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Energy Cores are a type of module in Everspace 2 which is required to recharge the internal energy stores of a ship's weapons, shield and booster.

Energy Core Passive Effects[ | ]

All passive effects of energy cores scale exponentially with item level (including bonus levels from rarities and prefixes). Namely, an exponential base of 1.18 applies to the following effects:

  • Output: Weapons - The base rate of energy recharge for the ship's equipped primary weapons (and secondary weapons as well, if flying a Bomber) while they are not in use. Also known as Weapon Energy Output.
    • This value applies individually to each weapon, regardless of how many weapons are being recharged at once, once a recharge delay of approx. 1.0s elapses after the last shot fired from that weapon.
  • Output: Shield - The base hitpoint recovery rate for the ship's equipped shield. Also known as Shield Energy Output.
  • Output: Boost - The base rate of energy recharge for the ship's equipped booster. Also known as Boost Energy Output.

Energy Core Variants[ | ]

Standard Variants[ | ]

Legendary Variants[ | ]

Energy Core-specific Prefixes[ | ]

For more information, see Prefixes.

  • Tuned: Increases weapon energy output by 20%.

Energy Core-specific Modifiers[ | ]

For more information, see Modifiers and Modules for universal modifiers.

  • +[100 @ Level 1 Common]m Tractor Beam Range
    • Modifier effect scales with item level by an exponential base of 1.07.
  • +30.0% Output at stop
  • Going below 30% hull fully recharges weapon energy; can only occur once every 10 seconds

Gallery[ | ]

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