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'''Equipment''' can be [[crafting|crafted]] using [[resources]], found in [[containers]] or dropped from destroyed enemies. There are 5 types of equipment, [[Equipment#Primary Weapons|primary weapons]], [[Equipment#Secondary Weapons|secondary weapons]], [[Equipment#Devices|devices]], [[Equipment#Consumables|consumables]], and [[Equipment#Mods|mods]]. |
'''Equipment''' can be [[crafting|crafted]] using [[resources]], found in [[containers]] or dropped from destroyed enemies. There are 5 types of equipment, [[Equipment#Primary Weapons|primary weapons]], [[Equipment#Secondary Weapons|secondary weapons]], [[Equipment#Devices|devices]], [[Equipment#Consumables|consumables]], and [[Equipment#Mods|mods]]. |
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Revision as of 20:14, 24 August 2017
This article is a stub or a work in progress. You can help by expanding or improving it. |
Equipment can be crafted using resources, found in containers or dropped from destroyed enemies. There are 5 types of equipment, primary weapons, secondary weapons, devices, consumables, and mods.
Note: These lists are not complete. Please help expand them with any equipment modules you find!
Note 2: The Resources stated in the pages for each equipment type for crafting is without any level in the Crafting Costs Perk.
Primary Weapons
Secondary Weapons
- ARC-9000
- Corrosion Missile
- Heavy Missile
- Light Missile
- Mine Cluster
- Plasma Torpedo
- Shield Breaker Missile
- Stasis Missile
Devices
Active Devices
Passive Devices
Energy Core Extension | Energy Core Extension MK2 | Energy Core Extension MK3 |
Hull Enhancer | Hull Enhancer MK2 | Hull Enhancer MK3 |
Shield | Shield MK2 | Shield MK3 |
Shield XC | Shield XC MK2 | Shield XC MK3 |
Tractor Beam | Tractor Beam MK2 | Tractor Beam MK3 |
Consumables
Mods
Primary Weapons and Devices can be upgraded in your inventory with modifications via the blueprints you have obtained in earlier runs.
Weapons Mods
- Critical Hit Chance Mod (MK2, MK3)
- Energy Consumption Mod (Primary Weapon) (MK2, MK3)
- Fire Rate Mod (Mk2, Mk3)
- Hull Damage Mod (MK2, MK3)
- Range Mod (MK2, MK3)
- Shield Damage Mod (MK2, MK3)
- Spread Mod (MK2, MK3)
- Velocity Mod (MK2, MK3)
Devices Mods
- Cooldown Mod (MK2, MK3)
- Duration Mod (MK2, MK3)
- Energy Consumption Mod (Device) (MK2, MK3)
- Shield Capacity Mod (MK2, MK3)
- Shield Recharge Delay Mod (MK2, MK3)
- Shield Shutdown Duration Mod (MK2, MK3)
Obtaining New Equipment
Before the run, you can choose more of them with the Bonus Equipment perk.
In the run, you can craft new equipment in your inventory via the blueprints you have obtained in earlier runs, and resources.
You will stumble upon new equipment inside crates, dropped by fallen enemies, or bought from Trader ships or trading posts.
Ship Loadouts
Each ship has three loadouts of equipment that are unlocked as the player progresses. See player ships for more information.
Removed Equipment
Currently, only the Scanning Probe has been removed from the game.