Everspace Wiki
(→‎Primary Weapons: Added pulse laser KS)
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==Primary Weapons==
 
==Primary Weapons==
There are 19 total primary weapons. Before they got their official names, all variants of the base weapons were named with numbers (Ex: Gatling II or Beam Laser II).
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There are 20 total primary weapons. Before they got their official names, all variants of the base weapons were named with numbers (Ex: Gatling II or Beam Laser II).
 
{|class="wikitable"
 
{|class="wikitable"
 
| [[Beam Laser]] || [[Beam Laser M3]]
 
| [[Beam Laser]] || [[Beam Laser M3]]
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| [[Thermo Gun]] || [[Thermo Gun X10]]
 
| [[Thermo Gun]] || [[Thermo Gun X10]]
 
|-
 
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| [[Ancient Weapon]]
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| [[Ancient Weapon]] || [[Pulse Laser KS]]
 
|}
 
|}
   

Revision as of 17:08, 24 October 2017


Everspace-Equipment-UI

The Equipment UI in-game, showing many examples of equipment.

Equipment can be crafted using resources, found in containers, dropped from destroyed enemies, or bought from traders and Service Stations. There are 5 types of equipment, primary weapons, secondary weapons, devices, consumables, and mods.


Note: The Resources stated in the pages for each equipment type for crafting is without any level in the Crafting Costs Perk.


Starting Equipment

Each class of ship has three loadouts (A,B,C) of equipment that are unlocked as the player progresses through sectors. See player ships for more information.

Additionally, you can buy the Bonus Equipment perk which will allow you to choose a few different options of random extra starting equipment.

Primary Weapons

There are 20 total primary weapons. Before they got their official names, all variants of the base weapons were named with numbers (Ex: Gatling II or Beam Laser II).

Beam Laser Beam Laser M3
Coil Gun Coil Gun T-1
Flak Cannon Flak Cannon 5-5
Fusion Blaster Fusion Blaster M6-A
Gatling Gatling 40mm
Pulse Laser Pulse Laser MX
Scatter Gun Scatter Gun 2880
Shock Rifle Shock Rifle PRO
Thermo Gun Thermo Gun X10
Ancient Weapon Pulse Laser KS

Secondary Weapons

There are 8 total secondary weapons.

Devices

Devices have many unique abilities, and are divided into active (requires you to activate it for energy) and passive (always on, but allocates a certain amount of energy from your core). There are 51 total devices.

Active Devices

There are 33 active devices.

Cloak Cloak Mk2 Cloak Mk3
Energized Boost Energized Boost Mk2 Energized Boost Mk3
Energy Discharger Energy Discharger Mk2 Energy Discharger Mk3
Front Shield Generator Front Shield Generator Mk2 Front Shield Generator Mk3
Mainframe Override Mainframe Override Mk2 Mainframe Override Mk3
Missile Defense System Missile Defense System Mk2 Missile Defense System Mk3
Shield Disruptor Shield Disruptor Mk2 Shield Disruptor Mk3
Teleporter Teleporter Mk2 Teleporter MK3
Time Extender Time Extender Mk2 Time Extender Mk3
Weapon Overdrive Weapon Overdrive Mk2 Weapon Overdrive Mk3
Gatling Turret Laser Turret Missile Turret

Passive Devices

There are 18 passive devices.

Energy Core Extension Energy Core Extension Mk2 Energy Core Extension Mk3
Adaptive Armor Adaptive Armor Mk2 Adaptive Armor Mk3
Shield Shield Mk2 Shield Mk3
Shield XC Shield XC Mk2 Shield XC Mk3
Tractor Beam Tractor Beam Mk2 Tractor Beam Mk3
Sensor Relay Sensor Relay Mk2 Sensor Relay Mk3

Consumables

Consumables are one-time use equipment. They're most useful in sticky situations when you need a little extra help, so make sure you keep them stocked up. There are 28 total Consumables.

Anti-Missile Drone Shield Charge Drone Webber Drone
Combat Drone Sensor Drone Drone Override
Damage Booster Damage Booster Mk2 Damage Booster Mk3
Damage Limiter Damage Limiter Mk2 Damage Limiter Mk3
Energy Injector Energy Injector Mk2 Energy Injector Mk3
Shield Booster Shield Booster Mk2 Shield Booster Mk3
Plasma Mine Plasma Mine Mk2 Plasma Mine Mk3
Nano Injector Nano Injector Mk2 Nano Injector Mk3
Nano Kit Nano Extractor
Jump Stabilizer
G&B Distress Beacon

Mods

Primary Weapons and Devices can be upgraded in your inventory with modifications via the blueprints you have obtained in earlier runs. There are 30 total modifications.

Weapon Mods

Device Mods

Enhancements

There are two types. (linked below)

More info Here

Removed Equipment

Currently, only the Scanning Probe has been removed from the game. Hull Enhancers are now known as Adaptive Armor.