Everspace Wiki
Everspace Wiki

Device-Icon-EnergyDischarger.png
Energy Discharger
Active Device
Discharges the ship's remaining energy to create a radial blast around it. Base damage is increased by the available energy. Shuts down shield if available.

Manufacturer: First Aeronautics
Class Restriction
Interceptor

Gunship



Hull DPS
/s
Shield DPS
/s
Hull Damage
40 base
Shield Damage
40 base
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
1.8
Velocity
m/s
Spread
°
Range
500m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
60s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
{{{slotmax}}}
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
Resource-SmallIcon-Scrap.png
Scrap
38
Resource-SmallIcon-Gel.png
Gel
Resource-SmallIcon-Compound.png
Compounds
Resource-SmallIcon-PowerCell.png
Power Cells
8
Resource-SmallIcon-Processor.png
Processors
Resource-SmallIcon-Crystal.png
Crystals
Resource-SmallIcon-Gas.png
Gas
Resource-SmallIcon-Ore.png
Ore
Resource-SmallIcon-Plasma.png
Plasma
23
Resource-SmallIcon-DarkMatter.png
Dark Matter
Resource-SmallIcon-DarkEnergy.png
Dark Energy
4
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap.png
Scrap
8
Resource-SmallIcon-Gel.png
Gel
{{{salgel}}}
Resource-SmallIcon-Compound.png
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell.png
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor.png
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal.png
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas.png
Gas
Resource-SmallIcon-Ore.png
Ore
Resource-SmallIcon-Plasma.png
Plasma
5
Resource-SmallIcon-DarkMatter.png
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy.png
Dark Energy
{{{saldenergy}}}

Device-Icon-EnergyDischargerMk2.png
Energy Discharger Mk2
Active Device
Discharges the ship's remaining energy to create a radial blast around it. Base damage is increased by the available energy. Shuts down shield if available.

Manufacturer: First Aeronautics
Class Restriction
Interceptor

Gunship



Hull DPS
/s
Shield DPS
/s
Hull Damage
60 base
Shield Damage
60 base
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
2
Velocity
m/s
Spread
°
Range
600m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
75s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
{{{slotmax}}}
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
Resource-SmallIcon-Scrap.png
Scrap
56
Resource-SmallIcon-Gel.png
Gel
Resource-SmallIcon-Compound.png
Compounds
6
Resource-SmallIcon-PowerCell.png
Power Cells
11
Resource-SmallIcon-Processor.png
Processors
Resource-SmallIcon-Crystal.png
Crystals
Resource-SmallIcon-Gas.png
Gas
Resource-SmallIcon-Ore.png
Ore
Resource-SmallIcon-Plasma.png
Plasma
34
Resource-SmallIcon-DarkMatter.png
Dark Matter
Resource-SmallIcon-DarkEnergy.png
Dark Energy
11
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap.png
Scrap
11
Resource-SmallIcon-Gel.png
Gel
{{{salgel}}}
Resource-SmallIcon-Compound.png
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell.png
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor.png
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal.png
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas.png
Gas
Resource-SmallIcon-Ore.png
Ore
Resource-SmallIcon-Plasma.png
Plasma
7
Resource-SmallIcon-DarkMatter.png
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy.png
Dark Energy
{{{saldenergy}}}

Device-Icon-EnergyDischargerMk3.png
Energy Discharger Mk3
Active Device
Discharges the ship's remaining energy to create a radial blast around it. Base damage is increased by the available energy. Shuts down shield if available.

Manufacturer: First Aeronautics
Class Restriction
Interceptor

Gunship



Hull DPS
/s
Shield DPS
/s
Hull Damage
80 base
Shield Damage
80 base
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
2.2
Velocity
m/s
Spread
°
Range
700m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
90s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
{{{slotmax}}}
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
Resource-SmallIcon-Scrap.png
Scrap
66
Resource-SmallIcon-Gel.png
Gel
Resource-SmallIcon-Compound.png
Compounds
10
Resource-SmallIcon-PowerCell.png
Power Cells
13
Resource-SmallIcon-Processor.png
Processors
Resource-SmallIcon-Crystal.png
Crystals
Resource-SmallIcon-Gas.png
Gas
Resource-SmallIcon-Ore.png
Ore
Resource-SmallIcon-Plasma.png
Plasma
39
Resource-SmallIcon-DarkMatter.png
Dark Matter
3
Resource-SmallIcon-DarkEnergy.png
Dark Energy
16
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap.png
Scrap
13
Resource-SmallIcon-Gel.png
Gel
{{{salgel}}}
Resource-SmallIcon-Compound.png
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell.png
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor.png
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal.png
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas.png
Gas
Resource-SmallIcon-Ore.png
Ore
Resource-SmallIcon-Plasma.png
Plasma
8
Resource-SmallIcon-DarkMatter.png
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy.png
Dark Energy
{{{saldenergy}}}

Hero: Wow! What a kick!
HIVE: Don't get too comfortable with it, it has a long recharge.
~ Hero and HIVE after using the Energy Discharger the first time.

The Energy Discharger is an active device in Everspace that removes all remaining energy from the core in order to create a radial energy blast, highly damaging all nearby targets. It has three variants, with the Energy Discharger Mk2 and Energy Discharger Mk3 being upgraded versions of the base Energy Discharger.


Tips and Tricks[]

  • Most useful combined with Energy Core Extensions and backup Energy Injectors.
  • A maxed out Colonial Sentinel with a full energy core (255) will deal a maximum of 499 damage with the Mk1, 570 with the Mk2, and 641 with the Mk3. Adding a Mk3 Energy Core Extension (295 energy) with the Mk3 Energy Discharger will deal a maximum of 729 hull and shield damage, which is much more than a Plasma Torpedo but around 300 less damage than the ARC-9000, the highest damaging equipment in the game.
    • Comparatively, the Remote Energy Discharger Mk3 does 450 hull and shield damage for a cost of 35 energy and a much shorter cooldown of 24 seconds.