Everspace Wiki
Advertisement
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

The EMP Generator (ES2) is a warfare device. It creates an electro-magnetic pulse in a 500m or larger radius around the ship, disabling all targets for at least 6s with a 47s or shorter cooldown.

Stat Scaling

Several of EMP Generator's stats, including its effect radius and base cooldown, scale with device level as follows (level 6 is obtainable only via Stinger's Device Master special):

Device Level 1 2 3 4 5 6
Effect Radius 500m 520m 540m 560m 580m 600m
Effect Duration 6s 6s 7s 7s 8s 8s
Base Cooldown 47s 45s 42s 40s 38s 36s

Modes

Using device upgrade tokens to purchase 4 device levels on EMP Generator masters the device, unlocking three additional device modes which may be cycled through at any time.

  • Short Circuit: Affected targets take [8 base energy at player level 1] damage per second.
    • Short Circuit's base energy DPS is scaled up by a factor of 1.13 ^ (player level - 1), then modified further by the Utility attribute's device energy damage bonus and rounded to the nearest whole number in order to produce the final energy DPS value shown in-game.
  • Hard Reset: Cooldown reduced by 2.0s for every target hit by the blast, to a minimum of 5s.
  • Shield Surge: Restores 10% shield hitpoints for every target hit by the blast.

Obtaining

It is automatically unlocked and equipped when starting the From Scratch main mission, after Dax installs it for Hero.

Notes

  • Targets currently disabled by an EMP effect are marked on the heads-up display by a blue dot next to their directional arrow. Use these indicators to prioritize vulnerable targets and make the most of Hard Reset's cooldown reductions before they recover and become immune to being disabled again for 10s.
  • EMP Generator can be used to inflict the EMP effect on hostile mines, temporarily disabling their proximity-based detonation and making it much safer to convert them (via interaction within 100m) for the duration.
  • Shield Surge does not prematurely end a shield's shutdown duration if used after depletion. Pairs well with Castiel's Protection.
  • EMP can also affect hostile Mines, which can help with minesweeping distress calls.
  • Elements that increase EMP effects:
  • Other items and abilities that cause EMP effects:
    • Vigilante Set 3/3 bonus: Killing a target with at least 5 stacks of Destabilized creates an EMP explosion that disables enemies within 300m.
    • EMP Charges catalyst: Shots cause EMP disruptions. When a target has 8 disruption charges, an EMP is triggered, which paralyzes the target for 1.0s
    • Rascal: If this missile breaks the target's shield or armor, target gains both EMP and Web conditions for 3s.
    • EMP Missiles (Whirlwind)
    • Shield modifier: Fires an EMP blast with a 500m radius that stuns for 2s when the shield enters shutdown state

Gallery

Advertisement