Everspace Wiki
m (→‎Devices: Whoops, the target decelerator is actually a passive device. Alphabetized Passive Devices.)
(→‎Passive Devices: replaced table with linkboxes)
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[[File:Everspace-Equipment-UI.png|thumb|500px|The Equipment UI in-game, showing many examples of equipment.]]
 
[[File:Everspace-Equipment-UI.png|thumb|500px|The Equipment UI in-game, showing many examples of equipment.]]
  +
{{DisambigMsg|equipment from Everspace|equipment from [[Everspace 2]]|Equipment (ES2)}}
'''Equipment''' can be [[crafting|crafted]] using [[resources]], found in [[containers]], dropped from destroyed enemies, or bought from [[Trader|traders]] and [[Service Station|Service Stations]]. There are 5 types of equipment, [[Equipment#Primary Weapons|primary weapons]], [[Equipment#Secondary Weapons|secondary weapons]], [[Equipment#Devices|devices]], [[Equipment#Consumables|consumables]], and [[Equipment#Mods|mods]].
 
  +
'''Equipment''' can be [[crafting|crafted]] using [[resources]], found in [[containers]], dropped from destroyed enemies, or bought from [[Trader|traders]] and [[Service Station|Service Stations]]. There are 6 types of equipment: [[Equipment#Primary Weapons|primary weapons]], [[Equipment#Secondary Weapons|secondary weapons]], [[Equipment#Devices|devices]], [[Equipment#Consumables|consumables]], [[Equipment#Mods|mods]], and [[Equipment#Enhancements|Enhancements]].
   
  +
:''Note: The Resources stated in the pages for each equipment type for crafting is without any level in the [[Perks#Crafting Costs|Crafting Costs Perk]].''
  +
{{tocright}}
  +
== Starting Equipment ==
  +
Each class of ship has three loadouts (A, B, and C) of equipment that are unlocked as the player progresses through sectors. See [[Player ships| player ships]] for more information.
   
  +
Additionally, the [[Perks#Bonus Equipment|Bonus Equipment]] perk can be bought which allows choosing a few different options of random extra starting equipment.
''Note: The Resources stated in the pages for each equipment type for crafting is without any level in the [[Perks#Crafting Costs|Crafting Costs Perk]].''
 
   
  +
== Enhanced Equipment ==
  +
Rarely, '''enhanced''' primary weapons and devices can be found, which are marked with a star and have random stat bonuses. When floating in space as loot, they are surrounded by a circular pattern similar to access keys. This is not to be confused with [[Enhancements]], which are a different type of equipment and are explained below.
   
  +
Eligible equipment can also be enhanced by [[Throng]] for viridian energy.
{{tocright}}
 
  +
==Primary Weapons==
  +
Primary weapons are the primary equipment at your disposal in Everspace. There is a total of 24 unique primary weapons, each with their own strengths and weaknesses. Use of primary weapons pulls from the ship's energy pool. Before they got their official names during development, all variants of the base-game weapons were named with numbers (Ex: Gatling II or Beam Laser II).
   
  +
<div class="info-flex">
== Starting Equipment ==
 
  +
{{Linkbox
Each class of ship has three loadouts (A,B,C) of equipment that are unlocked as the player progresses through sectors. See [[:Category:Player ships| player ships]] for more information.
 
  +
| image = Everspace-PrimaryWeapon-AncientRifle-NewIcon.png
  +
| link = Ancient Weapon
  +
| name = Ancient Weapon
  +
}}
   
  +
{{Linkbox
Additionally, you can buy the [[Perks#Bonus Equipment|Bonus Equipment]] perk which will allow you to choose a few different options of random extra starting equipment.
 
  +
| image = PriWeapon-Icon-BeamLaser.png
  +
| link = Beam Laser
  +
| name = Beam Laser
  +
}}
   
  +
{{Linkbox
==Primary Weapons==
 
  +
| image = PriWeapon-Icon-BeamLaserM3.png
There are 20 total primary weapons. Before they got their official names, all variants of the base weapons were named with numbers (Ex: Gatling II or Beam Laser II).
 
  +
| link = Beam Laser M3
{|class="wikitable"
 
| [[Beam Laser]] || [[Beam Laser M3]]
+
| name = Beam Laser M3
  +
}}
|-
 
  +
| [[Coil Gun]] || [[Coil Gun T-1]]
 
  +
{{Linkbox
|-
 
  +
| image = PriWeapon-Icon-CoilGun.png
| [[Flak Cannon]] || [[Flak Cannon 5-5]]
 
  +
| link = Coil Gun
|-
 
  +
| name = Coil Gun
| [[Fusion Blaster]] || [[Fusion Blaster M6-A]]
 
  +
}}
|-
 
  +
| [[Gatling]] || [[Gatling 40mm]]
 
  +
{{Linkbox
|-
 
  +
| image = PriWeapon-Icon-CoilGunT1.png
| [[Pulse Laser]] || [[Pulse Laser MX]]
 
  +
| link = Coil Gun T-1
|-
 
| [[Scatter Gun]] || [[Scatter Gun 2880]]
+
| name = Coil Gun T-1
  +
}}
|-
 
  +
| [[Shock Rifle]] || [[Shock Rifle PRO]]
 
  +
{{Linkbox
|-
 
  +
| image = PriWeapon-Icon-FlakCannon.png
| [[Thermo Gun]] || [[Thermo Gun X10]]
 
  +
| link = Flak Cannon
|-
 
  +
| name = Flak Cannon
| [[Ancient Weapon]] || [[Pulse Laser KS]]
 
|}
+
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-FlakCannon5-5.png
  +
| link = Flak Cannon 5-5
  +
| name = Flak Cannon 5-5
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-FusionBlaster.png
  +
| link = Fusion Blaster
  +
| name = Fusion Blaster
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-FusionBlasterM6-A.png
  +
| link = Fusion Blaster M6-A
  +
| name = Fusion Blaster M6-A
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-Gatling.png
  +
| link = Gatling
  +
| name = Gatling
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-Gatling40mm.png
  +
| link = Gatling 40mm
  +
| name = Gatling 40mm
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-GooGun.png
  +
| link = Goo Gun
  +
| name = Goo Gun
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-LightningGun.png
  +
| link = Lightning Gun
  +
| name = Lightning Gun
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-NeutronCannon.png
  +
| link = Neutron Cannon
  +
| name = Neutron Cannon
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-PlasmaThrower.png
  +
| link = Plasma Thrower
  +
| name = Plasma Thrower
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-PulseLaser.png
  +
| link = Pulse Laser
  +
| name = Pulse Laser
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-PulseLaserMX.png
  +
| link = Pulse Laser MX
  +
| name = Pulse Laser MX
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-PulseLaserKS.png
  +
| link = Pulse Laser KS
  +
| name = Pulse Laser KS
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-ScatterGun.png
  +
| link = Scatter Gun
  +
| name = Scatter Gun
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-ScatterGun2880.png
  +
| link = Scatter Gun 2880
  +
| name = Scatter Gun 2880
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-ShockRifle.png
  +
| link = Shock Rifle
  +
| name = Shock Rifle
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-ShockRiflePRO.png
  +
| link = Shock Rifle PRO
  +
| name = Shock Rifle PRO
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-ThermoGun.png
  +
| link = Thermo Gun
  +
| name = Thermo Gun
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-ThermoGunX10.png
  +
| link = Thermo Gun X10
  +
| name = Thermo Gun X10
  +
}}
  +
</div>
   
 
==Secondary Weapons==
 
==Secondary Weapons==
  +
Secondary weapons are powerful, single-use weapons. Due to their limited nature, secondary weapons are best used as a complement to primary weapons or saved to be used for getting out of a tight spot, or against high hit point capital ships. Most secondary weapons can be carried in several salvos, but the max capacity of each weapon varies. There is a total of 10 secondary weapons.
There are 8 total secondary weapons.
 
  +
* [[ARC-9000]]
 
  +
<div class="info-flex">
* [[Corrosion Missile]]
 
  +
{{Linkbox
* [[Heavy Missile]]
 
  +
| image = SecWeapon-Icon-ARC9000.png
* [[Light Missile]]
 
  +
| link = ARC-9000
* [[Mine Cluster]]
 
  +
| name = ARC-9000
* [[Plasma Torpedo]]
 
  +
}}
* [[Shield Breaker Missile]]
 
  +
* [[Stasis Missile]]
 
  +
{{Linkbox
  +
| image = SecWeapon-Icon-CorrosionMissile.png
  +
| link = Corrosion Missile
  +
| name = Corrosion Missile
  +
}}
  +
  +
{{Linkbox
  +
| image = SecWeapon-Icon-DestabilizerMissile.png
  +
| link = Destabilizer Missile
  +
| name = Destabilizer Missile
  +
}}
  +
  +
{{Linkbox
  +
| image = SecWeapon-Icon-HeavyMissile.png
  +
| link = Heavy Missile
  +
| name = Heavy Missile
  +
}}
  +
  +
{{Linkbox
  +
| image = SecWeapon-Icon-LightMissile.png
  +
| link = Light Missile
  +
| name = Light Missile
  +
}}
  +
  +
{{Linkbox
  +
| image = SecWeapon-Icon-MineCluster.png
  +
| link = Mine Cluster
  +
| name = Mine Cluster
  +
}}
  +
  +
{{Linkbox
  +
| image = SecWeapon-Icon-PlasmaTorpedo.png
  +
| link = Plasma Torpedo
  +
| name = Plasma Torpedo
  +
}}
  +
  +
{{Linkbox
  +
| image = SecWeapon-Icon-SeekerMissileBattery.png
  +
| link = Seeker Missile Battery
  +
| name = Seeker Missile Battery
  +
}}
  +
  +
{{Linkbox
  +
| image = SecWeapon-Icon-ShieldBreakerMissile.png
  +
| link = Shield Breaker Missile
  +
| name = Shield Breaker Missile
  +
}}
  +
  +
{{Linkbox
  +
| image = SecWeapon-Icon-StasisMissile.png
  +
| link = Stasis Missile
  +
| name = Stasis Missile
  +
}}
  +
</div>
   
 
==Devices==
 
==Devices==
Devices have many unique abilities, and are divided into active (requires you to activate it for energy) and passive (always on, but allocates a certain amount of energy from your core). There are 25 unique but 57 total devices.
+
Devices are tools with unique effects which can be used to change to course of battle or to aid in exploration. Devices draw from the ship's energy pool by two different methods. Passive devices are always active but reserve a set pool of energy for as long as they are installed. Active devices use up an immediate burst of energy for each usage by the player. There are 30 unique devices, some of which have upgraded versions for a total of 84 devices.
 
=== Active Devices ===
 
=== Active Devices ===
There are 18 unique but 36 total active devices.
+
There are 20 unique but 54 total active devices.
{|class="wikitable"
+
<div class="info-flex">
  +
{{Linkbox
| [[Cloak]] || [[Cloak Mk2]] || [[Cloak Mk3]]
 
  +
| image = Device-Icon-Cloak.png
|-
 
  +
| link = Cloak
| [[Drone Disassembler]] || [[Drone Disassembler Mk2]] || [[ Drone Disassembler Mk3]]
 
  +
| name = Cloak
|-
 
  +
}}
| [[Energized Boost]] || [[Energized Boost Mk2]] || [[Energized Boost Mk3]]
 
  +
|-
 
  +
{{Linkbox
| [[Energy Discharger]] || [[Energy Discharger Mk2]] || [[Energy Discharger Mk3]]
 
  +
| image = Device-Icon-DecoyGenerator.png
|-
 
  +
| link = Decoy Generator
| [[Front Shield Generator]] || [[Front Shield Generator Mk2]] || [[Front Shield Generator Mk3]]
 
  +
| name = Decoy Generator
|-
 
  +
}}
| [[Mainframe Override]] || [[Mainframe Override Mk2]] || [[Mainframe Override Mk3]]
 
  +
|-
 
  +
{{Linkbox
| [[Missile Defense System]] || [[Missile Defense System Mk2]] || [[Missile Defense System Mk3]]
 
  +
| image = Device-Icon-DroneDisassembler.png
|-
 
  +
| link = Drone Disassembler
| [[Shield Disruptor]] || [[Shield Disruptor Mk2]] || [[Shield Disruptor Mk3]]
 
  +
| name = Drone Disassembler
|-
 
  +
}}
| [[Teleporter]] || [[Teleporter Mk2]] || [[Teleporter MK3]]
 
  +
|-
 
  +
{{Linkbox
| [[Time Extender]] || [[Time Extender Mk2]] || [[Time Extender Mk3]]
 
  +
| image = Device-Icon-EMPGenerator.png
|-
 
  +
| link = EMP Generator
| [[Gatling Turret]] || [[Laser Turret]] || [[Missile Turret]]
 
  +
| name = EMP Generator
|-
 
  +
}}
| [[Weapon Overdrive]] || [[Weapon Overdrive Mk2]] || [[Weapon Overdrive Mk3]]
 
  +
|}
 
  +
{{Linkbox
  +
| image = Device-Icon-EnergizedBoost.png
  +
| link = Energized Boost
  +
| name = Energized Boost
  +
}}
  +
  +
{{Linkbox
  +
| image = Device-Icon-EnergyDischarger.png
  +
| link = Energy Discharger
  +
| name = Energy Discharger
  +
}}
  +
  +
{{Linkbox
  +
| image = Device-Icon-EnergyDiverter.png
  +
| link = Energy Diverter
  +
| name = Energy Diverter
  +
}}
  +
  +
{{Linkbox
  +
| image = Device-Icon-EngineBooster.png
  +
| link = Engine Booster
  +
| name = Engine Booster
  +
}}
  +
  +
{{Linkbox
  +
| image = Device-Icon-FrontShieldGenerator.png
  +
| link = Front Shield Generator
  +
| name = Front Shield Generator
  +
}}
  +
  +
{{Linkbox
  +
| image = Device-Icon-MainframeOverride.png
  +
| link = Mainframe Override
  +
| name = Mainframe Override
  +
}}
  +
  +
{{Linkbox
  +
| image = Device-Icon-MissileDefenseSystem.png
  +
| link = Missile Defense System
  +
| name = Missile Defense System
  +
}}
  +
  +
{{Linkbox
  +
| image = Device-Icon-RemoteEnergyDischarger.png
  +
| link = Remote Energy Discharger
  +
| name = Remote Energy Discharger
  +
}}
  +
  +
{{Linkbox
  +
| image = Device-Icon-ShieldDisruptor.png
  +
| link = Shield Disruptor
  +
| name = Shield Disruptor
  +
}}
  +
  +
{{Linkbox
  +
| image = Device-Icon-StaticDischarger.png
  +
| link = Static Discharger
  +
| name = Static Discharger
  +
}}
  +
  +
{{Linkbox
  +
| image = Device-Icon-Teleporter.png
  +
| link = Teleporter
  +
| name = Teleporter
  +
}}
  +
  +
{{Linkbox
  +
| image = Device-Icon-TimeExtender.png
  +
| link = Time Extender
  +
| name = Time Extender
  +
}}
  +
  +
{{Linkbox
  +
| image = Device-Icon-GatlingTurret.png
  +
| link = Gatling Turret
  +
| name = Gatling Turret
  +
}}
  +
  +
{{Linkbox
  +
| image = Device-Icon-LaserTurret.png
  +
| link = Laser Turret
  +
| name = Laser Turret
  +
}}
  +
  +
{{Linkbox
  +
| image = Device-Icon-MissileTurret.png
  +
| link = Missile Turret
  +
| name = Missile Turret
  +
}}
  +
  +
{{Linkbox
  +
| image = Device-Icon-WeaponOverdrive.png
  +
| link = Weapon Overdrive
  +
| name = Weapon Overdrive
  +
}}
  +
</div>
   
 
=== Passive Devices ===
 
=== Passive Devices ===
There are 7 unique but 21 total passive devices.
+
There are 10 unique but 30 total passive devices.
{|class="wikitable"
+
<div class="info-flex">
  +
{{Linkbox
| [[Adaptive Armor]] || [[Adaptive Armor Mk2]] || [[Adaptive Armor Mk3]]
 
  +
| image = Device-Icon-AdaptiveArmor.png
|-
 
  +
| link = Adaptive Armor
| [[Energy Core Extension]] || [[Energy Core Extension Mk2]] || [[Energy Core Extension Mk3]]
 
  +
| name = Adaptive Armor
|-
 
  +
}}
| [[Sensor Relay]] || [[Sensor Relay Mk2]] || [[Sensor Relay Mk3]]
 
  +
|-
 
  +
{{Linkbox
| [[Shield]] || [[Shield Mk2]] || [[Shield Mk3]]
 
  +
| image = Device-Icon-DamageConverter.png
|-
 
  +
| link = Damage Converter
| [[Shield XC]] || [[Shield XC Mk2]] || [[Shield XC Mk3]]
 
  +
| name = Damage Converter
|-
 
  +
}}
| [[Target Decelerator]] || [[Target Decelerator Mk2]] || [[Target Decelerator Mk3]]
 
  +
|-
 
  +
{{Linkbox
| [[Tractor Beam]] || [[Tractor Beam Mk2]] || [[Tractor Beam Mk3]]
 
  +
| image = Device-Icon-EnergyCoreExtension.png
|}
 
  +
| link = Energy Core Extension
  +
| name = Energy Core Extension
  +
}}
  +
  +
{{Linkbox
  +
| image = Device-Icon-EmergencyShield.png
  +
| link = Emergency Shield
  +
| name = Emergency Shield
  +
}}
  +
  +
{{Linkbox
  +
| image = Device-Icon-SensorRelay.png
  +
| link = Sensor Relay
  +
| name = Sensor Relay
  +
}}
  +
  +
{{Linkbox
  +
| image = Device-Icon-Shield.png
  +
| link = Shield
  +
| name = Shield
  +
}}
  +
  +
{{Linkbox
  +
| image = Device-Icon-ShieldST.png
  +
| link = Shield ST
  +
| name = Shield ST
  +
}}
  +
  +
{{Linkbox
  +
| image = Device-Icon-ShieldXC.png
  +
| link = Shield XC
  +
| name = Shield XC
  +
}}
  +
  +
{{Linkbox
  +
| image = Device-Icon-Target_Decelerator.png
  +
| link = Target Decelerator
  +
| name = Target Decelerator
  +
}}
  +
  +
{{Linkbox
  +
| image = Device-Icon-TractorBeam.png
  +
| link = Tractor Beam
  +
| name = Tractor Beam
  +
}}
  +
</div>
   
 
==Consumables==
 
==Consumables==
Consumables are one-time use equipment. They're most useful in sticky situations when you need a little extra help, so make sure you keep them stocked up. There are 17 unique but 29 total consumables.
+
Consumables are powerful one-time use equipment. Despite this shortfall, consumables can mean the difference between life and death. Some consumables can be stocked up for several uses. There are 19 unique but 33 total consumables.
 
{|class="wikitable"
 
{|class="wikitable"
 
| [[Anti-Missile Drone]] || [[Shield Charge Drone]] || [[Webber Drone]]
 
| [[Anti-Missile Drone]] || [[Shield Charge Drone]] || [[Webber Drone]]
 
|-
 
|-
| [[Combat Drone]] || [[Sensor Drone]] || [[Drone Override]]
+
| [[Combat Drone]] || [[Sensor Drone]] || [[Drone Override]]
 
|-
 
|-
| [[Damage Booster]] || [[Damage Booster Mk2]] || [[Damage Booster Mk3]]
+
| [[Damage Booster]] || [[Damage Booster Mk2]] || [[Damage Booster Mk3]]
 
|-
 
|-
| [[Damage Limiter]] || [[Damage Limiter Mk2]] || [[Damage Limiter Mk3]]
+
| [[Damage Limiter]] || [[Damage Limiter Mk2]] || [[Damage Limiter Mk3]]
 
|-
 
|-
| [[Energy Injector]] || [[Energy Injector Mk2]] || [[Energy Injector Mk3]]
+
| [[Energy Injector]] || [[Energy Injector Mk2]] || [[Energy Injector Mk3]]
 
|-
 
|-
| [[Shield Booster]] || [[Shield Booster Mk2]] || [[Shield Booster Mk3]]
+
| [[G&B Distress Beacon]] || [[Tareen Beacon]] || [[Throng Beacon]]
 
|-
 
|-
| [[Plasma Mine]] || [[Plasma Mine Mk2]] || [[Plasma Mine Mk3]]
+
| [[Shield Booster]] || [[Shield Booster Mk2]] || [[Shield Booster Mk3]]
  +
|-
  +
| [[Plasma Mine]] || [[Plasma Mine Mk2]] || [[Plasma Mine Mk3]]
 
|-
 
|-
 
| [[Nano Injector]] || [[Nano Injector Mk2]] || [[Nano Injector Mk3]]
 
| [[Nano Injector]] || [[Nano Injector Mk2]] || [[Nano Injector Mk3]]
Line 120: Line 443:
 
| [[Jump Stabilizer]] || [[Plasma-Powered-Jump]]
 
| [[Jump Stabilizer]] || [[Plasma-Powered-Jump]]
 
|-
 
|-
  +
| [[Turret Override]] || [[Device Charger]]
| [[G&B Distress Beacon]]
 
 
|}
 
|}
   
 
==Mods==
 
==Mods==
[[Equipment#Primary Weapons|Primary Weapons]] and [[Equipment#Devices|Devices]] can be upgraded in your inventory with modifications via the [[blueprints]] you have obtained in earlier runs. There are 30 total modifications.
+
[[Equipment#Primary Weapons|Primary Weapons]] and [[Equipment#Devices|Devices]] can be upgraded in the inventory with modifications that upgrade some part of the equipment's stats, but usually with a negative effect as well. There are 15 unique but 34 total modifications.
   
 
=== Weapon Mods ===
 
=== Weapon Mods ===
Line 131: Line 454:
 
* [[Fire Rate Mod]] ([[Fire Rate Mod Mk2|Mk2]], [[Fire Rate Mod Mk3|Mk3]])
 
* [[Fire Rate Mod]] ([[Fire Rate Mod Mk2|Mk2]], [[Fire Rate Mod Mk3|Mk3]])
 
* [[Hull Damage Mod]] ([[Hull Damage Mod Mk2|Mk2]], [[Hull Damage Mod Mk3|Mk3]])
 
* [[Hull Damage Mod]] ([[Hull Damage Mod Mk2|Mk2]], [[Hull Damage Mod Mk3|Mk3]])
  +
* [[Randomize Mod]]
 
* [[Range Mod]] ([[Range Mod Mk2|Mk2]], [[Range Mod Mk3|MK3]])
 
* [[Range Mod]] ([[Range Mod Mk2|Mk2]], [[Range Mod Mk3|MK3]])
 
* [[Shield Damage Mod]] ([[Shield Damage Mod Mk2|Mk2]], [[Shield Damage Mod Mk3|Mk3]])
 
* [[Shield Damage Mod]] ([[Shield Damage Mod Mk2|Mk2]], [[Shield Damage Mod Mk3|Mk3]])
  +
* [[Shield Piercing Mod]] ([[Shield Piercing Mod Mk2|Mk2]], [[Shield Piercing Mod Mk3|Mk3]])
 
* [[Spread Mod]] ([[Spread Mod Mk2|Mk2]], [[Spread Mod Mk3|Mk3]])
 
* [[Spread Mod]] ([[Spread Mod Mk2|Mk2]], [[Spread Mod Mk3|Mk3]])
 
* [[Velocity Mod]] ([[Velocity Mod Mk2|Mk2]], [[Velocity Mod Mk3|Mk3]])
 
* [[Velocity Mod]] ([[Velocity Mod Mk2|Mk2]], [[Velocity Mod Mk3|Mk3]])
Line 142: Line 467:
 
* [[Shield Capacity Mod]]
 
* [[Shield Capacity Mod]]
 
* [[Shield Recharge Delay Mod]]
 
* [[Shield Recharge Delay Mod]]
* [[Shield Shutdown Duration Mod]]
+
* [[Shield Shutdown Duration Mod]]
   
 
== Enhancements ==
 
== Enhancements ==
  +
Enhancements upgrade the player's ship with varying effects, often with a negative effect to balance out the positive. Some force or encourage varying or more unique playstyles. There are two types.
There are two types. (linked below)
 
  +
*[[Subroutines]], which can be obtained from behind locked doors in derelict [[Colonials#Structures|Colonial]] stations. There are 17 total.
*[[Subroutines]]
 
  +
*[[Glyphs]], which can be obtained from opening the monolith in an [[Ancient Depot]]. There are 11 total.
*[[Glyphs]]
 
 
More info [[:Category:Enhancements|Here]]
 
More info [[:Category:Enhancements|Here]]
   
 
== Removed Equipment ==
 
== Removed Equipment ==
 
Currently, only the [[Scanning Probe]] has been removed from the game. Hull Enhancers are now known as [[Adaptive Armor]].
 
Currently, only the [[Scanning Probe]] has been removed from the game. Hull Enhancers are now known as [[Adaptive Armor]].
  +
[[Category:Equipment]]
 
  +
[[Category:Equipment| ]]

Revision as of 19:46, 26 May 2021

Everspace-Equipment-UI

The Equipment UI in-game, showing many examples of equipment.

Disambig This article is about equipment from Everspace. For equipment from Everspace 2, see Equipment (ES2).

Equipment can be crafted using resources, found in containers, dropped from destroyed enemies, or bought from traders and Service Stations. There are 6 types of equipment: primary weapons, secondary weapons, devices, consumables, mods, and Enhancements.

Note: The Resources stated in the pages for each equipment type for crafting is without any level in the Crafting Costs Perk.

Starting Equipment

Each class of ship has three loadouts (A, B, and C) of equipment that are unlocked as the player progresses through sectors. See player ships for more information.

Additionally, the Bonus Equipment perk can be bought which allows choosing a few different options of random extra starting equipment.

Enhanced Equipment

Rarely, enhanced primary weapons and devices can be found, which are marked with a star and have random stat bonuses. When floating in space as loot, they are surrounded by a circular pattern similar to access keys. This is not to be confused with Enhancements, which are a different type of equipment and are explained below.

Eligible equipment can also be enhanced by Throng for viridian energy.

Primary Weapons

Primary weapons are the primary equipment at your disposal in Everspace. There is a total of 24 unique primary weapons, each with their own strengths and weaknesses. Use of primary weapons pulls from the ship's energy pool. Before they got their official names during development, all variants of the base-game weapons were named with numbers (Ex: Gatling II or Beam Laser II).

Secondary Weapons

Secondary weapons are powerful, single-use weapons. Due to their limited nature, secondary weapons are best used as a complement to primary weapons or saved to be used for getting out of a tight spot, or against high hit point capital ships. Most secondary weapons can be carried in several salvos, but the max capacity of each weapon varies. There is a total of 10 secondary weapons.

Devices

Devices are tools with unique effects which can be used to change to course of battle or to aid in exploration. Devices draw from the ship's energy pool by two different methods. Passive devices are always active but reserve a set pool of energy for as long as they are installed. Active devices use up an immediate burst of energy for each usage by the player. There are 30 unique devices, some of which have upgraded versions for a total of 84 devices.

Active Devices

There are 20 unique but 54 total active devices.

Passive Devices

There are 10 unique but 30 total passive devices.

Consumables

Consumables are powerful one-time use equipment. Despite this shortfall, consumables can mean the difference between life and death. Some consumables can be stocked up for several uses. There are 19 unique but 33 total consumables.

Anti-Missile Drone Shield Charge Drone Webber Drone
Combat Drone Sensor Drone Drone Override
Damage Booster Damage Booster Mk2 Damage Booster Mk3
Damage Limiter Damage Limiter Mk2 Damage Limiter Mk3
Energy Injector Energy Injector Mk2 Energy Injector Mk3
G&B Distress Beacon Tareen Beacon Throng Beacon
Shield Booster Shield Booster Mk2 Shield Booster Mk3
Plasma Mine Plasma Mine Mk2 Plasma Mine Mk3
Nano Injector Nano Injector Mk2 Nano Injector Mk3
Nano Kit Nano Extractor
Jump Stabilizer Plasma-Powered-Jump
Turret Override Device Charger

Mods

Primary Weapons and Devices can be upgraded in the inventory with modifications that upgrade some part of the equipment's stats, but usually with a negative effect as well. There are 15 unique but 34 total modifications.

Weapon Mods

Device Mods

Enhancements

Enhancements upgrade the player's ship with varying effects, often with a negative effect to balance out the positive. Some force or encourage varying or more unique playstyles. There are two types.

  • Subroutines, which can be obtained from behind locked doors in derelict Colonial stations. There are 17 total.
  • Glyphs, which can be obtained from opening the monolith in an Ancient Depot. There are 11 total.

More info Here

Removed Equipment

Currently, only the Scanning Probe has been removed from the game. Hull Enhancers are now known as Adaptive Armor.