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For enemies in Everspace, see Enemies. |
Enemies in Everspace 2 are the variety of neutral or hostile ships that Hero encounters throughout his journey through Cluster 34 and the Demilitarized Zone. Typically each is part of several specific Factions.
Enemy Types[ | ]
Similarly to player ships, enemy fighters can be grouped into light, medium, and heavy fighter classes. However, there are also larger capital ships of varying size in some factions which are much larger than standard fighters, and drones which are somewhat smaller than fighters. Each enemy has a unique set of equipment and attributes. Additionally, fighter-class enemies have a chance to be "elite', which means they have higher stats as well as adjusted AI tactics.
On the HUD, class and type indicators are shown for on-screen tagged enemies which are neither locked nor being hovered over, color-coded based on hostility status (red for hostile, green for allied, gray for neutral, and yellow for neutral law enforcement).
- Fighters:
- Freighters:
- Cruisers:
- Capital Ships:
- Bosses:
- Elite/Mk. 2 Elite: /
- Creatures:
- Drones: Combat, Anti-Missile, Armor, Cargo, Detonator, Heater, Shield, Sniper, Suppressor, Webber
- Turrets:
Higher-class enemies have higher loot quality (number & quality of drops). For example, a drone's has much lower loot quality compared to a heavy fighter such as an Outlaw Bomber, and capital ships such as the Outlaw Destroyer have some of the greatest loot quality.
Ancients[ | ]
- Ancient Power Crystal
- Ancient Warden
Colonials[ | ]
- Colonial Light Cruiser
G&B[ | ]
- G&B Fighter
- G&B Freighter
- G&B Light Fighter
- Rail Turret
Okkar[ | ]
- Okkar Clerical Corvette (The Emissary)
- Okkar Corvette
- Okkar Drone
- Okkar Fighter
- Okkar Interceptor
- Okkar Shield Charge Drone
- Okkar Jump Suppressor Drone
Okkar Prime[ | ]
- Okkar Prime Claw (The Emissary)
- Okkar Prime Fighter
- Okkar Prime Protector
Outlaws[ | ]
- Outlaw Anti-Missile Drone
- Outlaw Armor Drone
- Outlaw Bomber
- Outlaw Bomb Thrower
- Outlaw Damage Booster
- Outlaw Demolisher
- Outlaw Destroyer
- Outlaw Detonator Drone
- Outlaw Drone
- Outlaw Drone Carrier
- Outlaw Link Drone
- Outlaw Madcap
- Outlaw Madcap Pod
- Outlaw Missile Silo
- Outlaw Missile Turret
- Outlaw Raider
- Outlaw Ravager
- Outlaw Scout
- Outlaw Proto Scout
- Outlaw Sniper Drone
- Outlaw Suppressor Drone
- Outlaw Tormentor
- Outlaw Turret
- Outlaw Viper
- Outlaw Webber Drone
Bloodstar[ | ]
- Bloodstar Overseer (Outlaw Ravager variant)
- Bloodstar Prospector (Outlaw Scout variant)
Zurilia[ | ]
- Zurilia Bomber
- Zurilia Drone
- Zurilia Scout
Retaliators[ | ]
- Retaliator Bomber
- Retaliator Frost Shield Drone
- Retaliator Scout
Redeemers[ | ]
- Redeemer Crusader
- Redeemer Disciple
- Redeemer Drone
- Redeemer Inquisitor
Freelancers[ | ]
- Freelancer
- Freelancer Cargo Carrier
- Freelancer Turret
Coalition[ | ]
- Coalition Turret
Bosses[ | ]
Bosses are notable (if not unique) enemies which must be neutralized in order to progress through certain main missions. During phases in which it is possible to lock a boss, their remaining durability is displayed in the top-center of the HUD as one or more stacked bars, with the presence of a damage-negating Energy Shield being shown where applicable as a purple bar.
- Bloodstar Chief (Ceto Ghost Hunt)
- Ancient Warden (Smoke and Mirrors)
- Outlaw Leader (The Vortex)
- Security Guard (Paving the Way)
- G&B Carrier (Blakemore's Wrath)