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Energy Discharger
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Energy Discharger
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{{Equipment TabBox | mk1name = Energy Discharger | mk2name = Energy Discharger Mk2 | mk3name = Energy Discharger Mk3 | mk1image = Device-Icon-EnergyDischarger.png | mk2image = Device-Icon-EnergyDischargerMk2.png | mk3image = Device-Icon-EnergyDischargerMk3.png | type = Active Device | mk1desc = Discharges the ship's remaining energy to create a radial blast around it. Base damage is increased by the available energy. Shuts down shield if available. | mk2desc = Discharges the ship's remaining energy to create a radial blast around it. Base damage is increased by the available energy. Shuts down shield if available. | mk3desc = Discharges the ship's remaining energy to create a radial blast around it. Base damage is increased by the available energy. Shuts down shield if available. | manu = [[First Aeronautics]] | classres = Interceptor | classres2 = Gunship | mk1hulldmg = 40 base | mk2hulldmg = 60 base | mk3hulldmg = 80 base | mk1shielddmg = 40 base | mk2shielddmg = 60 base | mk3shielddmg = 80 base | mk1dmgxen = 1.8 | mk2dmgxen = 2 | mk3dmgxen = 2.2 | mk1range = 500 | mk2range = 600 | mk3range = 700 | mk1cooldur = 60 | mk2cooldur = 75 | mk3cooldur = 90 | mk1scrap = 38 | mk2scrap = 56 | mk3scrap = 66 | mk2compound = 6 | mk3compound = 10 | mk1pcell = 8 | mk2pcell = 11 | mk3pcell = 13 | mk1plasma = 23 | mk2plasma = 34 | mk3plasma = 39 | mk3dmatter = 3 | mk1denergy = 4 | mk2denergy = 11 | mk3denergy = 16 | mk1salscrap = 8 | mk2salscrap = 11 | mk3salscrap = 13 | mk1salplasma = 5 | mk2salplasma = 7 | mk3salplasma = 8 }} {{Quote|[[Hero]]: Wow! What a kick!<br>[[HIVE]]: Don't get too comfortable with it, it has a long recharge.|Hero and HIVE after using the Energy Discharger the first time.}} The '''Energy Discharger''' is an active [[Equipment#Devices|device]] in ''[[Everspace]]'' that removes all remaining energy from the core in order to create a radial energy blast, highly damaging all nearby targets. It has three variants, with the '''Energy Discharger Mk2''' and '''Energy Discharger Mk3''' being upgraded versions of the base Energy Discharger. ==[[Tips and Tricks]]== *Most useful combined with [[Energy Core Extension]]s and backup [[Energy Injector]]s. *A maxed out [[Colonial Sentinel]] with a full energy core (255) will deal a maximum of 499 damage with the Mk1, 570 with the Mk2, and 641 with the Mk3. Adding a Mk3 Energy Core Extension (295 energy) with the Mk3 Energy Discharger will deal a maximum of 729 hull and shield damage, which is much more than a [[Plasma Torpedo]] but around 300 less damage than the [[ARC-9000]], the highest damaging equipment in the game. **Comparatively, the [[Remote Energy Discharger Mk3]] does 450 hull and shield damage for a cost of 35 energy and a much shorter cooldown of 24 seconds. {{Equipment NavBox}} [[Category:Equipment]] [[Category:Active devices]]
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