Energy Cores are a type of module in Everspace 2 which is required to recharge the internal energy stores of a ship's weapons, shield and booster.
Passive Effects[]
All passive effects of energy cores scale exponentially with item level (including bonus levels from rarities and prefixes). Namely, an exponential base of 1.18 applies to the following effects:
- Output: Weapons - The base rate of energy recharge for the ship's equipped primary weapons (and secondary weapons as well, if flying a Bomber) while they are not in use. Also known as Weapon Energy Output.
- This value applies individually to each weapon, regardless of how many weapons are being recharged at once, once a recharge delay of approx. 1.0s elapses after the last shot fired from that weapon.
- Output: Shield - The base hitpoint recovery rate for the ship's equipped shield. Also known as Shield Energy Output.
- Output: Boost - The base rate of energy recharge for the ship's equipped booster. Also known as Boost Energy Output.
Variants[]
Standard[]
- Energy Core: Randomly generates as either balanced or specialized in a single output type (weapon / shield / boost).
- Energy Cores crafted using the Energy Core blueprint are always balanced.
- {Shiva} Energizer SP
- {Power Oscillator} Dualcore Alternator
- {Bloodstar} FFT Core
- {Symbiosis} Impulse Modulator
- {Stormchaser} Multi-Cell
- {Tides of Siren's Sea} Triton Core
- {Redemption} Zealous Core
- Tactical Systems Core
Legendary[]
Prefixes[]
For more information, see Prefixes.
- Tuned
- Increases weapon energy output by 20%.
Modifiers[]
For more information, see Modifiers and Modules for universal modifiers.
- +100m (@Level 1 Common) Tractor Beam Range
- Effect scales with item level by an exponential base of 1.07.
- +30.0% Output at stop
- Going below 30% hull fully recharges weapon energy, can only occur once every 10 seconds.
- Going below 30% hull fully recharges shield energy, can only occur once every 10 seconds.
- Going below 30% armor fully recharges weapon energy, can only occur once every 10 seconds.
- Going below 30% shield fully recharges boost energy, can only occur once every 10 seconds.
- Devices have a 10% chance to instantly reset their cooldown when used.
- Regenerates 4% weapon, shield and boost energy for each enemy stunned by EMP.
- Corrosion Injector deals 20% increased damage.
- Annihilator Virus deals 5% increased damage per infected target.
- 20% damage reduction while boost energy is at 100%.
Gallery[]
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Crafted Energy Core prefix comparison
| Everspace 2 - Equipment | |
|---|---|
| Weapons | Primary Weapons • Secondary Weapons |
| Modules | Boosters • Cargo Units • Energy Cores • Platings • Sensors • Shields |
| Sets | Ascendancy • Autonomous • Blightmonger • Bloodstar Raid • Commander • Escort Duty • Opulence • Power Oscillator • Redemption • Rogue • Stormchaser • Symbiosis • Tides of Siren's Sea • Together We Stand • Union Eclipse • Vigilante |
| Other | Catalysts • Consumables • Devices • Legendary items • Modifiers • Prefixes • Ships |
