mNo edit summary |
(condensing mks) |
||
Line 1: | Line 1: | ||
{{Encounters banner}} |
{{Encounters banner}} |
||
− | {{Equipment |
+ | {{Equipment TabBox |
− | | |
+ | | mk1name = Emergency Shield |
+ | | mk2name = Emergency Shield Mk2 |
||
⚫ | |||
+ | | mk3name = Emergency Shield Mk3 |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | | mk2image = Device-Icon-EmergencyShieldMk2.png |
||
⚫ | |||
+ | | mk3image = Device-Icon-EmergencyShieldMk3.png |
||
− | | energyalloc = 14 |
||
⚫ | |||
− | | effectdur = 8 |
||
+ | | mk2desc = Automatically activates a temporary, impenetrable shield around the ship once the hull integrity is lost. Gets destroyed after usage. |
||
+ | | mk3desc = Automatically activates a temporary, impenetrable shield around the ship once the hull integrity is lost. Gets destroyed after usage. |
||
⚫ | |||
⚫ | |||
+ | | mk1energyalloc = 14 |
||
+ | | mk2energyalloc = 18 |
||
+ | | mk3energyalloc = 24 |
||
+ | | mk1effectdur = 8 |
||
+ | | mk2effectdur = 10 |
||
+ | | mk3effectdur = 12 |
||
+ | | mk1scrap = 31 |
||
+ | | mk2scrap = 42 |
||
+ | | mk3scrap = 60 |
||
+ | | mk2gel = 2 |
||
+ | | mk3gel = 4 |
||
+ | | mk3processor = 2 |
||
+ | | mk1plasma = 19 |
||
+ | | mk2plasma = 25 |
||
+ | | mk3plasma = 36 |
||
+ | | mk1dmatter = 1 |
||
+ | | mk2dmatter = 3 |
||
+ | | mk3dmatter = 5 |
||
+ | | mk1denergy = 2 |
||
+ | | mk2denergy = 4 |
||
+ | | mk3denergy = 6 |
||
+ | | mk1salscrap = 6 |
||
+ | | mk2salscrap = 8 |
||
+ | | mk3salscrap = 12 |
||
+ | | mk1salplasma = 4 |
||
+ | | mk2salplasma = 5 |
||
+ | | mk3salplasma = 7 |
||
}} |
}} |
||
− | '''Emergency Shield''' is a passive [[Equipment#Devices|device]] in ''[[Everspace]]''. It essentially grants a second chance at surviving a fight, possibly allowing a quick escape or enough hull repair to survive the rest of the fight. |
+ | '''Emergency Shield''' is a passive [[Equipment#Devices|device]] in ''[[Everspace]]''. It essentially grants a second chance at surviving a fight, possibly allowing a quick escape or enough hull repair (with sufficient [[Resources|nanobots]] to survive the rest of the fight. It automatically activates when the player's ship would otherwise be destroyed, leaving it with 1 hull hitpoint remaining. |
+ | It has three variants, with the '''Emergency Shield Mk2''' and '''Emergency Shield Mk3''' being upgraded versions of the base Emergency Shield. |
||
+ | [[File:Device-EmergencyShield-Effect.png|Effect after activation|thumb|left|350px]] |
||
− | ==Crafting== |
||
+ | {{Equipment NavBox}} |
||
− | {{Craft |
||
− | |scrap = 31 |
||
− | |plasma = 19 |
||
− | |dmatter = 1 |
||
− | |denergy = 2 |
||
− | }} |
||
− | |||
− | |||
− | ==Salvaging== |
||
− | {{Craft |
||
− | |salvage = Y |
||
− | |scrap = 6 |
||
− | |plasma = 4 |
||
− | }} |
||
− | |||
− | ==See Also== |
||
− | * [[Emergency Shield Mk2]], [[Emergency Shield Mk3]] |
||
[[Category:Equipment]] |
[[Category:Equipment]] |
Latest revision as of 00:16, 4 April 2021
This article contains content that is only available with the Encounters Expansion installed. |
Emergency Shield
|
Passive Device
|
Automatically activates a temporary, impenetrable shield around the ship once the hull integrity is lost. Gets destroyed after usage. Manufacturer: ANCILE |
Class Restriction Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 14 Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration 8s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
|
Required Resources Nano Bots Viridian Energy Scrap 31 Gel Compounds Power Cells Processors Crystals Gas Ore Plasma 19 Dark Matter 1 Dark Energy 2 |
SALVAGING
|
Obtained Resources Nano Bots Viridian Energy {{{salvenergy}}} Scrap 6 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma 4 Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
Emergency Shield Mk2
|
Passive Device
|
Automatically activates a temporary, impenetrable shield around the ship once the hull integrity is lost. Gets destroyed after usage. Manufacturer: ANCILE |
Class Restriction Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 18 Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration 10s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
|
Required Resources Nano Bots Viridian Energy Scrap 42 Gel 2 Compounds Power Cells Processors Crystals Gas Ore Plasma 25 Dark Matter 3 Dark Energy 4 |
SALVAGING
|
Obtained Resources Nano Bots Viridian Energy {{{salvenergy}}} Scrap 8 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma 5 Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
Emergency Shield Mk3
|
Passive Device
|
Automatically activates a temporary, impenetrable shield around the ship once the hull integrity is lost. Gets destroyed after usage. Manufacturer: ANCILE |
Class Restriction Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 24 Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration 12s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
|
Required Resources Nano Bots Viridian Energy Scrap 60 Gel 4 Compounds Power Cells Processors 2 Crystals Gas Ore Plasma 36 Dark Matter 5 Dark Energy 6 |
SALVAGING
|
Obtained Resources Nano Bots Viridian Energy {{{salvenergy}}} Scrap 12 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma 7 Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
Emergency Shield is a passive device in Everspace. It essentially grants a second chance at surviving a fight, possibly allowing a quick escape or enough hull repair (with sufficient nanobots to survive the rest of the fight. It automatically activates when the player's ship would otherwise be destroyed, leaving it with 1 hull hitpoint remaining. It has three variants, with the Emergency Shield Mk2 and Emergency Shield Mk3 being upgraded versions of the base Emergency Shield.