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Disambig For enemies in Everspace, see Enemies.

Enemies in Everspace 2 are the variety of neutral or hostile ships that Hero encounters throughout his journey through Cluster 34 and the Demilitarized Zone. Typically each is part of several specific Factions.


Enemy Types[ | ]

Similarly to player ships, enemy fighters can be grouped into light, medium, and heavy fighter classes. However, there are also larger capital ships of varying size in some factions which are much larger than standard fighters, and drones which are somewhat smaller than fighters. Each enemy has a unique set of equipment and attributes. Additionally, fighter-class enemies have a chance to be "elite', which means they have higher stats as well as adjusted AI tactics.

On the HUD, class and type indicators are shown for on-screen tagged enemies which are neither locked nor being hovered over, color-coded based on hostility status (red for hostile, green for allied, gray for neutral, and yellow for neutral law enforcement).

  • Fighters: ES2-Icon-Fighter
  • Freighters: ES2-Icon-CargoShip
  • Cruisers: ES2-Icon-Cruiser
  • Capital Ships: ES2-Icon-CapitalShip
  • Bosses: ES2-Icon-Boss
  • Elite/Mk. 2 Elite: ES2-Icon-EliteSkull / ES2-Icon-EliteSkull2
  • Creatures: ES2-Icon-Creature
  • Drones: CombatES2-Icon-Drone, Anti-MissileES2-Icon-Drone-AntiMissile, ArmorES2-Icon-Drone-Armor, CargoES2-Icon-Drone-Cargo, DetonatorES2-Icon-Drone-Detonator, HeaterES2-Icon-Drone-Heater, ShieldES2-Icon-Drone-Shield, SniperES2-Icon-Drone-Sniper, SuppressorES2-Icon-Drone-Suppressor, WebberES2-Icon-Drone-Webber
  • Turrets: ES2-Icon-Turret


Higher-class enemies have higher loot quality (number & quality of drops). For example, a drone's has much lower loot quality compared to a heavy fighter such as an Outlaw Bomber, and capital ships such as the Outlaw Destroyer have some of the greatest loot quality.

Ancients[ | ]

  • Ancient Power Crystal
  • Ancient Warden

Colonials[ | ]

  • Colonial Light Cruiser

G&B[ | ]

  • G&B Fighter
  • G&B Freighter
  • G&B Light Fighter
  • Rail Turret

Okkar[ | ]

  • Okkar Clerical Corvette (The Emissary)
  • Okkar Corvette
  • Okkar Drone
  • Okkar Fighter
  • Okkar Interceptor
  • Okkar Shield Charge Drone
  • Okkar Jump Suppressor Drone

Okkar Prime[ | ]

  • Okkar Prime Claw (The Emissary)
  • Okkar Prime Fighter
  • Okkar Prime Protector

Outlaws[ | ]

Bloodstar[ | ]

  • Bloodstar Overseer (Outlaw Ravager variant)
  • Bloodstar Prospector (Outlaw Scout variant)

Zurilia[ | ]

  • Zurilia Bomber
  • Zurilia Drone
  • Zurilia Scout

Retaliators[ | ]

  • Retaliator Bomber
  • Retaliator Frost Shield Drone
  • Retaliator Scout

Redeemers[ | ]

  • Redeemer Crusader
  • Redeemer Disciple
  • Redeemer Drone
  • Redeemer Inquisitor

Freelancers[ | ]

  • Freelancer
  • Freelancer Cargo Carrier
  • Freelancer Turret

Coalition[ | ]

  • Coalition Turret

Bosses[ | ]

Bosses are notable (if not unique) enemies which must be neutralized in order to progress through certain main missions. During phases in which it is possible to lock a boss, their remaining durability is displayed in the top-center of the HUD as one or more stacked bars, with the presence of a damage-negating Energy Shield being shown where applicable as a purple bar.

See also[ | ]

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