This article contains content that is only available with the Encounters Expansion installed. |
Emergency Shield
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Passive Device
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Automatically activates a temporary, impenetrable shield around the ship once the hull integrity is lost. Gets destroyed after usage. Manufacturer: ANCILE |
Class Restriction Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 14 Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration 8s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
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Required Resources Nano Bots Viridian Energy Scrap 31 Gel Compounds Power Cells Processors Crystals Gas Ore Plasma 19 Dark Matter 1 Dark Energy 2 |
SALVAGING
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Obtained Resources Nano Bots Viridian Energy {{{salvenergy}}} Scrap 6 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma 4 Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
Emergency Shield Mk2
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Passive Device
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Automatically activates a temporary, impenetrable shield around the ship once the hull integrity is lost. Gets destroyed after usage. Manufacturer: ANCILE |
Class Restriction Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 18 Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration 10s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
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Required Resources Nano Bots Viridian Energy Scrap 42 Gel 2 Compounds Power Cells Processors Crystals Gas Ore Plasma 25 Dark Matter 3 Dark Energy 4 |
SALVAGING
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Obtained Resources Nano Bots Viridian Energy {{{salvenergy}}} Scrap 8 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma 5 Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
Emergency Shield Mk3
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Passive Device
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Automatically activates a temporary, impenetrable shield around the ship once the hull integrity is lost. Gets destroyed after usage. Manufacturer: ANCILE |
Class Restriction Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 24 Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration 12s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
|
Required Resources Nano Bots Viridian Energy Scrap 60 Gel 4 Compounds Power Cells Processors 2 Crystals Gas Ore Plasma 36 Dark Matter 5 Dark Energy 6 |
SALVAGING
|
Obtained Resources Nano Bots Viridian Energy {{{salvenergy}}} Scrap 12 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma 7 Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
Emergency Shield is a passive device in Everspace. It essentially grants a second chance at surviving a fight, possibly allowing a quick escape or enough hull repair (with sufficient nanobots to survive the rest of the fight. It automatically activates when the player's ship would otherwise be destroyed, leaving it with 1 hull hitpoint remaining. It has three variants, with the Emergency Shield Mk2 and Emergency Shield Mk3 being upgraded versions of the base Emergency Shield.