots ![]() Viridian Energy ![]() Scrap 58 ![]() Gel ![]() Compounds ![]() Power Cells 15 ![]() Processors 2 ![]() Crystals 15 ![]() Gas ![]() Ore ![]() Plasma 35 ![]() Dark Matter ![]() Dark Energy 3 |
SALVAGING
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Obtained Resources ![]() Nano Bots ![]() Viridian Energy {{{salvenergy}}} ![]() Scrap 12 ![]() Gel {{{salgel}}} ![]() Compounds {{{salcompound}}} ![]() Power Cells {{{salpcell}}} ![]() Processors {{{salprocessor}}} ![]() Crystals {{{salcrystal}}} ![]() Gas ![]() Ore ![]() Plasma 7 ![]() Dark Matter {{{saldmatter}}} ![]() Dark Energy {{{saldenergy}}} |
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For the EMP Generator device in Everspace 2, see EMP Generator (ES2). |
The EMP Generator is an active device in Everspace that creates an EMP blast centered around the player's ship, disabling all other nearby ships temporarily. It has three variants, with the EMP Generator Mk2 and EMP Generator Mk3 being upgraded versions of the base EMP Generator.
Tips and Tricks[]
- The Mk1 comes equipped in the Colonial Sentinel's A loadout.