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==Consumables==
 
==Consumables==
Consumables are one-time use equipment. They're most useful in sticky situations for extra help, so they are good to be kept stocked up. There are 19 unique but 33 total consumables.
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Consumables are powerful one-time use equipment. Despite this shortfall, consumables can mean the difference between life and death. Some consumables can be stocked up for several uses. There are 19 unique but 33 total consumables.
 
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| [[Anti-Missile Drone]] || [[Shield Charge Drone]] || [[Webber Drone]]
 
| [[Anti-Missile Drone]] || [[Shield Charge Drone]] || [[Webber Drone]]

Revision as of 05:15, 26 February 2021

Everspace-Equipment-UI

The Equipment UI in-game, showing many examples of equipment.

Disambig This article is about equipment from Everspace. For equipment from Everspace 2, see Equipment (ES2).

Equipment can be crafted using resources, found in containers, dropped from destroyed enemies, or bought from traders and Service Stations. There are 6 types of equipment: primary weapons, secondary weapons, devices, consumables, mods, and Enhancements.

Note: The Resources stated in the pages for each equipment type for crafting is without any level in the Crafting Costs Perk.

Starting Equipment

Each class of ship has three loadouts (A, B, and C) of equipment that are unlocked as the player progresses through sectors. See player ships for more information.

Additionally, the Bonus Equipment perk can be bought which allows choosing a few different options of random extra starting equipment.

Enhanced Equipment

Rarely, enhanced primary weapons and devices can be found, which are marked with a star and have random stat bonuses. When floating in space as loot, they are surrounded by a circular pattern similar to access keys. This is not to be confused with Enhancements, which are a different type of equipment and are explained below.

Eligible equipment can also be enhanced by Throng for viridian energy.

Primary Weapons

Primary weapons are the primary equipment at your disposal in Everspace. There is a total of 24 unique primary weapons, each with their own strengths and weaknesses. Use of primary weapons pulls from the ship's energy pool. Before they got their official names during development, all variants of the base-game weapons were named with numbers (Ex: Gatling II or Beam Laser II).

Secondary Weapons

Secondary weapons are powerful, single-use weapons. Due to their limited nature, secondary weapons are best used as a complement to primary weapons or saved to be used for getting out of a tight spot, or against high hit point capital ships. Most secondary weapons can be carried in several salvos, but the max capacity of each weapon varies. There is a total of 10 secondary weapons.

Devices

Devices are tools with unique effects which can be used to change to course of battle or to aid in exploration. Devices draw from the ship's energy pool by two different methods. Passive devices are always active but reserve a set pool of energy for as long as they are installed. Active devices use up an immediate burst of energy for each usage by the player. There are 30 unique devices, some of which have upgraded versions for a total of 84 devices.

Active Devices

There are 19 unique but 51 total active devices.

Cloak Cloak Mk2 Cloak Mk3
Decoy Generator Decoy Generator Mk2 Decoy Generator Mk3
Drone Disassembler Drone Disassembler Mk2 Drone Disassembler Mk3
EMP Generator EMP Generator Mk2 EMP Generator Mk3
Energized Boost Energized Boost Mk2 Energized Boost Mk3
Energy Discharger Energy Discharger Mk2 Energy Discharger Mk3
Energy Diverter Energy Diverter Mk2 Energy Diverter Mk3
Engine Booster Engine Booster Mk2 Engine Booster Mk3
Front Shield Generator Front Shield Generator Mk2 Front Shield Generator Mk3
Mainframe Override Mainframe Override Mk2 Mainframe Override Mk3
Missile Defense System Missile Defense System Mk2 Missile Defense System Mk3
Remote Energy Discharger Remote Energy Discharger Mk2 Remote Energy Discharger Mk3
Shield Disruptor Shield Disruptor Mk2 Shield Disruptor Mk3
Static Discharger Static Discharger Mk2 Static Discharger Mk3
Teleporter Teleporter Mk2 Teleporter Mk3
Time Extender Time Extender Mk2 Time Extender Mk3
Gatling Turret Laser Turret Missile Turret
Weapon Overdrive Weapon Overdrive Mk2 Weapon Overdrive Mk3

Passive Devices

There are 10 unique but 30 total passive devices.

Adaptive Armor Adaptive Armor Mk2 Adaptive Armor Mk3
Damage Converter Damage Converter Mk2 Damage Converter Mk3
Energy Core Extension Energy Core Extension Mk2 Energy Core Extension Mk3
Emergency Shield Emergency Shield Mk2 Emergency Shield Mk3
Sensor Relay Sensor Relay Mk2 Sensor Relay Mk3
Shield Shield Mk2 Shield Mk3
Shield ST Shield ST Mk2 Shield ST Mk3
Shield XC Shield XC Mk2 Shield XC Mk3
Target Decelerator Target Decelerator Mk2 Target Decelerator Mk3
Tractor Beam Tractor Beam Mk2 Tractor Beam Mk3

Consumables

Consumables are powerful one-time use equipment. Despite this shortfall, consumables can mean the difference between life and death. Some consumables can be stocked up for several uses. There are 19 unique but 33 total consumables.

Anti-Missile Drone Shield Charge Drone Webber Drone
Combat Drone Sensor Drone Drone Override
Damage Booster Damage Booster Mk2 Damage Booster Mk3
Damage Limiter Damage Limiter Mk2 Damage Limiter Mk3
Energy Injector Energy Injector Mk2 Energy Injector Mk3
G&B Distress Beacon Tareen Beacon Throng Beacon
Shield Booster Shield Booster Mk2 Shield Booster Mk3
Plasma Mine Plasma Mine Mk2 Plasma Mine Mk3
Nano Injector Nano Injector Mk2 Nano Injector Mk3
Nano Kit Nano Extractor
Jump Stabilizer Plasma-Powered-Jump
Turret Override Device Charger

Mods

Primary Weapons and Devices can be upgraded in the inventory with modifications that upgrade some part of the equipment's stats, but usually with a negative effect as well. There are 15 unique but 34 total modifications.

Weapon Mods

Device Mods

Enhancements

Enhancements upgrade the player's ship with varying effects, often with a negative effect to balance out the positive. Some force or encourage varying or more unique playstyles. There are two types.

  • Subroutines, which can be obtained from behind locked doors in derelict Colonial stations. There are 17 total.
  • Glyphs, which can be obtained from opening the monolith in an Ancient Depot. There are 11 total.

More info Here

Removed Equipment

Currently, only the Scanning Probe has been removed from the game. Hull Enhancers are now known as Adaptive Armor.