Emergency Shield
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This article contains content that is only available with the Encounters Expansion installed. |
Emergency Shield
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Passive Device
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Automatically activates a temporary, impenetrable shield around the ship once the hull integrity is lost. Gets destroyed after usage. Manufacturer: ANCILE |
Class Restriction Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 14 Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration 8s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size {{{slotmax}}} Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
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Required Resources ![]() Nano Bots ![]() Viridian Energy ![]() Scrap 31 ![]() Gel ![]() Compounds ![]() Power Cells ![]() Processors ![]() Crystals ![]() Gas ![]() Ore ![]() Plasma 19 ![]() Dark Matter 1 ![]() Dark Energy 2 |
SALVAGING
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Obtained Resources ![]() Nano Bots ![]() Viridian Energy {{{salvenergy}}} ![]() Scrap 6 ![]() Gel {{{salgel}}} ![]() Compounds {{{salcompound}}} ![]() Power Cells {{{salpcell}}} ![]() Processors {{{salprocessor}}} ![]() Crystals {{{salcrystal}}} ![]() Gas ![]() Ore ![]() Plasma 4 ![]() Dark Matter {{{saldmatter}}} ![]() Dark Energy {{{saldenergy}}} |
Emergency Shield Mk2
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Passive Device
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Automatically activates a temporary, impenetrable shield around the ship once the hull integrity is lost. Gets destroyed after usage. Manufacturer: ANCILE |
Class Restriction Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 18 Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration 10s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size {{{slotmax}}} Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
|
Required Resources ![]() Nano Bots ![]() Viridian Energy ![]() Scrap 42 ![]() Gel 2 ![]() Compounds ![]() Power Cells ![]() Processors ![]() Crystals ![]() Gas ![]() Ore ![]() Plasma 25 ![]() Dark Matter 3 ![]() Dark Energy 4 |
SALVAGING
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Obtained Resources ![]() Nano Bots ![]() Viridian Energy {{{salvenergy}}} ![]() Scrap 8 ![]() Gel {{{salgel}}} ![]() Compounds {{{salcompound}}} ![]() Power Cells {{{salpcell}}} ![]() Processors {{{salprocessor}}} ![]() Crystals {{{salcrystal}}} ![]() Gas ![]() Ore ![]() Plasma 5 ![]() Dark Matter {{{saldmatter}}} ![]() Dark Energy {{{saldenergy}}} |
Emergency Shield Mk3
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Passive Device
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Automatically activates a temporary, impenetrable shield around the ship once the hull integrity is lost. Gets destroyed after usage. Manufacturer: ANCILE |
Class Restriction Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 24 Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration 12s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size {{{slotmax}}} Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
|
Required Resources ![]() Nano Bots ![]() Viridian Energy ![]() Scrap 60 ![]() Gel 4 ![]() Compounds ![]() Power Cells ![]() Processors 2 ![]() Crystals ![]() Gas ![]() Ore ![]() Plasma 36 ![]() Dark Matter 5 ![]() Dark Energy 6 |
SALVAGING
|
Obtained Resources ![]() Nano Bots ![]() Viridian Energy {{{salvenergy}}} ![]() Scrap 12 ![]() Gel {{{salgel}}} ![]() Compounds {{{salcompound}}} ![]() Power Cells {{{salpcell}}} ![]() Processors {{{salprocessor}}} ![]() Crystals {{{salcrystal}}} ![]() Gas ![]() Ore ![]() Plasma 7 ![]() Dark Matter {{{saldmatter}}} ![]() Dark Energy {{{saldenergy}}} |
Emergency Shield is a passive device in Everspace. It essentially grants a second chance at surviving a fight, possibly allowing a quick escape or enough hull repair (with sufficient nanobots to survive the rest of the fight. It automatically activates when the player's ship would otherwise be destroyed, leaving it with 1 hull hitpoint remaining. It has three variants, with the Emergency Shield Mk2 and Emergency Shield Mk3 being upgraded versions of the base Emergency Shield.