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{{Encounters banner}}
 
{{Encounters banner}}
{{Equipment infobox
+
{{Equipment TabBox
| name = Emergency Shield
+
| mk1name = Emergency Shield
  +
| mk2name = Emergency Shield Mk2
| image = Device-Icon-EmergencyShield.png
 
  +
| mk3name = Emergency Shield Mk3
| type = Passive Device
 
 
| mk1image = Device-Icon-EmergencyShield.png
| desc = Automatically activates a temporary, impenetrable shield around the ship once the hull integrity is lost. Gets destroyed after usage.
 
  +
| mk2image = Device-Icon-EmergencyShieldMk2.png
| manu = [[ANCILE]]
 
  +
| mk3image = Device-Icon-EmergencyShieldMk3.png
| energyalloc = 14
 
 
| mk1desc = Automatically activates a temporary, impenetrable shield around the ship once the hull integrity is lost. Gets destroyed after usage.
| effectdur = 8
 
  +
| mk2desc = Automatically activates a temporary, impenetrable shield around the ship once the hull integrity is lost. Gets destroyed after usage.
  +
| mk3desc = Automatically activates a temporary, impenetrable shield around the ship once the hull integrity is lost. Gets destroyed after usage.
 
| type = Passive Device
 
| manu =[[ANCILE]]
  +
| mk1energyalloc = 14
  +
| mk2energyalloc = 18
  +
| mk3energyalloc = 24
  +
| mk1effectdur = 8
  +
| mk2effectdur = 10
  +
| mk3effectdur = 12
  +
| mk1scrap = 31
  +
| mk2scrap = 42
  +
| mk3scrap = 60
  +
| mk2gel = 2
  +
| mk3gel = 4
  +
| mk3processor = 2
  +
| mk1plasma = 19
  +
| mk2plasma = 25
  +
| mk3plasma = 36
  +
| mk1dmatter = 1
  +
| mk2dmatter = 3
  +
| mk3dmatter = 5
  +
| mk1denergy = 2
  +
| mk2denergy = 4
  +
| mk3denergy = 6
  +
| mk1salscrap = 6
  +
| mk2salscrap = 8
  +
| mk3salscrap = 12
  +
| mk1salplasma = 4
  +
| mk2salplasma = 5
  +
| mk3salplasma = 7
 
}}
 
}}
   
'''Emergency Shield''' is a passive [[Equipment#Devices|device]] in ''[[Everspace]]''. It essentially grants a second chance at surviving a fight, possibly allowing a quick escape or enough hull repair to survive the rest of the fight.
+
'''Emergency Shield''' is a passive [[Equipment#Devices|device]] in ''[[Everspace]]''. It essentially grants a second chance at surviving a fight, possibly allowing a quick escape or enough hull repair (with sufficient [[Resources|nanobots]] to survive the rest of the fight. It automatically activates when the player's ship would otherwise be destroyed, leaving it with 1 hull hitpoint remaining.
  +
It has three variants, with the '''Emergency Shield Mk2''' and '''Emergency Shield Mk3''' being upgraded versions of the base Emergency Shield.
   
  +
[[File:Device-EmergencyShield-Effect.png|Effect after activation|thumb|left|350px]]
==Crafting==
 
  +
{{Equipment NavBox}}
{{Craft
 
|scrap = 31
 
|plasma = 19
 
|dmatter = 1
 
|denergy = 2
 
}}
 
 
 
==Salvaging==
 
{{Craft
 
|salvage = Y
 
|scrap = 6
 
|plasma = 4
 
}}
 
 
==See Also==
 
* [[Emergency Shield Mk2]], [[Emergency Shield Mk3]]
 
   
 
[[Category:Equipment]]
 
[[Category:Equipment]]

Latest revision as of 00:16, 4 April 2021


Device-Icon-EmergencyShield
Emergency Shield
Passive Device
Automatically activates a temporary, impenetrable shield around the ship once the hull integrity is lost. Gets destroyed after usage.

Manufacturer: ANCILE
Class Restriction




Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
14
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
8s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots
Nano Bots
Resource-SmallIcon-ViridianEnergy
Viridian Energy
Resource-SmallIcon-Scrap
Scrap
31
Resource-SmallIcon-Gel
Gel
Resource-SmallIcon-Compound
Compounds
Resource-SmallIcon-PowerCell
Power Cells
Resource-SmallIcon-Processor
Processors
Resource-SmallIcon-Crystal
Crystals
Resource-SmallIcon-Gas
Gas
Resource-SmallIcon-Ore
Ore
Resource-SmallIcon-Plasma
Plasma
19
Resource-SmallIcon-DarkMatter
Dark Matter
1
Resource-SmallIcon-DarkEnergy
Dark Energy
2
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap
Scrap
6
Resource-SmallIcon-Gel
Gel
{{{salgel}}}
Resource-SmallIcon-Compound
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas
Gas
Resource-SmallIcon-Ore
Ore
Resource-SmallIcon-Plasma
Plasma
4
Resource-SmallIcon-DarkMatter
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{saldenergy}}}

Device-Icon-EmergencyShieldMk2
Emergency Shield Mk2
Passive Device
Automatically activates a temporary, impenetrable shield around the ship once the hull integrity is lost. Gets destroyed after usage.

Manufacturer: ANCILE
Class Restriction




Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
18
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
10s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots
Nano Bots
Resource-SmallIcon-ViridianEnergy
Viridian Energy
Resource-SmallIcon-Scrap
Scrap
42
Resource-SmallIcon-Gel
Gel
2
Resource-SmallIcon-Compound
Compounds
Resource-SmallIcon-PowerCell
Power Cells
Resource-SmallIcon-Processor
Processors
Resource-SmallIcon-Crystal
Crystals
Resource-SmallIcon-Gas
Gas
Resource-SmallIcon-Ore
Ore
Resource-SmallIcon-Plasma
Plasma
25
Resource-SmallIcon-DarkMatter
Dark Matter
3
Resource-SmallIcon-DarkEnergy
Dark Energy
4
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap
Scrap
8
Resource-SmallIcon-Gel
Gel
{{{salgel}}}
Resource-SmallIcon-Compound
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas
Gas
Resource-SmallIcon-Ore
Ore
Resource-SmallIcon-Plasma
Plasma
5
Resource-SmallIcon-DarkMatter
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{saldenergy}}}

Device-Icon-EmergencyShieldMk3
Emergency Shield Mk3
Passive Device
Automatically activates a temporary, impenetrable shield around the ship once the hull integrity is lost. Gets destroyed after usage.

Manufacturer: ANCILE
Class Restriction




Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
24
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
12s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots
Nano Bots
Resource-SmallIcon-ViridianEnergy
Viridian Energy
Resource-SmallIcon-Scrap
Scrap
60
Resource-SmallIcon-Gel
Gel
4
Resource-SmallIcon-Compound
Compounds
Resource-SmallIcon-PowerCell
Power Cells
Resource-SmallIcon-Processor
Processors
2
Resource-SmallIcon-Crystal
Crystals
Resource-SmallIcon-Gas
Gas
Resource-SmallIcon-Ore
Ore
Resource-SmallIcon-Plasma
Plasma
36
Resource-SmallIcon-DarkMatter
Dark Matter
5
Resource-SmallIcon-DarkEnergy
Dark Energy
6
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap
Scrap
12
Resource-SmallIcon-Gel
Gel
{{{salgel}}}
Resource-SmallIcon-Compound
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas
Gas
Resource-SmallIcon-Ore
Ore
Resource-SmallIcon-Plasma
Plasma
7
Resource-SmallIcon-DarkMatter
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{saldenergy}}}

Emergency Shield is a passive device in Everspace. It essentially grants a second chance at surviving a fight, possibly allowing a quick escape or enough hull repair (with sufficient nanobots to survive the rest of the fight. It automatically activates when the player's ship would otherwise be destroyed, leaving it with 1 hull hitpoint remaining. It has three variants, with the Emergency Shield Mk2 and Emergency Shield Mk3 being upgraded versions of the base Emergency Shield.

Device-EmergencyShield-Effect

Effect after activation